
Goblin Flaskrat Empowered
Level 3. Danger 1. 6 XP when you kill it.
Where it lives
- Earlwood Farmlands I (Earlwood): 8 event spawns in 5 events
- Wildwood Forest IVd (Earlwood): 6 regular spawns, 2 event spawns in 2 events
- Wildwood Forest IIA (Earlwood): 1 regular spawn, 5 event spawns in 3 events
- Wildwood Forest IVa (Earlwood): 5 regular spawns, 1 event spawn in 1 event
- Wildwood Forest IVe (Earlwood): 1 regular spawn, 5 event spawns in 2 events
- Earlwood Farmlands II (Earlwood): 3 regular spawns, 1 event spawn in 1 event
- Wildwood Forest IVb (Earlwood): 3 event spawns in 3 events
Event spawns only appear while an event runs in the area.
These bounties ask you to kill it: Assault the Mill, Cull the Camp, Thinning Out the Fields, Clearing Out the Yard.
On the map
Drops
Oil x1, 10% chance
Goblin Tooth x1, 15% chance
Frayed Cloth x1, 15% chance
Gold: 1 to 2, 10% chance.
Rune sets
It rolls 1 rune at a 10% chance.
Each roll picks one of these sets at random. Every player near it gets their own rolls. If it was empowered when it died, it rolls twice as many.
A rune it drops is Common or Uncommon. The rune has 1 star. The piece slot can be Rune, Under-coat or Belt.
Rune odds
The odds depend on where a rarity sits in the creature's list, not on the rarity itself. With three rarities, the first drops 50% of the time, the second 40% and the third 10%. Stars work the same way. The game rolls rarity and stars separately, so each cell is the two chances multiplied.
Each rune is from one of its 6 sets, 16.67% each.
Normal kill
| