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Spells/Plague Shards

Plague Shards

Decay

Press to cast. Fire a cluster of plague shards in a narrow spread, dealing Decay Damage. Additional shards hitting the same enemy deal bonus damage.

In the game

On the skill tree

Requirements

Numbers

Damage0.53
Damage typeDecay
Radius6
Concentration8
Cooldown4 s
Cast time0.4 s
TagsDamage, Class, Plague Magic

Hits and scaling

HitTypeMultiplierHow often
First shardDecayx0.531 time per cast
Later shards
Second to fifth shard on the same target
Decayx0.6625Depends on where the target is

What it scales with

  • Decay hits use Magic Power.
  • Damage bonus: Decay Damage and Magic Damage from gear and the tree, added together into one bonus.
  • Magic Power = Intelligence x1, Charisma x0.5, Adventure x0.5, plus flat Magic Power from gear and the tree. Archetype passives add: Elemental Ranger Adventure x0.25, Earthshaker Strength x0.5, Echo Weaver Agility x0.5.
  • One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.

How the game works out a hit

What each upgrade changes

Channeled Shards
WithoutWith
Cooldown4 s3 s
Cast time0.4 s0 s
Shards per volley53
Concentration per volley while held
One volley every 0.5 s while held; stops below 3 Concentration
none3

Hold to fire a volley every 0.5 s; the first volley comes 0.5 s after the press

Envenoming Shards
WithoutWith
Poison from the first shard hitnone2
Poison from each later shard hitnone1
Max Poison per enemy per castnone5
Envenoming Shards Increase
Nodes taken0123
Max Poison per enemy per cast
With Envenoming Shards
5678
Inoculated Shards
WithoutWith
Max Inoculation consumed per castnone5
Later shard bonus per Inoculation consumednone5%
Inoculated Shards Increase
Nodes taken0123
Max Inoculation consumed per cast
With Inoculated Shards
5678

Each extra Inoculation adds 5 points to the later shard bonus, so the node text cap of 50% rises with this upgrade

Inoculating Shards
WithoutWith
Max Inoculation per cast from shards on Poisoned enemiesnone5
Extra Inoculation when 3 or more shards hit Poisoned enemiesnone2

1 Inoculation per shard that hits a Poisoned enemy

Inoculating Shards Increase
Nodes taken0123
Max Inoculation per cast from shards on Poisoned enemies
With Inoculating Shards
57911
Extra Inoculation when 3 or more shards hit Poisoned enemies
With Inoculating Shards
2345
Lingering Shards
WithoutWith
Lingering zone durationnone3 s
Zone damage per second, share of shard damage
Enemy inside a zone at each 1 s tick
nonex0.5

One zone at the end point of each shard. The size of the zone is not in the files we read.

Plague Shards Cooldown Decrease
Nodes taken0123
Cooldown
Without Channeled Shards
4 s3.6 s3.2 s2.8 s

Channeled Shards sets a fixed 3 s cooldown, so this upgrade does nothing with it

Plague Shards Range Increase
Nodes taken0123
Shard travel distance8 m8.64 m9.28 m9.92 m
Aim range6 m6.48 m6.96 m7.44 m
Plague Shards Subsequent Hit Damage Increase
Nodes taken0123
Later shard bonus damage
Second and later shard that hits the same enemy in one cast
25%30%35%40%
Purging Shards
WithoutWith
Max Poison consumed per enemynone5
Damage per Poison consumednone5%
Purging Shards Increase
Nodes taken0123
Max Poison consumed per enemy
With Purging Shards
57911
Splintering Shards
WithoutWith
Shards per cast57
Shard damagex0.53x0.3975

The spread widens with the extra shards (10 degrees between shards)

Rank it

Compare it with every other damaging spell on the spell ranking.

Spells
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