Outbreak
Press to cast. Erupt an enemy in decay, dealing Decay Damage and consuming up to 10 Poison for bonus damage. Enemies with enough Poison chain into their own outbreak.
In the game
On the skill tree
Outbreak (Shadow)
Requirements
- Class:
Shadow
Numbers
Hits and scaling
This spell's code changed in a later update, so we show no hit numbers.
What it scales with
- Decay hits use Magic Power.
- Damage bonus: Decay Damage and Magic Damage from gear and the tree, added together into one bonus.
- Magic Power = Intelligence x1, Charisma x0.5, Adventure x0.5, plus flat Magic Power from gear and the tree. Archetype passives add: Elemental Ranger Adventure x0.25, Earthshaker Strength x0.5, Echo Weaver Agility x0.5.
- One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.
Upgraded by
38 nodes on the skill tree upgrade it.
Coagulating Outbreak (Shadow)
Coagulating Outbreak Increase I (Shadow),
Coagulating Outbreak Increase II (Shadow),
Coagulating Outbreak Increase III (Shadow)
Envenoming Outbreak (Shadow)
Envenoming Outbreak Increase I (Shadow),
Envenoming Outbreak Increase II (Shadow),
Envenoming Outbreak Increase III (Shadow)
Focused Eruption (Shadow)
Harvesting Outbreak (Shadow)
Harvesting Outbreak Increase I (Shadow),
Harvesting Outbreak Increase II (Shadow),
Harvesting Outbreak Increase III (Shadow)
Inoculated Outbreak (Shadow)
Inoculated Outbreak Increase I (Shadow),
Inoculated Outbreak Increase II (Shadow),
Inoculated Outbreak Increase III (Shadow)
Inoculating Outbreak (Shadow)
Inoculating Outbreak Increase I (Shadow),
Inoculating Outbreak Increase II (Shadow),
Inoculating Outbreak Increase III (Shadow)
Lingering Rupture (Shadow)
Outbreak Cooldown Decrease I (Shadow),
Outbreak Cooldown Decrease II (Shadow),
Outbreak Cooldown Decrease III (Shadow)
Outbreak Poison Consumption Increase I (Shadow),
Outbreak Poison Consumption Increase II (Shadow),
Outbreak Poison Consumption Increase III (Shadow)
Outbreak Radius Increase I (Shadow),
Outbreak Radius Increase II (Shadow),
Outbreak Radius Increase III (Shadow)
Plague Vector (Shadow)
Purging Outbreak (Shadow)
Purging Outbreak Increase I (Shadow),
Purging Outbreak Increase II (Shadow),
Purging Outbreak Increase III (Shadow)
Ravenous Cascade (Shadow)
Terminal Bloom (Shadow)
What each upgrade changes
Coagulating Outbreak
| Without | With | |
|---|---|---|
| Consumed Poison per Bleeding | none | 4 |
Rounded down per enemy; no carry over.
Coagulating Outbreak Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Consumed Poison per Bleeding With Coagulating Outbreak | 4 | 3 | 2 | 1 |
Envenoming Outbreak
| Without | With | |
|---|---|---|
| Poison applied to each enemy hit | This part of the spell's code changed in a later game update, so we show no number. | |
The Poison lands before the chain check, so it can set off secondary outbreaks.
Envenoming Outbreak Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Poison applied to each enemy hit With Envenoming Outbreak | This part of the spell's code changed in a later game update, so we show no number. | |||
Focused Eruption
| Without | With | |
|---|---|---|
| Eruption radius multiplier | x1 | x0.6 |
| Damage bonus on the primary target First eruption; 25% from secondary outbreaks | This part of the spell's code changed in a later game update, so we show no number. | |
The bonus adds to the Poison bonus, it does not multiply.
Harvesting Outbreak
| Without | With | |
|---|---|---|
| Max Bleeding consumed per enemy | none | 8 |
| Stamina per Bleeding consumed | none | 1.5 |
| Concentration per Bleeding consumed | none | 1.5 |
The node text gives no restore amount; the game gives 1.5 each.
Harvesting Outbreak Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Max Bleeding consumed per enemy With Harvesting Outbreak | 8 | 10 | 12 | 14 |
Inoculated Outbreak
| Without | With | |
|---|---|---|
| Max Inoculation consumed | none | 5 |
| Radius per Inoculation consumed | none | 5% |
| Secondary damage per Inoculation consumed | This part of the spell's code changed in a later game update, so we show no number. | |
Inoculated Outbreak Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Max Inoculation consumed With Inoculated Outbreak | 5 | 6 | 7 | 8 |
Inoculating Outbreak
| Without | With | |
|---|---|---|
| Inoculation per secondary outbreak | This part of the spell's code changed in a later game update, so we show no number. | |
Inoculating Outbreak Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Inoculation per secondary outbreak With Inoculating Outbreak | This part of the spell's code changed in a later game update, so we show no number. | |||
Lingering Rupture
| Without | With | |
|---|---|---|
| Rupture tick damage, times base hit Each second for 3 s | This part of the spell's code changed in a later game update, so we show no number. | |
| Rupture ticks | none | 3 |
| Rupture radius, times eruption radius | This part of the spell's code changed in a later game update, so we show no number. | |
Outbreak Cooldown Decrease
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Cooldown | 9 s | 8.1 s | 7.2 s | 6.3 s |
Outbreak Poison Consumption Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Max Poison consumed per enemy | 10 | 12 | 14 | 16 |
Outbreak Radius Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Eruption radius | 3.5 m | 3.78 m | 4.06 m | 4.34 m |
Secondary outbreaks use the same radius.
Plague Vector
| Without | With | |
|---|---|---|
| Secondary outbreaks per eruption 0 means no limit | This part of the spell's code changed in a later game update, so we show no number. | |
| Secondary outbreak damage bonus | This part of the spell's code changed in a later game update, so we show no number. | |
The bonus adds to the Poison bonus, it does not multiply.
Purging Outbreak
| Without | With | |
|---|---|---|
| Max Poison consumed per enemy Before Poison Consumption Increase | 10 | 15 |
The 4% damage per Poison consumed is the base spell, not this node.
Purging Outbreak Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Max Poison consumed per enemy With Purging Outbreak, before Poison Consumption Increase | 15 | 17 | 19 | 21 |
Ravenous Cascade
| Without | With | |
|---|---|---|
| Secondary outbreak damage | This part of the spell's code changed in a later game update, so we show no number. | |
| Secondary radius per Poison above 10 | This part of the spell's code changed in a later game update, so we show no number. | |
Terminal Bloom
| Without | With | |
|---|---|---|
| Death explosion damage, times base hit An enemy dies to the outbreak | none | x0.5 |
Uses the eruption radius; no Poison bonus.
Rank it
Compare it with every other damaging spell on the spell ranking.