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Spells/Quick Jab

Quick Jab

Blunt

Press to cast. Throw a quick jab, dealing Blunt Damage and boosting your Physical Damage for 2 seconds.

In the game

On the skill tree

Starting spell of

Requirements

Numbers

Damage1.44
Damage typeBlunt
Stamina3
Cooldown4 s
Cast time0.2 s
Charges2
Charge recharge4 s
TagsDamage, Class

Hits and scaling

HitTypeMultiplierHow often
Jab
First jab
Bluntx1.441 time per cast

What it scales with

  • Blunt hits use Physical Power.
  • Damage bonus: Blunt Damage and Physical Damage from gear and the tree, added together into one bonus.
  • Physical Power = Strength x1, Adventure x0.5, Agility x0.5, plus flat Physical Power from gear and the tree. Archetype passives add: Wild Strider Adventure x0.25.
  • One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.

How the game works out a hit

What each upgrade changes

Cycling Strikes
WithoutWith
Cooldown cut on a random spell
First enemy hit per jab
none1 s
Physical Damage bonus for 2 s12%0%

The spell is picked among loaded spells on cooldown, not Quick Jab, Dash, Parry, Retaliation or Vanish.

Enraging Jab
WithoutWith
Rage gained per hitnone2
Physical Damage bonus for 2 s12%0%

It takes 12 points off the 12% Physical Damage bonus, so the bonus is 0 unless you spend points in Physical Boost Increase.

Enraging Jab Increase
Nodes taken0123
Rage gained per hit2345
Quick Jab Damage Increase
Nodes taken012
Jab damagex1.44x1.5552x1.6704
Quick Jab Increase Charges
Nodes taken012
Charges234
Quick Jab Physical Boost Increase
Nodes taken0123
Physical Damage bonus for 2 s
Not with Cycling Strikes
12%18%24%30%
Quick Strikes
WithoutWith
Damage bonus per stacknone12%
Most stacksnone3
Stack durationnone2 s

Multiplies with Damage Increase. A stack is added on each hit, after the damage is sent.

Raging Jab
WithoutWith
Most extra hitsnone5
Rage spent per extra hitnone2

Each extra hit deals the full jab damage, 0.2 s apart.

Raging Jab Increase
Nodes taken0123
Most extra hits5678

Each extra hit still costs 2 Rage, so the most Rage spent rises to 12, 14, 16.

Recovering Strike
WithoutWith
Stamina restored per hitnone5

Rank it

Compare it with every other damaging spell on the spell ranking.

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