Hail Of Arrows
Hold to channel. Every second, arrows strike the target area, dealing Thrust Damage to all enemies inside and applying Poison.
In the game
On the skill tree
Hail Of Arrows (Human)
Requirements
- Race:
Human
Numbers
Hits and scaling
| Hit | Type | Multiplier | How often |
|---|---|---|---|
| Arrow pulse Each second you hold | Thrust | x0.79 | Depends on where the target is |
What it scales with
- Thrust hits use Physical Power.
- Damage bonus: Thrust Damage and Physical Damage from gear and the tree, added together into one bonus.
- Physical Power = Strength x1, Adventure x0.5, Agility x0.5, plus flat Physical Power from gear and the tree. Archetype passives add: Wild Strider Adventure x0.25.
- One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.
Upgraded by
33 nodes on the skill tree upgrade it.
Barrage of Arrows (Human)
Corrupting Hail (Human)
Corrupting Hail Increase I (Human),
Corrupting Hail Increase II (Human),
Corrupting Hail Increase III (Human)
Hail Of Arrows Damage Increase I (Human),
Hail Of Arrows Damage Increase II (Human),
Hail Of Arrows Damage Increase III (Human)
Hail Of Arrows Rate Of Fire Increase I (Human),
Hail Of Arrows Rate Of Fire Increase II (Human),
Hail Of Arrows Rate Of Fire Increase III (Human)
Hail Of Arrows Status Increase I (Human),
Hail Of Arrows Status Increase II (Human),
Hail Of Arrows Status Increase III (Human)
Inoculated Hail (Human)
Inoculated Hail Increase I (Human),
Inoculated Hail Increase II (Human),
Inoculated Hail Increase III (Human)
Inoculating Hail (Human)
Inoculating Hail Increase I (Human),
Inoculating Hail Increase II (Human),
Inoculating Hail Increase III (Human)
Oil Pool (Human)
Pinning Hail (Human)
Poison Pool (Human)
Purging Hail (Human)
Purging Hail Increase I (Human),
Purging Hail Increase II (Human),
Purging Hail Increase III (Human)
Rending Hail (Human)
Rending Hail Increase I (Human),
Rending Hail Increase II (Human),
Rending Hail Increase III (Human)
What each upgrade changes
Barrage of Arrows
| Without | With | |
|---|---|---|
| Cooldown | 3 s | 8 s |
| Arrows per cast | 1 | 6 |
| Enemy search radius around you | none | 10 m |
Arrows land 0.15 s apart, first on the nearest enemies, then on random spots; no hold and no drain per pulse.
Corrupting Hail
| Without | With | |
|---|---|---|
| Most Bleeding turned into Poison per pulse | This part of the spell's code changed in a later game update, so we show no number. | |
The normal Poison per pulse is still applied on top.
Corrupting Hail Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Most Bleeding turned into Poison per pulse With Corrupting Hail | This part of the spell's code changed in a later game update, so we show no number. | |||
Hail Of Arrows Damage Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Pulse damage | This part of the spell's code changed in a later game update, so we show no number. | |||
Hail Of Arrows Rate Of Fire Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Pulses per second | 1 | 1.12 | 1.24 | 1.36 |
Each pulse still drains 8 Stamina and 8 Concentration, so faster pulses drain faster.
Hail Of Arrows Status Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Poison per pulse Not with Purging Hail or Rending Hail | This part of the spell's code changed in a later game update, so we show no number. | |||
Inoculated Hail
| Without | With | |
|---|---|---|
| Extra Poison per pulse The pulse consumed 1 Inoculation | This part of the spell's code changed in a later game update, so we show no number. | |
Inoculated Hail Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Extra Poison per pulse The pulse consumed 1 Inoculation | This part of the spell's code changed in a later game update, so we show no number. | |||
Inoculating Hail
| Without | With | |
|---|---|---|
| Inoculation per Poisoned enemy hit Enemy had Poison before the pulse | This part of the spell's code changed in a later game update, so we show no number. | |
Inoculating Hail Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Inoculation per Poisoned enemy hit Enemy had Poison before the pulse | This part of the spell's code changed in a later game update, so we show no number. | |||
Oil Pool
Each arrow leaves an Oil Pool where it lands.
This part of the spell's code changed in a later game update, so we show no number.
Pinning Hail
| Without | With | |
|---|---|---|
| Enemy slow Number from the current node text. | none | 35% |
| Slow duration | none | 2 s |
| Pulses per second | x1 | x0.8 |
Poison Pool
Each arrow leaves a Poison Pool where it lands.
This part of the spell's code changed in a later game update, so we show no number.
Purging Hail
| Without | With | |
|---|---|---|
| Poison per pulse | This part of the spell's code changed in a later game update, so we show no number. | |
| Damage bonus per Poison consumed | none | 5% |
| Most Poison consumed per pulse | none | 10 |
Purging Hail Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Most Poison consumed per pulse With Purging Hail | This part of the spell's code changed in a later game update, so we show no number. | |||
Rending Hail
| Without | With | |
|---|---|---|
| Bleeding per pulse | This part of the spell's code changed in a later game update, so we show no number. | |
| Poison per pulse | 2 | 0 |
Rending Hail Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Bleeding per pulse With Rending Hail | This part of the spell's code changed in a later game update, so we show no number. | |||
Rank it
Compare it with every other damaging spell on the spell ranking.