Crippling Strike
Hold to charge. Release to strike, dealing (AT), slowing enemies by 25% for 5 seconds, and Interrupting them. Attacking after a fully charged strike initiates a Final Attack.
In the game
Requirements
- Strength 20, Energy 12
You need these to read the spellbook and to put the spell on your bar. Plan the XP
Numbers
Damage2.79
Damage typeStrike
Stamina20
Cooldown3 s
Charge time1.5
TagsDamage, Effect, Attributes
Hits and scaling
| Hit | Type | Multiplier | How often |
|---|---|---|---|
| Strike Fully charged | Basic attack type | x2.79 | 1 time per cast |
What it scales with
- Hits of your basic attack type (Strike, Thrust or Blunt) use Physical Power.
- Physical Power = Strength x1, Adventure x0.5, Agility x0.5, plus flat Physical Power from gear and the tree. Archetype passives add: Wild Strider Adventure x0.25.
- One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.
Rank it
Compare it with every other damaging spell on the spell ranking.