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Spells/Hail Of Arrows

Hail Of Arrows

Thrust

Hold to channel. Every second, arrows strike the target area, dealing Thrust Damage to all enemies inside and applying Poison.

In the game

On the skill tree

Requirements

Numbers

Damage0.79
Damage typeThrust
Stamina3
Concentration3
Cooldown3 s
TagsDamage, Race

Hits and scaling

HitTypeMultiplierHow often
Arrow pulse
Each second you hold
Thrustx0.79Depends on where the target is

What it scales with

  • Thrust hits use Physical Power.
  • Damage bonus: Thrust Damage and Physical Damage from gear and the tree, added together into one bonus.
  • Physical Power = Strength x1, Adventure x0.5, Agility x0.5, plus flat Physical Power from gear and the tree. Archetype passives add: Wild Strider Adventure x0.25.
  • One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.

How the game works out a hit

What each upgrade changes

Barrage of Arrows
WithoutWith
Cooldown3 s8 s
Arrows per cast16
Enemy search radius around younone10 m

Arrows land 0.15 s apart, first on the nearest enemies, then on random spots; no hold and no drain per pulse.

Corrupting Hail
WithoutWith
Most Bleeding turned into Poison per pulseThis part of the spell's code changed in a later game update, so we show no number.

The normal Poison per pulse is still applied on top.

Corrupting Hail Increase
Nodes taken0123
Most Bleeding turned into Poison per pulse
With Corrupting Hail
This part of the spell's code changed in a later game update, so we show no number.
Hail Of Arrows Damage Increase
Nodes taken0123
Pulse damageThis part of the spell's code changed in a later game update, so we show no number.
Hail Of Arrows Rate Of Fire Increase
Nodes taken0123
Pulses per second11.121.241.36

Each pulse still drains 8 Stamina and 8 Concentration, so faster pulses drain faster.

Hail Of Arrows Status Increase
Nodes taken0123
Poison per pulse
Not with Purging Hail or Rending Hail
This part of the spell's code changed in a later game update, so we show no number.
Inoculated Hail
WithoutWith
Extra Poison per pulse
The pulse consumed 1 Inoculation
This part of the spell's code changed in a later game update, so we show no number.
Inoculated Hail Increase
Nodes taken0123
Extra Poison per pulse
The pulse consumed 1 Inoculation
This part of the spell's code changed in a later game update, so we show no number.
Inoculating Hail
WithoutWith
Inoculation per Poisoned enemy hit
Enemy had Poison before the pulse
This part of the spell's code changed in a later game update, so we show no number.
Inoculating Hail Increase
Nodes taken0123
Inoculation per Poisoned enemy hit
Enemy had Poison before the pulse
This part of the spell's code changed in a later game update, so we show no number.
Oil Pool

Each arrow leaves an Oil Pool where it lands.

This part of the spell's code changed in a later game update, so we show no number.

Pinning Hail
WithoutWith
Enemy slow
Number from the current node text.
none35%
Slow durationnone2 s
Pulses per secondx1x0.8
Poison Pool

Each arrow leaves a Poison Pool where it lands.

This part of the spell's code changed in a later game update, so we show no number.

Purging Hail
WithoutWith
Poison per pulseThis part of the spell's code changed in a later game update, so we show no number.
Damage bonus per Poison consumednone5%
Most Poison consumed per pulsenone10
Purging Hail Increase
Nodes taken0123
Most Poison consumed per pulse
With Purging Hail
This part of the spell's code changed in a later game update, so we show no number.
Rending Hail
WithoutWith
Bleeding per pulseThis part of the spell's code changed in a later game update, so we show no number.
Poison per pulse20
Rending Hail Increase
Nodes taken0123
Bleeding per pulse
With Rending Hail
This part of the spell's code changed in a later game update, so we show no number.

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