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Spells/Outbreak

Outbreak

Decay

Press to cast. Erupt an enemy in decay, dealing Decay Damage and consuming up to 10 Poison for bonus damage. Enemies with enough Poison chain into their own outbreak.

In the game

On the skill tree

Requirements

Numbers

Damage3.67
Damage typeDecay
Radius3.5
Concentration10
Cooldown9 s
Cast time0.6 s
TagsDamage, Class, Plague Magic

Hits and scaling

This spell's code changed in a later update, so we show no hit numbers.

What it scales with

  • Decay hits use Magic Power.
  • Damage bonus: Decay Damage and Magic Damage from gear and the tree, added together into one bonus.
  • Magic Power = Intelligence x1, Charisma x0.5, Adventure x0.5, plus flat Magic Power from gear and the tree. Archetype passives add: Elemental Ranger Adventure x0.25, Earthshaker Strength x0.5, Echo Weaver Agility x0.5.
  • One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.

How the game works out a hit

What each upgrade changes

Coagulating Outbreak
WithoutWith
Consumed Poison per Bleedingnone4

Rounded down per enemy; no carry over.

Coagulating Outbreak Increase
Nodes taken0123
Consumed Poison per Bleeding
With Coagulating Outbreak
4321
Envenoming Outbreak
WithoutWith
Poison applied to each enemy hitThis part of the spell's code changed in a later game update, so we show no number.

The Poison lands before the chain check, so it can set off secondary outbreaks.

Envenoming Outbreak Increase
Nodes taken0123
Poison applied to each enemy hit
With Envenoming Outbreak
This part of the spell's code changed in a later game update, so we show no number.
Focused Eruption
WithoutWith
Eruption radius multiplierx1x0.6
Damage bonus on the primary target
First eruption; 25% from secondary outbreaks
This part of the spell's code changed in a later game update, so we show no number.

The bonus adds to the Poison bonus, it does not multiply.

Harvesting Outbreak
WithoutWith
Max Bleeding consumed per enemynone8
Stamina per Bleeding consumednone1.5
Concentration per Bleeding consumednone1.5

The node text gives no restore amount; the game gives 1.5 each.

Harvesting Outbreak Increase
Nodes taken0123
Max Bleeding consumed per enemy
With Harvesting Outbreak
8101214
Inoculated Outbreak
WithoutWith
Max Inoculation consumednone5
Radius per Inoculation consumednone5%
Secondary damage per Inoculation consumedThis part of the spell's code changed in a later game update, so we show no number.
Inoculated Outbreak Increase
Nodes taken0123
Max Inoculation consumed
With Inoculated Outbreak
5678
Inoculating Outbreak
WithoutWith
Inoculation per secondary outbreakThis part of the spell's code changed in a later game update, so we show no number.
Inoculating Outbreak Increase
Nodes taken0123
Inoculation per secondary outbreak
With Inoculating Outbreak
This part of the spell's code changed in a later game update, so we show no number.
Lingering Rupture
WithoutWith
Rupture tick damage, times base hit
Each second for 3 s
This part of the spell's code changed in a later game update, so we show no number.
Rupture ticksnone3
Rupture radius, times eruption radiusThis part of the spell's code changed in a later game update, so we show no number.
Outbreak Cooldown Decrease
Nodes taken0123
Cooldown9 s8.1 s7.2 s6.3 s
Outbreak Poison Consumption Increase
Nodes taken0123
Max Poison consumed per enemy10121416
Outbreak Radius Increase
Nodes taken0123
Eruption radius3.5 m3.78 m4.06 m4.34 m

Secondary outbreaks use the same radius.

Plague Vector
WithoutWith
Secondary outbreaks per eruption
0 means no limit
This part of the spell's code changed in a later game update, so we show no number.
Secondary outbreak damage bonusThis part of the spell's code changed in a later game update, so we show no number.

The bonus adds to the Poison bonus, it does not multiply.

Purging Outbreak
WithoutWith
Max Poison consumed per enemy
Before Poison Consumption Increase
1015

The 4% damage per Poison consumed is the base spell, not this node.

Purging Outbreak Increase
Nodes taken0123
Max Poison consumed per enemy
With Purging Outbreak, before Poison Consumption Increase
15171921
Ravenous Cascade
WithoutWith
Secondary outbreak damageThis part of the spell's code changed in a later game update, so we show no number.
Secondary radius per Poison above 10This part of the spell's code changed in a later game update, so we show no number.
Terminal Bloom
WithoutWith
Death explosion damage, times base hit
An enemy dies to the outbreak
nonex0.5

Uses the eruption radius; no Poison bonus.

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Compare it with every other damaging spell on the spell ranking.

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