Timeless Void
Press to cast. Create a large temporal domain. Enemies inside take Ether Damage over time; damage dealt to them builds Temporal Pressure. When the domain expires it collapses, dealing Ether Damage increased by the Pressure built.
In the game
On the skill tree
Timeless Void (Elf)
Requirements
- Race:
Elf
Numbers
Hits and scaling
| Hit | Type | Multiplier | How often |
|---|---|---|---|
| Collapse No other damage in the dome | Ether | Changed in a later update | 1 time per cast |
| Tick Each second in the dome | Ether | x0.47 | Depends on where the target is |
What it scales with
- Ether hits use Magic Power.
- Damage bonus: Ether Damage and Magic Damage from gear and the tree, added together into one bonus.
- Magic Power = Intelligence x1, Charisma x0.5, Adventure x0.5, plus flat Magic Power from gear and the tree. Archetype passives add: Elemental Ranger Adventure x0.25, Earthshaker Strength x0.5, Echo Weaver Agility x0.5.
- One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.
Upgraded by
35 nodes on the skill tree upgrade it.
Echoed Void (Elf)
Echoed Void Increase I (Elf),
Echoed Void Increase II (Elf),
Echoed Void Increase III (Elf)
Echoing Void (Elf)
Echoing Void Increase I (Elf),
Echoing Void Increase II (Elf),
Echoing Void Increase III (Elf)
Focused Void (Elf)
Rending Void (Elf)
Rending Void Increase I (Elf),
Rending Void Increase II (Elf),
Rending Void Increase III (Elf)
Sealed Void (Elf)
Surged Void (Elf)
Surged Void Increase I (Elf),
Surged Void Increase II (Elf),
Surged Void Increase III (Elf)
Surging Void (Elf)
Surging Void Increase I (Elf),
Surging Void Increase II (Elf),
Surging Void Increase III (Elf)
Timeless Void Capacity Increase I (Elf),
Timeless Void Capacity Increase II (Elf),
Timeless Void Capacity Increase III (Elf)
Timeless Void Cooldown Decrease I (Elf),
Timeless Void Cooldown Decrease II (Elf),
Timeless Void Cooldown Decrease III (Elf)
Timeless Void Duration Increase I (Elf),
Timeless Void Duration Increase II (Elf),
Timeless Void Duration Increase III (Elf)
Timeless Void Retention Increase I (Elf),
Timeless Void Retention Increase II (Elf),
Timeless Void Retention Increase III (Elf)
Warding Void (Elf)
What each upgrade changes
Echoed Void
| Without | With | |
|---|---|---|
| Extra stun per Echo, share of collapse damage Consumes all Temporal Echo on the enemy | This part of the spell's code changed in a later game update, so we show no number. | |
Each Echo adds 20% stun build-up; Ether builds stun at half its damage, so the extra stun is 10% of the collapse damage per Echo.
Echoed Void Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Extra stun per Echo, share of collapse damage With Echoed Void | This part of the spell's code changed in a later game update, so we show no number. | |||
Echoing Void
| Without | With | |
|---|---|---|
| Temporal Echo applied per enemy Once per enemy per cast | none | 5 |
| Tick damage multiplier | x1 | x0 |
Only the ticks stop; the collapse still deals damage.
Echoing Void Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Temporal Echo applied per enemy With Echoing Void | 5 | 6 | 7 | 8 |
Focused Void
| Without | With | |
|---|---|---|
| Domain radius multiplier | x1 | x0.6 |
| Pressure cap multiplier | This part of the spell's code changed in a later game update, so we show no number. | |
| Pressure stored multiplier | x1 | x1.15 |
Rending Void
| Without | With | |
|---|---|---|
| Bleeding per tick | none | 1 |
Rending Void Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Bleeding per tick With Rending Void | 1 | 2 | 3 | 4 |
Sealed Void
| Without | With | |
|---|---|---|
| Tick damage multiplier | x1 | x0.75 |
| Slow inside the domain Lasts 1.5 s, renewed while inside | none | x0.3 |
| Slow after collapse Surviving enemies, slowed by 0.3 | This part of the spell's code changed in a later game update, so we show no number. | |
Surged Void
| Without | With | |
|---|---|---|
| Max Temporal Surge consumed | none | 7 |
| Radius increase per Surge consumed | none | x0.08 |
Surged Void Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Max Temporal Surge consumed With Surged Void | 7 | 8 | 9 | 10 |
Surging Void
| Without | With | |
|---|---|---|
| Temporal Surge per ally inside, at cast and at collapse | none | 2 |
| Pressure stored multiplier | x1 | x0.8 |
Surge is granted when the domain opens after the cast, not at the start of the cast.
Surging Void Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Temporal Surge per ally inside, at cast and at collapse With Surging Void | 2 | 3 | 4 | 5 |
Timeless Void Capacity Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Pressure cap per enemy, times its max health | This part of the spell's code changed in a later game update, so we show no number. | |||
The base value is set on the spell itself, which we cannot read yet.
Timeless Void Cooldown Decrease
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Cooldown | 60 s | 54 s | 48 s | 42 s |
Timeless Void Duration Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Duration | This part of the spell's code changed in a later game update, so we show no number. | |||
Timeless Void Retention Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Share of your damage stored as Pressure | This part of the spell's code changed in a later game update, so we show no number. | |||
Each point adds 4 points to the base share. The base value is set on the spell itself, which we cannot read yet.
Warding Void
| Without | With | |
|---|---|---|
| Shield on each ally inside at collapse | This part of the spell's code changed in a later game update, so we show no number. | |
| Pressure stored multiplier | x1 | x0.8 |
Rank it
Compare it with every other damaging spell on the spell ranking.
History
- 0.107.7779
- Desc: Press to cast. Create a large temporal domain. Enemies inside take Ether Damage over time; damage dealt to them builds Temporal Pressure. When the domain expires it collapses, dealing Magic Damage increased by the Pressure built. to Press to cast. Create a large temporal domain. Enemies inside take Ether Damage over time; damage dealt to them builds Temporal Pressure. When the domain expires it collapses, dealing Ether Damage increased by the Pressure built.