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Gear/Rumbler

Rumbler

Rune set

Where to farm

  • The best creature is Goblin Basher (level 4). Each kill has a 33.33% chance to give a piece.
  • The best chest is in Goblin Caves. Each opening has a 5% chance to give a piece.
  • Goblin Basher picks each rune's set evenly from 3 sets, so this set has the same chance as Bullheart, Frostward.
  • Every creature that drops this set gives it the same chance as the other sets it drops.
  • In a run of The Corrupted Beast Returns at tier 3, Treant gives this set 25% of its runes, and 10% of its runes are Mythical.
  • Bounty tiers above 3 are locked in Early Access. How tiers open.

Where to get

Creatures

  • Goblin Basher, level 4: 1 roll at 100% that picks a set at random from 3 sets
  • Goblin Basher Empowered, level 4: 1 roll at 100% that picks a set at random from 3 sets
  • Treant, level 8: 1 roll at 100% that picks a set at random from 4 sets
  • Treant Empowered, level 8: 1 roll at 100% that picks a set at random from 4 sets
  • Rotting Treant, level 15: 1 roll at 100% that picks a set at random from 4 sets
  • Rotting Treant Empowered, level 15: 1 roll at 100% that picks a set at random from 4 sets

Chests

15 chests can give a piece of this set:

Show every drop place on the map (278)

Pieces by slot

The set has a piece for 12 of your 12 rune slots.

  • Rune from one star up: Faded Rune, Refined Rune, Engraved Rune, Empowered Rune, Runic Masterpiece, Perfected Rune
  • Undercoat from one star up: Cloth Lining, Padded Undercoat, Layered Undercoat, Fortified Undercoat, Mythic Undercoat, Celestial Undercoat
  • Belt from one star up: Simple Sash, Reinforced Cincture, Tempered Cincture, Blessed Cincture, Mythic Cincture, Celestial Cincture
  • Charm from one star up: Plain Talisman, Imbued Charm, Runed Charm, Arcane Charm, Divine Charm, Celestial Charm
  • Ring (x2) from one star up: Modest Band, Polished Band, Gilded Band, Arcane Band, Mythic Band, Celestial Band
  • Amulet (x2) from one star up: Basic Amulet, Enhanced Amulet, Studded Amulet, Mystic Amulet, Divine Amulet, Celestial Amulet
  • Bracer (x2) from one star up: Simple Bracer, Reinforced Bracer, Tempered Bracer, Empowered Bracer, Mythic Bracer, Celestial Bracer
  • Badge (x2) from one star up: Novice Emblem, Adept Emblem, Seeker Emblem, Heroic Emblem, Mythic Emblem, Celestial Emblem

Stats by piece

A piece rolls its main stat from the first list and its extra stats from the second.

PieceMain statExtra stats
RunePhysical Damage, Strike Damage, Thrust Damage, Bleeding DamagePhysical Damage, Physical Piercing, Attack Damage, Strike Damage, Strike Piercing, Thrust Damage, Thrust Piercing, Strike Armor, Thrust Armor, Health, Armor, Blunt Armor, Resistance, Decay Resistance, Fire Resistance, Stamina, Stamina Regen, Ether Resistance, Ice Resistance, Attack Speed, Bleeding Damage
UndercoatHealth, Armor, Guard EfficiencyStrike Armor, Thrust Armor, Health, Armor, Blunt Armor, Resistance, Decay Resistance, Fire Resistance, Movement Speed, Stamina, Stamina Regen, Ether Resistance, Ice Resistance, Guard Efficiency
BeltHealth, ResistanceStrike Armor, Thrust Armor, Health, Armor, Blunt Armor, Resistance, Decay Resistance, Fire Resistance, Movement Speed, Stamina, Stamina Regen, Ether Resistance, Ice Resistance
CharmStamina, Stamina RegenStrike Armor, Thrust Armor, Health, Armor, Blunt Armor, Resistance, Decay Resistance, Fire Resistance, Stamina, Stamina Regen, Ether Resistance, Ice Resistance, Spell Haste
RingPhysical Damage, Strike Damage, Thrust Damage, Attack Speed, Bleeding DamagePhysical Damage, Physical Piercing, Attack Damage, Strike Damage, Strike Piercing, Thrust Damage, Thrust Piercing, Strike Armor, Thrust Armor, Health, Armor, Blunt Armor, Resistance, Decay Resistance, Fire Resistance, Stamina, Stamina Regen, Ether Resistance, Ice Resistance, Attack Speed, Bleeding Damage, Max Rage, Rage Duration
AmuletAttack Damage, Critical Chance, Critical Damage, Attack Speed, Spell HastePhysical Damage, Attack Damage, Strike Damage, Thrust Damage, Strike Armor, Thrust Armor, Critical Chance, Critical Damage, Health, Armor, Blunt Armor, Resistance, Decay Resistance, Fire Resistance, Stamina, Stamina Regen, Ether Resistance, Ice Resistance, Attack Speed, Spell Haste, Bleeding Damage
BracerAttack Speed, Spell Haste, Max Rage, Rage DurationPhysical Damage, Attack Damage, Strike Damage, Thrust Damage, Strike Armor, Thrust Armor, Health, Armor, Blunt Armor, Resistance, Decay Resistance, Fire Resistance, Stamina, Stamina Regen, Ether Resistance, Ice Resistance, Guard Efficiency, Attack Speed, Spell Haste, Bleeding Damage, Max Rage, Rage Duration
BadgePhysical Damage, Attack Damage, Critical Damage, Bleeding DamagePhysical Damage, Attack Damage, Strike Damage, Thrust Damage, Strike Armor, Thrust Armor, Critical Chance, Critical Damage, Health, Armor, Blunt Armor, Resistance, Decay Resistance, Fire Resistance, Stamina, Stamina Regen, Ether Resistance, Ice Resistance, Attack Speed, Bleeding Damage

Set bonuses

  • 3 pieces: +5% Movement Speed
  • 4 pieces: +8% Physical Damage
  • 6 pieces: +7% Critical Rate, +12 Armor, Haymaker: after dashing gain a Physical Damage +20% bonus for 5 seconds

Rune odds

The first number is the share of this source's runes that come from this set. The second is the chance of at least one piece from one kill or one opening, counting every roll and its drop chance. For creatures, that is for a normal kill. An empowered kill rolls twice as many runes, and each roll has three times the drop chance (at most 100%).

SourceChance
Goblin Basher33.33% of its runes
33.33% per kill
Goblin Basher Empowered33.33% of its runes
33.33% per kill
Treant25% of its runes
25% per kill
Treant Empowered25% of its runes
25% per kill
Rotting Treant25% of its runes
25% per kill
Rotting Treant Empowered25% of its runes
25% per kill
15 chests in Goblin Caves (deed tier 1, each player)10% of its runes
5% per opening
15 chests in Goblin Caves (deed tier 2, each player)10% of its runes
5% per opening
15 chests in Goblin Caves (deed tier 3, each player)10% of its runes
5% per opening
15 chests in Goblin Caves (each player)10% of its runes
5% per opening

Stars and level

A rune's stars set the player level you need to wear it.

StarsPlayer levelNote
1 star1
2 stars5
3 stars10
4 stars15
5 stars20
6 stars25
7 stars30above the level cap
8 stars35above the level cap
9 stars40above the level cap

Runes with 7 to 9 stars need level 30 to 40. The level cap is 25, so no one can wear them.

Numbers

Rune slots it fills12
Pieces for each bonus3, 4, 6
Creatures that drop it6
Chests that give it15
Most stars9
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