Chrono Spike
Press to cast. Step a short distance, then fire a temporal spike that seeks the enemy with the most damage-over-time stacks. Advances their Burning, Poison and Bleeding: the remaining damage lands at once, and each stack advanced adds bonus Ether Damage.
In the game
On the skill tree
Chrono Spike (Elf)
Requirements
- Race:
Elf
Numbers
ElementEther
Damage2.4
Damage typeEther
Stamina10
Concentration15
Cooldown6 s
Cast time0.2 s
TagsDamage, Race
Hits and scaling
| Hit | Type | Multiplier | How often |
|---|---|---|---|
| Impact No damage-over-time stacks on the target | Ether | x2.4 | 1 time per cast |
What it scales with
- Ether hits use Magic Power.
- Damage bonus: Ether Damage and Magic Damage from gear and the tree, added together into one bonus.
- Magic Power = Intelligence x1, Charisma x0.5, Adventure x0.5, plus flat Magic Power from gear and the tree. Archetype passives add: Elemental Ranger Adventure x0.25, Earthshaker Strength x0.5, Echo Weaver Agility x0.5.
- One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.
Upgraded by
30 nodes on the skill tree upgrade it.
Chrono Spike Cooldown Decrease I (Elf),
Chrono Spike Cooldown Decrease II (Elf),
Chrono Spike Cooldown Decrease III (Elf)
Chrono Spike Damage Increase I (Elf),
Chrono Spike Damage Increase II (Elf),
Chrono Spike Damage Increase III (Elf)
Chrono Spike Stack Consumption Increase I (Elf),
Chrono Spike Stack Consumption Increase II (Elf),
Chrono Spike Stack Consumption Increase III (Elf)
Crippling Spike (Elf)
Crippling Spike Increase I (Elf),
Crippling Spike Increase II (Elf),
Crippling Spike Increase III (Elf)
Echoing Spike (Elf)
Echoing Spike Increase I (Elf),
Echoing Spike Increase II (Elf),
Echoing Spike Increase III (Elf)
Rending Spike (Elf)
Rending Spike Increase I (Elf),
Rending Spike Increase II (Elf),
Rending Spike Increase III (Elf)
Reversing Spike (Elf)
Reversing Spike Increase I (Elf),
Reversing Spike Increase II (Elf),
Reversing Spike Increase III (Elf)
Splitting Spike (Elf)
Surging Spike (Elf)
Surging Spike Increase I (Elf),
Surging Spike Increase II (Elf),
Surging Spike Increase III (Elf)
What each upgrade changes
Chrono Spike Cooldown Decrease
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Cooldown | 6 s | 5.4 s | 4.8 s | 4.2 s |
Chrono Spike Damage Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Impact damage | x2.4 | x2.592 | x2.784 | x2.976 |
| Bonus damage per stack advanced | x0.2 | x0.216 | x0.232 | x0.248 |
Chrono Spike Stack Consumption Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Max stacks advanced | 3 | 5 | 7 | 9 |
Crippling Spike
| Without | With | |
|---|---|---|
| Slow | none | 20% |
| Slow duration | none | 2 s |
The spike then seeks the nearest enemy instead of the one with most damage-over-time stacks.
Crippling Spike Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Slow | 20% | 30% | 40% | 50% |
Echoing Spike
| Without | With | |
|---|---|---|
| Temporal Echo per stack advanced | none | 1 |
Applies only when at least one stack is advanced.
Echoing Spike Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Extra Temporal Echo on top of stacks advanced | 0 | 1 | 2 | 3 |
Rending Spike
| Without | With | |
|---|---|---|
| Bleeding per stack advanced | none | 1 |
Applies only when at least one stack is advanced.
Rending Spike Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Extra Bleeding on top of stacks advanced | 0 | 1 | 2 | 3 |
Reversing Spike
| Without | With | |
|---|---|---|
| Max stacks added per effect | none | 5 |
Reversing Spike Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Max stacks added per effect | 5 | 6 | 7 | 8 |
Splitting Spike
| Without | With | |
|---|---|---|
| Projectiles | 1 | 3 |
| Impact damage per projectile | x2.4 | x0.792 |
| Impact damage, repeat hit on the same enemy Second or later projectile on the same enemy | x2.4 | x0.396 |
Bonus damage per stack advanced is not reduced. Repeat hit = 0.33 x 0.5.
Surging Spike
| Without | With | |
|---|---|---|
| Temporal Surge gained | none | 3 |
Surging Spike Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Temporal Surge gained | 3 | 4 | 5 | 6 |
Rank it
Compare it with every other damaging spell on the spell ranking.