EN
Feedback
Spells/Chrono Spike

Chrono Spike

Ether

Press to cast. Step a short distance, then fire a temporal spike that seeks the enemy with the most damage-over-time stacks. Advances their Burning, Poison and Bleeding: the remaining damage lands at once, and each stack advanced adds bonus Ether Damage.

In the game

On the skill tree

Requirements

Numbers

ElementEther
Damage2.4
Damage typeEther
Stamina10
Concentration15
Cooldown6 s
Cast time0.2 s
TagsDamage, Race

Hits and scaling

HitTypeMultiplierHow often
Impact
No damage-over-time stacks on the target
Etherx2.41 time per cast

What it scales with

  • Ether hits use Magic Power.
  • Damage bonus: Ether Damage and Magic Damage from gear and the tree, added together into one bonus.
  • Magic Power = Intelligence x1, Charisma x0.5, Adventure x0.5, plus flat Magic Power from gear and the tree. Archetype passives add: Elemental Ranger Adventure x0.25, Earthshaker Strength x0.5, Echo Weaver Agility x0.5.
  • One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.

How the game works out a hit

What each upgrade changes

Chrono Spike Cooldown Decrease
Nodes taken0123
Cooldown6 s5.4 s4.8 s4.2 s
Chrono Spike Damage Increase
Nodes taken0123
Impact damagex2.4x2.592x2.784x2.976
Bonus damage per stack advancedx0.2x0.216x0.232x0.248
Chrono Spike Stack Consumption Increase
Nodes taken0123
Max stacks advanced3579
Crippling Spike
WithoutWith
Slownone20%
Slow durationnone2 s

The spike then seeks the nearest enemy instead of the one with most damage-over-time stacks.

Crippling Spike Increase
Nodes taken0123
Slow20%30%40%50%
Echoing Spike
WithoutWith
Temporal Echo per stack advancednone1

Applies only when at least one stack is advanced.

Echoing Spike Increase
Nodes taken0123
Extra Temporal Echo on top of stacks advanced0123
Rending Spike
WithoutWith
Bleeding per stack advancednone1

Applies only when at least one stack is advanced.

Rending Spike Increase
Nodes taken0123
Extra Bleeding on top of stacks advanced0123
Reversing Spike
WithoutWith
Max stacks added per effectnone5
Reversing Spike Increase
Nodes taken0123
Max stacks added per effect5678
Splitting Spike
WithoutWith
Projectiles13
Impact damage per projectilex2.4x0.792
Impact damage, repeat hit on the same enemy
Second or later projectile on the same enemy
x2.4x0.396

Bonus damage per stack advanced is not reduced. Repeat hit = 0.33 x 0.5.

Surging Spike
WithoutWith
Temporal Surge gainednone3
Surging Spike Increase
Nodes taken0123
Temporal Surge gained3456

Rank it

Compare it with every other damaging spell on the spell ranking.

Spells
Feedback