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Spells/Contagion

Contagion

Decay

Press to cast. Infect a target with Poison and a contagious zone that deals Decay Damage and spreads Poison to nearby enemies each second.

In the game

On the skill tree

Requirements

Numbers

Damage0.77
Damage typeDecay
Radius3
Concentration15
Cooldown16 s
Cast time0.6 s
TagsDamage, Class, Plague Magic

Hits and scaling

HitTypeMultiplierHow often
Zone tick
Each second on the infected target
Decayx0.776 times per cast

What it scales with

  • Decay hits use Magic Power.
  • Damage bonus: Decay Damage and Magic Damage from gear and the tree, added together into one bonus.
  • Magic Power = Intelligence x1, Charisma x0.5, Adventure x0.5, plus flat Magic Power from gear and the tree. Archetype passives add: Elemental Ranger Adventure x0.25, Earthshaker Strength x0.5, Echo Weaver Agility x0.5.
  • One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.

How the game works out a hit

What each upgrade changes

Bursting Contagion
WithoutWith
Duration changenone-1 s
Burst damage, times zone tick
When the zone ends, before the Poison bonus
This part of the spell's code changed in a later game update, so we show no number.
Burst bonus per Poison on the infected targetThis part of the spell's code changed in a later game update, so we show no number.
Coagulating Contagion
WithoutWith
Copied Poison per Bleedingnone4

Each group of copied Poison becomes 1 Bleeding instead; leftovers carry over per enemy.

Coagulating Contagion Increase
Nodes taken0123
Copied Poison per Bleeding
With Coagulating Contagion
4321
Contagion Cooldown Decrease
WithoutWith
Cooldown16 s12.8 s
Contagion Damage Increase
Nodes taken0123
Zone tick damagex0.77x0.8316x0.8932x0.9548
Contagion Duration Increase
Nodes taken0123
Duration6 s6.5 s7 s7.5 s

The zone ticks once per whole second, so a half second adds no tick: 6.5 s still gives 6 ticks, 7 s gives 7.

Contagion Radius Increase
Nodes taken0123
Zone radius3 m3.24 m3.48 m3.72 m
Envenoming Contagion
WithoutWith
Extra Poison on the infected target at cast
Not with Purging Contagion
none3
Poison per second on other enemies in the zone12
Envenoming Contagion Increase
Nodes taken0123
Extra Poison on the infected target at cast
With Envenoming Contagion
3456
Focused Contagion
WithoutWith
Zone radius multiplierx1x0.6
Tick damage on the infected target
Infected target only
x1x1.25
Inoculated Contagion
WithoutWith
Max Inoculation consumednone5
Radius per Inoculation consumednone6%
Duration per Inoculation consumednone0.5 s
Inoculated Contagion Increase
Nodes taken0123
Max Inoculation consumed
With Inoculated Contagion
5678
Inoculating Contagion
WithoutWith
Inoculation gained
Poison copied to at least one enemy
none2
Minimum time between gainsnone1 s
Inoculating Contagion Increase
Nodes taken0123
Inoculation gained
With Inoculating Contagion
2345
Lingering Contagion
WithoutWith
Extra ticks after the zone endsnone3
Lingering tick damage, times zone tick
One tick per second for 3 s at the last zone position
nonex0.5
Pandemic Cloud
WithoutWith
Zone radius multiplierx1x1.25
Purging Contagion
WithoutWith
Max Poison consumednone10
Tick damage per Poison consumednone5%
Poison applied at cast50

The 5% per Poison multiplies with Damage Increase.

Purging Contagion Increase
Nodes taken0123
Max Poison consumed
With Purging Contagion
10121416
Vector Transfer
WithoutWith
Remaining duration kept after transfer
Infected target dies and an enemy is in the zone
nonex0.5

The new target is the nearest enemy inside the zone radius; once per cast.

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