Shieldline
Where to farm
- The best creature is
Rotting Treant (level 15). Each kill has a 25% chance to give a piece. - The best chest is in Wildwood Forest Vd. Each opening has a 5% chance to give a piece.
Rotting Treant picks each rune's set evenly from 4 sets, so this set has the same chance as
Convergence,
Rootbloom,
Rumbler.- Every creature that drops this set gives it the same chance as the other sets it drops.
- In a run of The Corrupted Beast Returns at tier 3,
Treant gives this set 25% of its runes, and 10% of its runes are Mythical. - Bounty tiers above 3 are locked in Early Access. How tiers open.
Where to get
Creatures
Treant, level 8: 1 roll at 100% that picks a set at random from 4 sets
Treant Empowered, level 8: 1 roll at 100% that picks a set at random from 4 sets
Rotting Treant, level 15: 1 roll at 100% that picks a set at random from 4 sets
Rotting Treant Empowered, level 15: 1 roll at 100% that picks a set at random from 4 sets
Chests
6 chests can give a piece of this set:
Pieces by slot
The set has a piece for 12 of your 12 rune slots.
- Rune from one star up: Faded Rune, Refined Rune, Engraved Rune, Empowered Rune, Runic Masterpiece, Perfected Rune
- Undercoat from one star up: Cloth Lining, Padded Undercoat, Layered Undercoat, Fortified Undercoat, Mythic Undercoat, Celestial Undercoat
- Belt from one star up: Simple Sash, Reinforced Cincture, Tempered Cincture, Blessed Cincture, Mythic Cincture, Celestial Cincture
- Charm from one star up: Plain Talisman, Imbued Charm, Runed Charm, Arcane Charm, Divine Charm, Celestial Charm
- Ring (x2) from one star up: Modest Band, Polished Band, Gilded Band, Arcane Band, Mythic Band, Celestial Band
- Amulet (x2) from one star up: Basic Amulet, Enhanced Amulet, Studded Amulet, Mystic Amulet, Divine Amulet, Celestial Amulet
- Bracer (x2) from one star up: Simple Bracer, Reinforced Bracer, Tempered Bracer, Empowered Bracer, Mythic Bracer, Celestial Bracer
- Badge (x2) from one star up: Novice Emblem, Adept Emblem, Seeker Emblem, Heroic Emblem, Mythic Emblem, Celestial Emblem
Stats by piece
A piece rolls its main stat from the first list and its extra stats from the second.
| Piece | Main stat | Extra stats |
|---|---|---|
| Rune | Strike Damage, Physical Damage, Bleeding Damage | Strike Damage, Strike Piercing, Physical Damage, Physical Piercing, Attack Damage, Attack Speed, Strike Armor, Health, Armor, Resistance, Decay Resistance, Fire Resistance, Blunt Armor, Thrust Armor, Stamina, Stamina Regen, Ether Resistance, Ice Resistance, Bleeding Damage |
| Undercoat | Health, Armor, Guard Efficiency | Strike Armor, Health, Armor, Resistance, Decay Resistance, Fire Resistance, Blunt Armor, Thrust Armor, Stamina, Stamina Regen, Movement Speed, Ether Resistance, Ice Resistance, Guard Efficiency |
| Belt | Health, Resistance | Strike Armor, Health, Armor, Resistance, Decay Resistance, Fire Resistance, Blunt Armor, Thrust Armor, Stamina, Stamina Regen, Movement Speed, Ether Resistance, Ice Resistance |
| Charm | Stamina, Stamina Regen | Strike Armor, Health, Armor, Resistance, Decay Resistance, Fire Resistance, Blunt Armor, Thrust Armor, Stamina, Stamina Regen, Ether Resistance, Ice Resistance, Spell Haste |
