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Spells/Limitless Onslaught

Limitless Onslaught

Thrust

Press to cast. Suspend time, darting between enemies and striking once per Temporal Echo consumed, dealing Thrust Damage with each hit, up to 10 strikes per enemy.

In the game

On the skill tree

Requirements

Numbers

Damage1.15
Damage typeThrust
Radius12
Stamina30
Concentration30
Cooldown60 s
Cast time0.3 s
TagsDamage, Race

Hits and scaling

HitTypeMultiplierHow often
Strike
No Temporal Echo on the target
Thrustx1.151 time per cast

What it scales with

  • Thrust hits use Physical Power.
  • Damage bonus: Thrust Damage and Physical Damage from gear and the tree, added together into one bonus.
  • Physical Power = Strength x1, Adventure x0.5, Agility x0.5, plus flat Physical Power from gear and the tree. Archetype passives add: Wild Strider Adventure x0.25.
  • One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.

How the game works out a hit

What each upgrade changes

Echoed Onslaught
WithoutWith
Damage bonus per earlier hit on the same enemy
Each extra hit consumes 1 Temporal Echo
none8%
Max extra hits per enemy
Without Focused or Scattering Onslaught
105

The bonus adds to Damage Increase before the Surging and Rending penalties multiply.

Echoed Onslaught Increase
Nodes taken0123
Damage bonus per earlier hit on the same enemy
With Echoed Onslaught
8%9%10%11%
Echoing Onslaught
WithoutWith
Temporal Echo applied per enemynone4
Strikes per enemy
Without the upgrade, 1 plus 1 per Temporal Echo on the enemy
11

Echo on the enemies is not consumed; the strike does not use the Surging or Rending penalties.

Echoing Onslaught Increase
Nodes taken0123
Temporal Echo applied per enemy
With Echoing Onslaught
4567
Focused Onslaught
WithoutWith
Range12 m7.2 m
Max extra hits per enemy1015
Harvesting Onslaught
WithoutWith
Cooldown cut per Bleeding consumed
Share of the remaining cooldown, total capped at 1
nonex0.02
Stamina restored per Bleeding consumednone1.5
Concentration restored per Bleeding consumednone1.5

Runs after the last strike on all enemies hit, consuming all their Bleeding; the cut is a share of the cooldown still left, not of the full cooldown.

Harvesting Onslaught Increase
Nodes taken0123
Cooldown cut per Bleeding consumed
With Harvesting Onslaught
x0.02x0.025x0.03x0.035
Limitless Onslaught Cooldown Decrease
Nodes taken012
Cooldown60 s54 s48 s
Limitless Onslaught Cost Decrease
Nodes taken012
Stamina cost302623
Concentration cost302623
Limitless Onslaught Damage Increase
Nodes taken0123
Strike damagex1.15x1.219x1.288x1.357

Also applies to the single strike of Echoing Onslaught.

Rending Onslaught
WithoutWith
Strike damage multiplierx1x0.7
Bleeding per hitnone1

Multiplies with the Surging Onslaught penalty (0.7 x 0.7 when both are taken).

Rending Onslaught Increase
Nodes taken0123
Bleeding per hit
With Rending Onslaught
1234
Scattering Onslaught
WithoutWith
Range12 m16.8 m
Max extra hits per enemy105
Surged Onslaught
WithoutWith
Max Temporal Surge consumednone5
Max Double Strike gained
Surge consumed times unique enemies hit
none5
Surged Onslaught Increase
Nodes taken0123
Max Double Strike gained
With Surged Onslaught
5678

Raises only the Double Strike cap; the Surge consumed stays at 5 at most.

Surging Onslaught
WithoutWith
Strike damage multiplierx1x0.7
Max Temporal Surge gained
1 Surge per unique enemy hit
none5
Surging Onslaught Increase
Nodes taken0123
Max Temporal Surge gained
With Surging Onslaught
5678

Rank it

Compare it with every other damaging spell on the spell ranking.

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