
Wildwood Wolf Empowered
Level 5. Danger 1. 11 XP when you kill it.
Where it lives
- Wildwood Forest Vb (Earlwood): 11 event spawns in 4 events
- Wildwood Forest IVc (Earlwood): 9 event spawns in 6 events
- Corrupted Thicket (Earlwood): 8 event spawns in 8 events
- Wildwood Forest III (Earlwood): 6 regular spawns
- Wildwood Forest Vc (Earlwood): 3 regular spawns, 2 event spawns in 1 event
- Wildwood Forest IIB (Earlwood): 3 regular spawns, 1 event spawn in 1 event
- Wildwood Forest IVd (Earlwood): 2 regular spawns, 2 event spawns in 1 event
- Wildwood Forest IIA (Earlwood): 2 event spawns in 1 event
- Wildwood Forest IVe (Earlwood): 2 event spawns in 1 event
- Wildwood Forest Va (Earlwood): 2 event spawns in 1 event
- Wildwood Forest IVa (Earlwood): 1 event spawn in 1 event
Event spawns only appear while an event runs in the area.
These bounties ask you to kill it: Clear the Forest Near the Road, Thin the Packs.
On the map
Drops
Beast Meat x1, 25% chance
Wolf Fang x1, 15% chance
Rune sets
It rolls 1 rune at a 20% chance.
Each roll picks one of these sets at random. Every player near it gets their own rolls. If it was empowered when it died, it rolls twice as many.
A rune it drops is Common or Uncommon. The rune has 1 star. The piece slot can be Under-coat, Ring, Rune or Belt.
Rune odds
The odds depend on where a rarity sits in the creature's list, not on the rarity itself. With three rarities, the first drops 50% of the time, the second 40% and the third 10%. Stars work the same way. The game rolls rarity and stars separately, so each cell is the two chances multiplied.
Each rune is from one of its 4 sets, 25% each.
Normal kill
| Rarity | 1 star |
|---|---|
| Common | 70% |
| Uncommon | 30% |
Empowered kill
If it was empowered when it died, the odds shift from the start of the list toward the end.
| Rarity | 1 star |
|---|---|
| Common | 35% |
| Uncommon | 65% |
In bounty fights
In a bounty fight, the active deed tier sets its numbers and the runes it can drop. Its number of rune rolls and their chance stay the same at every tier. Its item and gold drops do not change with the tier.
When it spawns in the fight of the bounty The Corrupted Beast Returns:
| Tier | Physique | Intelligence | Strength |
|---|---|---|---|
| 1 | 16 | 55 | 55 |
| 2 | 60 | 183 | 183 |
| 3 | 96 | 271 | 271 |
| 4 | 131 | 380 | 380 |
| 5 | 156 | 418 | 418 |
| 6 | 215 | 611 | 611 |
| 7 | 261 | 709 | 709 |
| 8 | 306 | 795 | 795 |
| 9 | 344 | 841 | 841 |
| 10 | 383 | 896 | 896 |
- Rune sets: tiers 1 to 10:
Gorehorn,
Lifebloom,
Convergence - Rune slots: tier 1: 4; tier 2: 6 (adds Charm, Badge); tiers 3 to 10: 8 (adds Charm, Badge, Bracer, Amulet)
- Rarities: tier 1: Uncommon 100%; tier 2: Uncommon 70%, Rare 30%; tier 3: Uncommon 50%, Rare 40%, Mythical 10%; tier 4: Uncommon 100%; tier 5: Uncommon 70%, Rare 30%; tier 6: Uncommon 50%, Rare 40%, Mythical 10%; tier 7: Rare 70%, Mythical 30%; tier 8: Uncommon 70%, Rare 30%; tier 9: Rare 50%, Mythical 40%, Heroic 10%; tier 10: Mythical 70%, Heroic 30%
- Stars: tier 1: 1; tier 2: 1 or 2; tier 3: 1, 2 or 3; tiers 4 to 5: 1 or 2; tiers 6 to 10: 2
Attributes
Numbers
Empowered
Each time it spawns, it has a 33% chance to be empowered with one of these 10: Brutal, Venomous, Swift, Frostbound, Flamecaller, Spiteful, Arcane Shielded, Blighted, Mortar, Unyielding.
When empowered, it has +100% health.
With other players
Its health grows with the number of players near it: health x (players)^0.485. 2 players: x1.4, 4 players: x1.96, 8 players: x2.74.
Its damage does not grow with more players.

Duskbloom
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