Furious Strike
Press to cast. Dash to your target and strike, dealing Strike Damage.
In the game
On the skill tree
Furious Strike (Brawler)
Requirements
- Class:
Brawler
Numbers
ElementRage
Damage5.26
Damage typeStrike
Stamina15
Cooldown12 s
Cast time0.2 s
TagsDamage, Class
Hits and scaling
| Hit | Type | Multiplier | How often |
|---|---|---|---|
| Punch | Strike | x5.26 | 1 time per cast |
What it scales with
- Strike hits use Physical Power.
- Damage bonus: Strike Damage and Physical Damage from gear and the tree, added together into one bonus.
- Physical Power = Strength x1, Adventure x0.5, Agility x0.5, plus flat Physical Power from gear and the tree. Archetype passives add: Wild Strider Adventure x0.25.
- One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.
Upgraded by
24 nodes on the skill tree upgrade it.
Blunt Strike (Brawler)
Enraging Strike (Brawler)
Enraging Strike Increase I (Brawler),
Enraging Strike Increase II (Brawler),
Enraging Strike Increase III (Brawler)
Furious Strike Cooldown Decrease I (Brawler),
Furious Strike Cooldown Decrease II (Brawler),
Furious Strike Cooldown Decrease III (Brawler)
Furious Strike Damage Increase I (Brawler),
Furious Strike Damage Increase II (Brawler),
Furious Strike Damage Increase III (Brawler)
Furious Strike Range Increase I (Brawler),
Furious Strike Range Increase II (Brawler),
Furious Strike Range Increase III (Brawler)
Harvesting Strike (Brawler)
Harvesting Strike Increase I (Brawler),
Harvesting Strike Increase II (Brawler),
Harvesting Strike Increase III (Brawler)
Rending Strike (Brawler)
Rending Strike Increase I (Brawler),
Rending Strike Increase II (Brawler),
Rending Strike Increase III (Brawler)
Repeating Strike (Brawler)
Splintering Strike (Brawler)
What each upgrade changes
Blunt Strike
| Without | With | |
|---|---|---|
| Damage multiplier Damage becomes Blunt | x1 | x0.8 |
It does not stack with the 20% loss of Splintering Strike: the game applies x0.8 once.
Enraging Strike
| Without | With | |
|---|---|---|
| Rage per 3 Bleeding on the target Counts Bleeding after the hit, rounded down to whole groups of 3 | none | 1 |
When you have Enraging Strike, Rending Strike does not apply.
Enraging Strike Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Rage per 3 Bleeding on the target | 1 | 2 | 3 | 4 |
Furious Strike Cooldown Decrease
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Cooldown | 12 s | 10.8 s | 9.6 s | 8.4 s |
Furious Strike Damage Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Damage | x5.26 | x5.6808 | x6.1016 | x6.5224 |
Furious Strike Range Increase
This upgrade is new in the current game build, and its numbers are not in the files we can read yet.
Harvesting Strike
| Without | With | |
|---|---|---|
| Damage bonus per Bleeding consumed | none | 6% |
| Maximum damage bonus | none | 60% |
Harvesting Strike Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Damage bonus per Bleeding consumed | 6% | 8% | 10% | 12% |
| Maximum damage bonus | 60% | 66% | 72% | 78% |
Rending Strike
| Without | With | |
|---|---|---|
| Bleeding applied Not with Enraging Strike | none | 5 |
Rending Strike Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Bleeding applied Not with Enraging Strike | 5 | 6 | 7 | 8 |
Repeating Strike
| Without | With | |
|---|---|---|
| Cooldown reduced on kill The hit kills the target | none | 99 s |
99 s is more than the full cooldown, so the cooldown resets.
Splintering Strike
| Without | With | |
|---|---|---|
| Damage multiplier | x1 | x0.8 |
| Blood spray radius Around the target, other enemies take the same hit | none | 2.5 m |
Rank it
Compare it with every other damaging spell on the spell ranking.
History
- 0.107.7779
- Health Pct: 15 to 0
- Desc: Press to cast. Dash to your target and strike, dealing Strike Damage. Costs Health to cast. to Press to cast. Dash to your target and strike, dealing Strike Damage.
- Damage: 5.43 to 5.26