Pulverize
Press to cast. Summon crushing fists that smash the ground around you, dealing Blunt Damage to nearby enemies. Spends up to 10 Rage, increasing damage by 5% per Rage spent.
In the game
On the skill tree
Pulverize (Brawler)
Requirements
- Class:
Brawler
Numbers
Hits and scaling
| Hit | Type | Multiplier | How often |
|---|---|---|---|
| Fist No Rage | Blunt | x2 | 3 times per cast |
What it scales with
- Blunt hits use Physical Power.
- Damage bonus: Blunt Damage and Physical Damage from gear and the tree, added together into one bonus.
- Physical Power = Strength x1, Adventure x0.5, Agility x0.5, plus flat Physical Power from gear and the tree. Archetype passives add: Wild Strider Adventure x0.25.
- One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.
Upgraded by
32 nodes on the skill tree upgrade it.
Enraging Pulverize (Brawler)
Enraging Pulverize Increase I (Brawler),
Enraging Pulverize Increase II (Brawler),
Enraging Pulverize Increase III (Brawler)
Executing Pulverize (Brawler)
Harvesting Pulverize (Brawler)
Harvesting Pulverize Increase I (Brawler),
Harvesting Pulverize Increase II (Brawler),
Harvesting Pulverize Increase III (Brawler)
Projected Pulverize (Brawler)
Pulverize Cooldown Decrease I (Brawler),
Pulverize Cooldown Decrease II (Brawler),
Pulverize Cooldown Decrease III (Brawler)
Pulverize Cost Decrease I (Brawler)
Pulverize Damage Increase I (Brawler),
Pulverize Damage Increase II (Brawler),
Pulverize Damage Increase III (Brawler)
Pulverize Rage Capacity Increase I (Brawler),
Pulverize Rage Capacity Increase II (Brawler)
Pulverize Rage Efficiency I (Brawler),
Pulverize Rage Efficiency II (Brawler)
Raging Pulverize (Brawler)
Raging Pulverize Increase I (Brawler),
Raging Pulverize Increase II (Brawler),
Raging Pulverize Increase III (Brawler)
Remote Pulverize (Brawler)
Rending Pulverize (Brawler)
Rending Pulverize Increase I (Brawler),
Rending Pulverize Increase II (Brawler),
Rending Pulverize Increase III (Brawler)
Steady Pulverize (Brawler)
Striking Pulverize (Brawler)
What each upgrade changes
Enraging Pulverize
| Without | With | |
|---|---|---|
| Rage gained per enemy hit | none | 2 |
Once per enemy per cast, on the first fist that hits it.
Enraging Pulverize Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Rage gained per enemy hit | 2 | 3 | 4 | 5 |
Executing Pulverize
| Without | With | |
|---|---|---|
| Damage bonus Target below 40% Health | none | 35% |
| Damage multiplier Target above 70% Health | x1 | x0.8 |
The 35% adds to the other bonuses; the 0.8 multiplies the total.
Harvesting Pulverize
| Without | With | |
|---|---|---|
| Damage bonus per Bleeding consumed | none | 5% |
| Most damage bonus from Bleeding | none | 50% |
| Most Bleeding consumed | none | 10 |
Bleeding is consumed once per enemy on the first fist; the bonus then applies to all 3 fists. No Rage is spent.
Harvesting Pulverize Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Damage bonus per Bleeding consumed | 5% | 7% | 9% | 11% |
| Most damage bonus from Bleeding | 50% | 56% | 62% | 68% |
Most Bleeding consumed is the maximum divided by the per-Bleeding bonus, rounded up: 10, 8, 7, 7.
Projected Pulverize
| Without | With | |
|---|---|---|
| Cooldown | 15 s | 19.5 s |
| Cast range | 2 m | 8 m |
Pulverize lands at the target point instead of around you.
Pulverize Cooldown Decrease
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Cooldown | 15 s | 12.75 s | 10.5 s | 8.25 s |
Pulverize Cost Decrease
| Without | With | |
|---|---|---|
| Stamina cost | 30 | 26 |
Pulverize Damage Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Damage per fist | x2 | x2.16 | x2.32 | x2.48 |
Adds to the Rage, Bleeding and Executing bonuses, it does not multiply them.
Pulverize Rage Capacity Increase
| Nodes taken | 0 | 1 | 2 |
|---|---|---|---|
| Most Rage spent | 10 | 12 | 14 |
Pulverize Rage Efficiency
| Nodes taken | 0 | 1 | 2 |
|---|---|---|---|
| Damage bonus per Rage spent | 5% | 6% | 7% |
The 5% per Rage bonus exists without any node; it does not apply with Harvesting or Rending Pulverize.
Raging Pulverize
| Without | With | |
|---|---|---|
| Armor reduction per Rage spent | none | 4% |
| Most Armor reduction | none | 40% |
| Armor reduction duration | none | 6 s |
The 5% damage per Rage spent (up to 10 Rage) exists without this node; the node only adds the Armor reduction.
Raging Pulverize Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Armor reduction per Rage spent | 4% | 6% | 8% | 10% |
| Most Armor reduction | 40% | 46% | 52% | 58% |
Remote Pulverize
| Without | With | |
|---|---|---|
| Cast time | 1.4 s | 0.2 s |
| Damage per fist | x2 | x1.6 |
Rending Pulverize
| Without | With | |
|---|---|---|
| Most Bleeding applied 1 Bleeding per 2 Rage spent, up to 10 Rage | none | 5 |
The Rage damage bonus is lost. Rage Capacity Increase raises the Rage cap, so more Bleeding is possible.
Rending Pulverize Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Extra Bleeding applied 6 or more Rage spent | 0 | 1 | 2 | 3 |
Steady Pulverize
| Without | With | |
|---|---|---|
| Radius | 2 m | 2.3 m |
Striking Pulverize
Damage type becomes Strike instead of Blunt.
Rank it
Compare it with every other damaging spell on the spell ranking.