EN
Feedback
Creatures/Corrupted Wildwood Wolf

Corrupted Wildwood Wolf

Standard Melee

Level 14. Danger 1. 47 XP when you kill it.

Where it lives

Event spawns only appear while an event runs in the area.

A bounty asks you to kill it: Corrupted Hunters.

Show its 134 spawns on the map

On the map

134 pins on the Earlwood map.

Earlwood
Monsters 16Event monsters 118

Drops

Rune sets

It rolls 1 rune at a 20% chance.

Each roll picks one of these sets at random. Every player near it gets their own rolls. If it was empowered when it died, it rolls twice as many.

A rune it drops is Common, Uncommon, Rare or Mythical. The rune has 1 or 2 stars. The piece slot can be Under-coat, Ring, Rune, Belt or Charm. Ring appears 2 times in the slot list, so it drops 2 times as often as a slot listed once (2 in 6).

Rune odds

The odds depend on where a rarity sits in the creature's list, not on the rarity itself. With three rarities, the first drops 50% of the time, the second 40% and the third 10%. Stars work the same way. The game rolls rarity and stars separately, so each cell is the two chances multiplied.

Each rune is from one of its 3 sets, 33.33% each.

Rarity1 star2 starsAny stars
Common28%12%40%
Uncommon21%9%30%
Rare17.5%7.5%25%
Mythical3.5%1.5%5%

In bounty fights

In a bounty fight, the active deed tier sets its numbers and the runes it can drop. Its number of rune rolls and their chance stay the same at every tier. Its item and gold drops do not change with the tier.

When it spawns in the fight of the bounty Return to the Forest Throne:

TierPhysiqueIntelligenceStrength
1657575
2114136136
3180201201
4247282282
5293311311
6404454454
7491527527
8577590590
9648624624
10722665665
  • Rune slots: tier 1: 5; tier 2: 6 (adds Badge); tiers 3 to 10: 8 (adds Badge, Bracer, Amulet)
  • Stars: tier 1: 1 or 2; tiers 2 to 10: 1, 2 or 3

Attributes

Physique65
Intelligence75
Strength75

Numbers

Level14
RankStandard Melee
Danger1
XP on kill47
Respawns after15 minutes
Move speed3.5

With other players

Its health grows with the number of players near it: health x (players)^0.485. 2 players: x1.4, 4 players: x1.96, 8 players: x2.74.

Its damage does not grow with more players.

Creatures
Feedback