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Spells/Inferno

Inferno

Fire

Press to cast. Absorb Burning from nearby enemies and unleash it at a target location. Deals Fire Damage to all enemies and Interrupts them. Damage increases by 5% and range by 10% per Burning stack, up to 10.

In the game

On the skill tree

Requirements

Numbers

ElementFire
Damage5.99
Damage typeFire
Radius3.5
Concentration30
Cooldown45 s
Cast time2.5 s
TagsDamage, Class

Hits and scaling

HitTypeMultiplierHow often
Blast
No Burning stacks nearby
Firex5.991 time per cast

What it scales with

  • Fire hits use Magic Power.
  • Damage bonus: Fire Damage and Magic Damage from gear and the tree, added together into one bonus.
  • Magic Power = Intelligence x1, Charisma x0.5, Adventure x0.5, plus flat Magic Power from gear and the tree. Archetype passives add: Elemental Ranger Adventure x0.25, Earthshaker Strength x0.5, Echo Weaver Agility x0.5.
  • One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.

How the game works out a hit

What each upgrade changes

Cascading Inferno
WithoutWith
Explosion damage, times Inferno damagenonex0.3
Explosion radiusnone3 m
Explosion delaynone0.5 s

The explosion is Fire only and does not hit the killed enemy.

Chilling Inferno
WithoutWith
Fire share of damagex1x0.5
Ice share of damagenonex0.5
Burning consumed per Chill appliednone5

Chill applied is rounded down. It also applies with Firestorm.

Chilling Inferno Increase
Nodes taken0123
Extra Chill applied0123
Cinderbank Inferno
WithoutWith
Kindled per excess Burning consumednone1

Inferno then consumes all Burning in range, with no cap.

Cinderbank Inferno Increase
Nodes taken0123
Kindled per excess Burning consumed1234
Combusting Inferno
WithoutWith
Extra damage bonus per Burning consumednone2%
Max extra damage bonusnone20%

Counts all Burning consumed, also above the stack cap when Cinderbank Inferno is taken.

Combusting Inferno Increase
Nodes taken0123
Extra damage bonus per Burning consumed2%3%4%5%
Max extra damage bonus20%24%28%32%
Firepit Inferno
WithoutWith
Burning stacks per Burning Pitnone5

Pits within 15 m are consumed and destroyed, up to the stack cap.

Firestorm
WithoutWith
Damage per second, times Inferno damagex1x0.3
Spell time from cast start3.6 s7.6 s

No blast on impact. Ticks start when the cast ends, so a 2.5 s cast leaves about 5 s of ticks.

Flaring Inferno
WithoutWith
Max Kindled consumednone10

Kindled counts toward the same stack cap as Burning.

Flaring Inferno Increase
Nodes taken0123
Max Kindled consumed10121416
Flashheating Inferno
WithoutWith
Burning stacks counted per Chillnone0.25

Chill is consumed only up to the room left under the stack cap.

Flashheating Inferno Increase
Nodes taken0123
Burning stacks counted per Chill0.250.50.751
Inferno Cooldown Reduction
Nodes taken0123
Cooldown45 s38.25 s31.5 s24.75 s
Inferno Cost Reduction
WithoutWith
Concentration cost3022

30 x 0.75 = 22.5, which the game rounds to 22.

Inferno Damage Increase
Nodes taken0123
Blast damage
No Burning stacks consumed
x5.99x6.4692x6.9484x7.4276

Adds to the Burning stack and Combusting bonuses before the multiply.

Inferno Max Consume Increase
Nodes taken0123
Max Burning stacks counted10121416
Max damage bonus from stacks50%60%70%80%

Each counted stack also adds 10% to the area size.

Shielding Inferno
WithoutWith
Damage multiplierx1x0.7
Ally shield coefficientnone3.5

The shield amount comes from the game's shield formula with coefficient 3.5.

Soft Inferno
WithoutWith
Damage multiplierx1x0.5
Area bonus
No Burning stacks consumed. Number from the current node text.
0%50%

Rank it

Compare it with every other damaging spell on the spell ranking.

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