Limitless Onslaught
Press to cast. Suspend time, darting between enemies and striking once per Temporal Echo consumed, dealing Thrust Damage with each hit, up to 10 strikes per enemy.
In the game
On the skill tree
Limitless Onslaught (Elf)
Requirements
- Race:
Elf
Numbers
Hits and scaling
| Hit | Type | Multiplier | How often |
|---|---|---|---|
| Strike No Temporal Echo on the target | Thrust | x1.15 | 1 time per cast |
What it scales with
- Thrust hits use Physical Power.
- Damage bonus: Thrust Damage and Physical Damage from gear and the tree, added together into one bonus.
- Physical Power = Strength x1, Adventure x0.5, Agility x0.5, plus flat Physical Power from gear and the tree. Archetype passives add: Wild Strider Adventure x0.25.
- One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.
Upgraded by
33 nodes on the skill tree upgrade it.
Echoed Onslaught (Elf)
Echoed Onslaught Increase I (Elf),
Echoed Onslaught Increase II (Elf),
Echoed Onslaught Increase III (Elf)
Echoing Onslaught (Elf)
Echoing Onslaught Increase I (Elf),
Echoing Onslaught Increase II (Elf),
Echoing Onslaught Increase III (Elf)
Focused Onslaught (Elf)
Harvesting Onslaught (Elf)
Harvesting Onslaught Increase I (Elf),
Harvesting Onslaught Increase II (Elf),
Harvesting Onslaught Increase III (Elf)
Limitless Onslaught Cooldown Decrease I (Elf),
Limitless Onslaught Cooldown Decrease II (Elf)
Limitless Onslaught Cost Decrease I (Elf),
Limitless Onslaught Cost Decrease II (Elf)
Limitless Onslaught Damage Increase I (Elf),
Limitless Onslaught Damage Increase II (Elf),
Limitless Onslaught Damage Increase III (Elf)
Rending Onslaught (Elf)
Rending Onslaught Increase I (Elf),
Rending Onslaught Increase II (Elf),
Rending Onslaught Increase III (Elf)
Scattering Onslaught (Elf)
Surged Onslaught (Elf)
Surged Onslaught Increase I (Elf),
Surged Onslaught Increase II (Elf),
Surged Onslaught Increase III (Elf)
Surging Onslaught (Elf)
Surging Onslaught Increase I (Elf),
Surging Onslaught Increase II (Elf),
Surging Onslaught Increase III (Elf)
What each upgrade changes
Echoed Onslaught
| Without | With | |
|---|---|---|
| Damage bonus per earlier hit on the same enemy Each extra hit consumes 1 Temporal Echo | none | 8% |
| Max extra hits per enemy Without Focused or Scattering Onslaught | 10 | 5 |
The bonus adds to Damage Increase before the Surging and Rending penalties multiply.
Echoed Onslaught Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Damage bonus per earlier hit on the same enemy With Echoed Onslaught | 8% | 9% | 10% | 11% |
Echoing Onslaught
| Without | With | |
|---|---|---|
| Temporal Echo applied per enemy | none | 4 |
| Strikes per enemy Without the upgrade, 1 plus 1 per Temporal Echo on the enemy | 1 | 1 |
Echo on the enemies is not consumed; the strike does not use the Surging or Rending penalties.
Echoing Onslaught Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Temporal Echo applied per enemy With Echoing Onslaught | 4 | 5 | 6 | 7 |
Focused Onslaught
| Without | With | |
|---|---|---|
| Range | 12 m | 7.2 m |
| Max extra hits per enemy | 10 | 15 |
Harvesting Onslaught
| Without | With | |
|---|---|---|
| Cooldown cut per Bleeding consumed Share of the remaining cooldown, total capped at 1 | none | x0.02 |
| Stamina restored per Bleeding consumed | none | 1.5 |
| Concentration restored per Bleeding consumed | none | 1.5 |
Runs after the last strike on all enemies hit, consuming all their Bleeding; the cut is a share of the cooldown still left, not of the full cooldown.
Harvesting Onslaught Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Cooldown cut per Bleeding consumed With Harvesting Onslaught | x0.02 | x0.025 | x0.03 | x0.035 |
Limitless Onslaught Cooldown Decrease
| Nodes taken | 0 | 1 | 2 |
|---|---|---|---|
| Cooldown | 60 s | 54 s | 48 s |
Limitless Onslaught Cost Decrease
| Nodes taken | 0 | 1 | 2 |
|---|---|---|---|
| Stamina cost | 30 | 26 | 23 |
| Concentration cost | 30 | 26 | 23 |
Limitless Onslaught Damage Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Strike damage | x1.15 | x1.219 | x1.288 | x1.357 |
Also applies to the single strike of Echoing Onslaught.
Rending Onslaught
| Without | With | |
|---|---|---|
| Strike damage multiplier | x1 | x0.7 |
| Bleeding per hit | none | 1 |
Multiplies with the Surging Onslaught penalty (0.7 x 0.7 when both are taken).
Rending Onslaught Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Bleeding per hit With Rending Onslaught | 1 | 2 | 3 | 4 |
Scattering Onslaught
| Without | With | |
|---|---|---|
| Range | 12 m | 16.8 m |
| Max extra hits per enemy | 10 | 5 |
Surged Onslaught
| Without | With | |
|---|---|---|
| Max Temporal Surge consumed | none | 5 |
| Max Double Strike gained Surge consumed times unique enemies hit | none | 5 |
Surged Onslaught Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Max Double Strike gained With Surged Onslaught | 5 | 6 | 7 | 8 |
Raises only the Double Strike cap; the Surge consumed stays at 5 at most.
Surging Onslaught
| Without | With | |
|---|---|---|
| Strike damage multiplier | x1 | x0.7 |
| Max Temporal Surge gained 1 Surge per unique enemy hit | none | 5 |
Surging Onslaught Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Max Temporal Surge gained With Surging Onslaught | 5 | 6 | 7 | 8 |
Rank it
Compare it with every other damaging spell on the spell ranking.