
Rotting Treant Empowered
Level 15. Danger 2. 165 XP when you kill it.
Where it lives
- Wildwood Forest Vd (Earlwood): 6 event spawns in 6 events
- Wildwood Forest Vb (Earlwood): 1 event spawn in 1 event
- Wildwood Forest Vc (Earlwood): 1 event spawn in 1 event
Event spawns only appear while an event runs in the area.
On the map
Drops
Treant Heart x1, 50% chance
Treant Wood x1, 50% chance
Rune sets
It rolls 1 rune at a 100% chance.
Each roll picks one of these sets at random. Every player near it gets their own rolls. If it was empowered when it died, it rolls twice as many.
A rune it drops is Common, Uncommon, Rare or Mythical. The rune has 2 or 3 stars. The piece slot can be Under-coat, Ring, Rune, Belt, Charm or Amulet. Ring appears 2 times in the slot list, so it drops 2 times as often as a slot listed once (2 in 7).
Rune odds
The odds depend on where a rarity sits in the creature's list, not on the rarity itself. With three rarities, the first drops 50% of the time, the second 40% and the third 10%. Stars work the same way. The game rolls rarity and stars separately, so each cell is the two chances multiplied.
Each rune is from one of its 4 sets, 25% each.
Normal kill
| Rarity | 2 stars | 3 stars | Any stars |
|---|---|---|---|
| Common | 28% | 12% | 40% |
| Uncommon | 21% | 9% | 30% |
| Rare | 17.5% | 7.5% | 25% |
| Mythical | 3.5% | 1.5% | 5% |
Empowered kill
If it was empowered when it died, the odds shift from the start of the list toward the end.
| Rarity | 2 stars | 3 stars | Any stars |
|---|---|---|---|
| Common | 0% | 0% | 0% |
| Uncommon | 10.5% | 4.5% | 15% |
| Rare | 36.75% | 15.75% | 52.5% |
| Mythical | 22.75% | 9.75% | 32.5% |
In bounty fights
In a bounty fight, the active deed tier sets its numbers and the runes it can drop. Its number of rune rolls and their chance stay the same at every tier. Its item and gold drops do not change with the tier.
When it spawns in the fight of the bounty Return to the Forest Throne:
| Tier | Physique | Intelligence | Strength |
|---|---|---|---|
| 1 | 400 | 200 | 200 |
| 2 | 624 | 302 | 302 |
| 3 | 988 | 448 | 448 |
| 4 | 1356 | 628 | 628 |
| 5 | 1608 | 690 | 690 |
| 6 | 2216 | 1010 | 1010 |
| 7 | 2692 | 1172 | 1172 |
| 8 | 3164 | 1312 | 1312 |
| 9 | 3552 | 1390 | 1390 |
| 10 | 3960 | 1480 | 1480 |
- Rune slots: tier 1: 6; tier 2: 7 (adds Badge); tiers 3 to 10: 8 (adds Badge, Bracer)
Attributes
Resistances
Numbers
Empowered
Each time it spawns, it has a 33% chance to be empowered with one of these 10: Brutal, Venomous, Swift, Frostbound, Flamecaller, Spiteful, Arcane Shielded, Blighted, Mortar, Unyielding.
When empowered, it has +20% health.
With other players
Its health grows with the number of players near it: health x (players)^0.485. 2 players: x1.4, 4 players: x1.96, 8 players: x2.74.
Its damage does not grow with more players.

Shieldline
Rootbloom
Convergence
Rumbler
Corrupted Wildwood Wolf