EN
Feedback
Spells/Pulverize

Pulverize

RageBlunt

Press to cast. Summon crushing fists that smash the ground around you, dealing Blunt Damage to nearby enemies. Spends up to 10 Rage, increasing damage by 5% per Rage spent.

In the game

On the skill tree

Requirements

Numbers

ElementRage
Damage2
Damage typeBlunt
Stamina30
Cooldown15 s
Cast time1.4 s
TagsDamage, Class

Hits and scaling

HitTypeMultiplierHow often
Fist
No Rage
Bluntx23 times per cast

What it scales with

  • Blunt hits use Physical Power.
  • Damage bonus: Blunt Damage and Physical Damage from gear and the tree, added together into one bonus.
  • Physical Power = Strength x1, Adventure x0.5, Agility x0.5, plus flat Physical Power from gear and the tree. Archetype passives add: Wild Strider Adventure x0.25.
  • One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.

How the game works out a hit

What each upgrade changes

Enraging Pulverize
WithoutWith
Rage gained per enemy hitnone2

Once per enemy per cast, on the first fist that hits it.

Enraging Pulverize Increase
Nodes taken0123
Rage gained per enemy hit2345
Executing Pulverize
WithoutWith
Damage bonus
Target below 40% Health
none35%
Damage multiplier
Target above 70% Health
x1x0.8

The 35% adds to the other bonuses; the 0.8 multiplies the total.

Harvesting Pulverize
WithoutWith
Damage bonus per Bleeding consumednone5%
Most damage bonus from Bleedingnone50%
Most Bleeding consumednone10

Bleeding is consumed once per enemy on the first fist; the bonus then applies to all 3 fists. No Rage is spent.

Harvesting Pulverize Increase
Nodes taken0123
Damage bonus per Bleeding consumed5%7%9%11%
Most damage bonus from Bleeding50%56%62%68%

Most Bleeding consumed is the maximum divided by the per-Bleeding bonus, rounded up: 10, 8, 7, 7.

Projected Pulverize
WithoutWith
Cooldown15 s19.5 s
Cast range2 m8 m

Pulverize lands at the target point instead of around you.

Pulverize Cooldown Decrease
Nodes taken0123
Cooldown15 s12.75 s10.5 s8.25 s
Pulverize Cost Decrease
WithoutWith
Stamina cost3026
Pulverize Damage Increase
Nodes taken0123
Damage per fistx2x2.16x2.32x2.48

Adds to the Rage, Bleeding and Executing bonuses, it does not multiply them.

Pulverize Rage Capacity Increase
Nodes taken012
Most Rage spent101214
Pulverize Rage Efficiency
Nodes taken012
Damage bonus per Rage spent5%6%7%

The 5% per Rage bonus exists without any node; it does not apply with Harvesting or Rending Pulverize.

Raging Pulverize
WithoutWith
Armor reduction per Rage spentnone4%
Most Armor reductionnone40%
Armor reduction durationnone6 s

The 5% damage per Rage spent (up to 10 Rage) exists without this node; the node only adds the Armor reduction.

Raging Pulverize Increase
Nodes taken0123
Armor reduction per Rage spent4%6%8%10%
Most Armor reduction40%46%52%58%
Remote Pulverize
WithoutWith
Cast time1.4 s0.2 s
Damage per fistx2x1.6
Rending Pulverize
WithoutWith
Most Bleeding applied
1 Bleeding per 2 Rage spent, up to 10 Rage
none5

The Rage damage bonus is lost. Rage Capacity Increase raises the Rage cap, so more Bleeding is possible.

Rending Pulverize Increase
Nodes taken0123
Extra Bleeding applied
6 or more Rage spent
0123
Steady Pulverize
WithoutWith
Radius2 m2.3 m
Striking Pulverize

Damage type becomes Strike instead of Blunt.

Rank it

Compare it with every other damaging spell on the spell ranking.

Spells
Feedback