Contagion
Press to cast. Infect a target with Poison and a contagious zone that deals Decay Damage and spreads Poison to nearby enemies each second.
In the game
On the skill tree
Contagion (Shadow)
Requirements
- Class:
Shadow
Numbers
Damage0.77
Damage typeDecay
Radius3
Concentration15
Cooldown16 s
Cast time0.6 s
TagsDamage, Class, Plague Magic
Hits and scaling
| Hit | Type | Multiplier | How often |
|---|---|---|---|
| Zone tick Each second on the infected target | Decay | x0.77 | 6 times per cast |
What it scales with
- Decay hits use Magic Power.
- Damage bonus: Decay Damage and Magic Damage from gear and the tree, added together into one bonus.
- Magic Power = Intelligence x1, Charisma x0.5, Adventure x0.5, plus flat Magic Power from gear and the tree. Archetype passives add: Elemental Ranger Adventure x0.25, Earthshaker Strength x0.5, Echo Weaver Agility x0.5.
- One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.
Upgraded by
35 nodes on the skill tree upgrade it.
Bursting Contagion (Shadow)
Coagulating Contagion (Shadow)
Coagulating Contagion Increase I (Shadow),
Coagulating Contagion Increase II (Shadow),
Coagulating Contagion Increase III (Shadow)
Contagion Cooldown Decrease I (Shadow)
Contagion Damage Increase I (Shadow),
Contagion Damage Increase II (Shadow),
Contagion Damage Increase III (Shadow)
Contagion Duration Increase I (Shadow),
Contagion Duration Increase II (Shadow),
Contagion Duration Increase III (Shadow)
Contagion Radius Increase I (Shadow),
Contagion Radius Increase II (Shadow),
Contagion Radius Increase III (Shadow)
Envenoming Contagion (Shadow)
Envenoming Contagion Increase I (Shadow),
Envenoming Contagion Increase II (Shadow),
Envenoming Contagion Increase III (Shadow)
Focused Contagion (Shadow)
Inoculated Contagion (Shadow)
Inoculated Contagion Increase I (Shadow),
Inoculated Contagion Increase II (Shadow),
Inoculated Contagion Increase III (Shadow)
Inoculating Contagion (Shadow)
Inoculating Contagion Increase I (Shadow),
Inoculating Contagion Increase II (Shadow),
Inoculating Contagion Increase III (Shadow)
Lingering Contagion (Shadow)
Pandemic Cloud (Shadow)
Purging Contagion (Shadow)
Purging Contagion Increase I (Shadow),
Purging Contagion Increase II (Shadow),
Purging Contagion Increase III (Shadow)
Vector Transfer (Shadow)
What each upgrade changes
Bursting Contagion
| Without | With | |
|---|---|---|
| Duration change | none | -1 s |
| Burst damage, times zone tick When the zone ends, before the Poison bonus | This part of the spell's code changed in a later game update, so we show no number. | |
| Burst bonus per Poison on the infected target | This part of the spell's code changed in a later game update, so we show no number. | |
Coagulating Contagion
| Without | With | |
|---|---|---|
| Copied Poison per Bleeding | none | 4 |
Each group of copied Poison becomes 1 Bleeding instead; leftovers carry over per enemy.
Coagulating Contagion Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Copied Poison per Bleeding With Coagulating Contagion | 4 | 3 | 2 | 1 |
Contagion Cooldown Decrease
| Without | With | |
|---|---|---|
| Cooldown | 16 s | 12.8 s |
Contagion Damage Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Zone tick damage | x0.77 | x0.8316 | x0.8932 | x0.9548 |
Contagion Duration Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Duration | 6 s | 6.5 s | 7 s | 7.5 s |
The zone ticks once per whole second, so a half second adds no tick: 6.5 s still gives 6 ticks, 7 s gives 7.
Contagion Radius Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Zone radius | 3 m | 3.24 m | 3.48 m | 3.72 m |
Envenoming Contagion
| Without | With | |
|---|---|---|
| Extra Poison on the infected target at cast Not with Purging Contagion | none | 3 |
| Poison per second on other enemies in the zone | 1 | 2 |
Envenoming Contagion Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Extra Poison on the infected target at cast With Envenoming Contagion | 3 | 4 | 5 | 6 |
Focused Contagion
| Without | With | |
|---|---|---|
| Zone radius multiplier | x1 | x0.6 |
| Tick damage on the infected target Infected target only | x1 | x1.25 |
Inoculated Contagion
| Without | With | |
|---|---|---|
| Max Inoculation consumed | none | 5 |
| Radius per Inoculation consumed | none | 6% |
| Duration per Inoculation consumed | none | 0.5 s |
Inoculated Contagion Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Max Inoculation consumed With Inoculated Contagion | 5 | 6 | 7 | 8 |
Inoculating Contagion
| Without | With | |
|---|---|---|
| Inoculation gained Poison copied to at least one enemy | none | 2 |
| Minimum time between gains | none | 1 s |
Inoculating Contagion Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Inoculation gained With Inoculating Contagion | 2 | 3 | 4 | 5 |
Lingering Contagion
| Without | With | |
|---|---|---|
| Extra ticks after the zone ends | none | 3 |
| Lingering tick damage, times zone tick One tick per second for 3 s at the last zone position | none | x0.5 |
Pandemic Cloud
| Without | With | |
|---|---|---|
| Zone radius multiplier | x1 | x1.25 |
Purging Contagion
| Without | With | |
|---|---|---|
| Max Poison consumed | none | 10 |
| Tick damage per Poison consumed | none | 5% |
| Poison applied at cast | 5 | 0 |
The 5% per Poison multiplies with Damage Increase.
Purging Contagion Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Max Poison consumed With Purging Contagion | 10 | 12 | 14 | 16 |
Vector Transfer
| Without | With | |
|---|---|---|
| Remaining duration kept after transfer Infected target dies and an enemy is in the zone | none | x0.5 |
The new target is the nearest enemy inside the zone radius; once per cast.
Rank it
Compare it with every other damaging spell on the spell ranking.