| Ring | Strike Damage, Physical Damage, Attack Speed, Bleeding Damage | Strike Damage, Strike Piercing, Physical Damage, Physical Piercing, Attack Damage, Attack Speed, Strike Armor, Health, Armor, Resistance, Decay Resistance, Fire Resistance, Blunt Armor, Thrust Armor, Stamina, Stamina Regen, Ether Resistance, Ice Resistance, Bleeding Damage, Max Rage, Rage Duration |
| Amulet | Attack Damage, Attack Speed, Spell Haste, Critical Chance, Critical Damage | Strike Damage, Physical Damage, Attack Damage, Attack Speed, Strike Armor, Health, Armor, Resistance, Decay Resistance, Fire Resistance, Blunt Armor, Thrust Armor, Stamina, Stamina Regen, Ether Resistance, Ice Resistance, Spell Haste, Critical Chance, Critical Damage, Bleeding Damage |
| Bracer | Attack Speed, Spell Haste, Max Rage, Rage Duration | Strike Damage, Physical Damage, Attack Damage, Attack Speed, Strike Armor, Health, Armor, Resistance, Decay Resistance, Fire Resistance, Blunt Armor, Thrust Armor, Stamina, Stamina Regen, Ether Resistance, Ice Resistance, Guard Efficiency, Spell Haste, Bleeding Damage, Max Rage, Rage Duration |
| Badge | Physical Damage, Attack Damage, Critical Damage, Bleeding Damage | Strike Damage, Physical Damage, Attack Damage, Attack Speed, Strike Armor, Health, Armor, Resistance, Decay Resistance, Fire Resistance, Blunt Armor, Thrust Armor, Stamina, Stamina Regen, Ether Resistance, Ice Resistance, Critical Chance, Critical Damage, Bleeding Damage |
Set bonuses
- 3 pieces: +10 Strike Damage
- 4 pieces: +18 Armor
- 6 pieces: +7% HP, +7 Attack Speed, Riposte: after you block an attack you gain a 3 second Strike Damage +20% bonus
Rune odds
The first number is the share of this source's runes that come from this set. The second is the chance of at least one piece from one kill or one opening, counting every roll and its drop chance. For creatures, that is for a normal kill. An empowered kill rolls twice as many runes, and each roll has three times the drop chance (at most 100%).
| Source | Chance |
|---|---|
Treant | 25% of its runes 25% per kill |
Treant Empowered | 25% of its runes 25% per kill |
Rotting Treant | 25% of its runes 25% per kill |
Rotting Treant Empowered | 25% of its runes 25% per kill |
| 1 chest in Wildwood Forest Vc (deed tier 1, each player) | 10% of its runes 5% per opening |
| 1 chest in Wildwood Forest Vc (deed tier 2, each player) | 10% of its runes 5% per opening |
| 1 chest in Wildwood Forest Vc (deed tier 3, each player) | 10% of its runes 5% per opening |
| 1 chest in Wildwood Forest Vc (each player) | 10% of its runes 5% per opening |
| 5 chests in Wildwood Forest Vd (deed tier 1, each player) | 10% of its runes 5% per opening |
| 5 chests in Wildwood Forest Vd (deed tier 2, each player) | 10% of its runes 5% per opening |
| 5 chests in Wildwood Forest Vd (deed tier 3, each player) | 10% of its runes 5% per opening |
| 5 chests in Wildwood Forest Vd (each player) | 10% of its runes 5% per opening |
Stars and level
A rune's stars set the player level you need to wear it.
| Stars | Player level | Note |
|---|---|---|
| 1 star | 1 | |
| 2 stars | 5 | |
| 3 stars | 10 | |
| 4 stars | 15 | |
| 5 stars | 20 | |
| 6 stars | 25 | |
| 7 stars | 30 | above the level cap |
| 8 stars | 35 | above the level cap |
| 9 stars | 40 | above the level cap |
Runes with 7 to 9 stars need level 30 to 40. The level cap is 25, so no one can wear them.
Numbers
Rune slots it fills12
Pieces for each bonus3, 4, 6
Creatures that drop it4
Chests that give it6
Most stars9