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Creatures/Wildwood Wolf Empowered

Wildwood Wolf Empowered

Standard Melee

Level 5. Danger 1. 11 XP when you kill it.

Where it lives

Event spawns only appear while an event runs in the area.

These bounties ask you to kill it: Clear the Forest Near the Road, Thin the Packs.

Show its 54 spawns on the map

On the map

54 pins on the Earlwood map.

Earlwood
Monsters 14Event monsters 40

Drops

Rune sets

It rolls 1 rune at a 20% chance.

Each roll picks one of these sets at random. Every player near it gets their own rolls. If it was empowered when it died, it rolls twice as many.

A rune it drops is Common or Uncommon. The rune has 1 star. The piece slot can be Under-coat, Ring, Rune or Belt.

Rune odds

The odds depend on where a rarity sits in the creature's list, not on the rarity itself. With three rarities, the first drops 50% of the time, the second 40% and the third 10%. Stars work the same way. The game rolls rarity and stars separately, so each cell is the two chances multiplied.

Each rune is from one of its 4 sets, 25% each.

Normal kill

Rarity1 star
Common70%
Uncommon30%

Empowered kill

If it was empowered when it died, the odds shift from the start of the list toward the end.

Rarity1 star
Common35%
Uncommon65%

In bounty fights

In a bounty fight, the active deed tier sets its numbers and the runes it can drop. Its number of rune rolls and their chance stay the same at every tier. Its item and gold drops do not change with the tier.

When it spawns in the fight of the bounty The Corrupted Beast Returns:

TierPhysiqueIntelligenceStrength
1165555
260183183
396271271
4131380380
5156418418
6215611611
7261709709
8306795795
9344841841
10383896896
  • Rune sets: tiers 1 to 10: Gorehorn, Lifebloom, Convergence
  • Rune slots: tier 1: 4; tier 2: 6 (adds Charm, Badge); tiers 3 to 10: 8 (adds Charm, Badge, Bracer, Amulet)
  • Rarities: tier 1: Uncommon 100%; tier 2: Uncommon 70%, Rare 30%; tier 3: Uncommon 50%, Rare 40%, Mythical 10%; tier 4: Uncommon 100%; tier 5: Uncommon 70%, Rare 30%; tier 6: Uncommon 50%, Rare 40%, Mythical 10%; tier 7: Rare 70%, Mythical 30%; tier 8: Uncommon 70%, Rare 30%; tier 9: Rare 50%, Mythical 40%, Heroic 10%; tier 10: Mythical 70%, Heroic 30%
  • Stars: tier 1: 1; tier 2: 1 or 2; tier 3: 1, 2 or 3; tiers 4 to 5: 1 or 2; tiers 6 to 10: 2

Attributes

Physique16
Intelligence55
Strength55

Numbers

Level5
RankStandard Melee
Danger1
XP on kill11
Respawns after15 minutes
Move speed3

Empowered

Each time it spawns, it has a 33% chance to be empowered with one of these 10: Brutal, Venomous, Swift, Frostbound, Flamecaller, Spiteful, Arcane Shielded, Blighted, Mortar, Unyielding.

When empowered, it has +100% health.

With other players

Its health grows with the number of players near it: health x (players)^0.485. 2 players: x1.4, 4 players: x1.96, 8 players: x2.74.

Its damage does not grow with more players.

Creatures
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