Inferno
Press to cast. Absorb Burning from nearby enemies and unleash it at a target location. Deals Fire Damage to all enemies and Interrupts them. Damage increases by 5% and range by 10% per Burning stack, up to 10.
In the game
On the skill tree
Inferno (Magician)
Requirements
- Class:
Magician
Numbers
Hits and scaling
| Hit | Type | Multiplier | How often |
|---|---|---|---|
| Blast No Burning stacks nearby | Fire | x5.99 | 1 time per cast |
What it scales with
- Fire hits use Magic Power.
- Damage bonus: Fire Damage and Magic Damage from gear and the tree, added together into one bonus.
- Magic Power = Intelligence x1, Charisma x0.5, Adventure x0.5, plus flat Magic Power from gear and the tree. Archetype passives add: Elemental Ranger Adventure x0.25, Earthshaker Strength x0.5, Echo Weaver Agility x0.5.
- One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.
Upgraded by
35 nodes on the skill tree upgrade it.
Cascading Inferno (Magician)
Chilling Inferno (Magician)
Chilling Inferno Increase I (Magician),
Chilling Inferno Increase II (Magician),
Chilling Inferno Increase III (Magician)
Cinderbank Inferno (Magician)
Cinderbank Inferno Increase I (Magician),
Cinderbank Inferno Increase II (Magician),
Cinderbank Inferno Increase III (Magician)
Combusting Inferno (Magician)
Combusting Inferno Increase I (Magician),
Combusting Inferno Increase II (Magician),
Combusting Inferno Increase III (Magician)
Firepit Inferno (Magician)
Firestorm (Magician)
Flaring Inferno (Magician)
Flaring Inferno Increase I (Magician),
Flaring Inferno Increase II (Magician),
Flaring Inferno Increase III (Magician)
Flashheating Inferno (Magician)
Flashheating Inferno Increase I (Magician),
Flashheating Inferno Increase II (Magician),
Flashheating Inferno Increase III (Magician)
Inferno Cooldown Reduction I (Magician),
Inferno Cooldown Reduction II (Magician),
Inferno Cooldown Reduction III (Magician)
Inferno Cost Reduction I (Magician)
Inferno Damage Increase I (Magician),
Inferno Damage Increase II (Magician),
Inferno Damage Increase III (Magician)
Inferno Max Consume Increase I (Magician),
Inferno Max Consume Increase II (Magician),
Inferno Max Consume Increase III (Magician)
Shielding Inferno (Magician)
Soft Inferno (Magician)
What each upgrade changes
Cascading Inferno
| Without | With | |
|---|---|---|
| Explosion damage, times Inferno damage | none | x0.3 |
| Explosion radius | none | 3 m |
| Explosion delay | none | 0.5 s |
The explosion is Fire only and does not hit the killed enemy.
Chilling Inferno
| Without | With | |
|---|---|---|
| Fire share of damage | x1 | x0.5 |
| Ice share of damage | none | x0.5 |
| Burning consumed per Chill applied | none | 5 |
Chill applied is rounded down. It also applies with Firestorm.
Chilling Inferno Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Extra Chill applied | 0 | 1 | 2 | 3 |
Cinderbank Inferno
| Without | With | |
|---|---|---|
| Kindled per excess Burning consumed | none | 1 |
Inferno then consumes all Burning in range, with no cap.
Cinderbank Inferno Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Kindled per excess Burning consumed | 1 | 2 | 3 | 4 |
Combusting Inferno
| Without | With | |
|---|---|---|
| Extra damage bonus per Burning consumed | none | 2% |
| Max extra damage bonus | none | 20% |
Counts all Burning consumed, also above the stack cap when Cinderbank Inferno is taken.
Combusting Inferno Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Extra damage bonus per Burning consumed | 2% | 3% | 4% | 5% |
| Max extra damage bonus | 20% | 24% | 28% | 32% |
Firepit Inferno
| Without | With | |
|---|---|---|
| Burning stacks per Burning Pit | none | 5 |
Pits within 15 m are consumed and destroyed, up to the stack cap.
Firestorm
| Without | With | |
|---|---|---|
| Damage per second, times Inferno damage | x1 | x0.3 |
| Spell time from cast start | 3.6 s | 7.6 s |
No blast on impact. Ticks start when the cast ends, so a 2.5 s cast leaves about 5 s of ticks.
Flaring Inferno
| Without | With | |
|---|---|---|
| Max Kindled consumed | none | 10 |
Kindled counts toward the same stack cap as Burning.
Flaring Inferno Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Max Kindled consumed | 10 | 12 | 14 | 16 |
Flashheating Inferno
| Without | With | |
|---|---|---|
| Burning stacks counted per Chill | none | 0.25 |
Chill is consumed only up to the room left under the stack cap.
Flashheating Inferno Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Burning stacks counted per Chill | 0.25 | 0.5 | 0.75 | 1 |
Inferno Cooldown Reduction
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Cooldown | 45 s | 38.25 s | 31.5 s | 24.75 s |
Inferno Cost Reduction
| Without | With | |
|---|---|---|
| Concentration cost | 30 | 22 |
30 x 0.75 = 22.5, which the game rounds to 22.
Inferno Damage Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Blast damage No Burning stacks consumed | x5.99 | x6.4692 | x6.9484 | x7.4276 |
Adds to the Burning stack and Combusting bonuses before the multiply.
Inferno Max Consume Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Max Burning stacks counted | 10 | 12 | 14 | 16 |
| Max damage bonus from stacks | 50% | 60% | 70% | 80% |
Each counted stack also adds 10% to the area size.
Shielding Inferno
| Without | With | |
|---|---|---|
| Damage multiplier | x1 | x0.7 |
| Ally shield coefficient | none | 3.5 |
The shield amount comes from the game's shield formula with coefficient 3.5.
Soft Inferno
| Without | With | |
|---|---|---|
| Damage multiplier | x1 | x0.5 |
| Area bonus No Burning stacks consumed. Number from the current node text. | 0% | 50% |
Rank it
Compare it with every other damaging spell on the spell ranking.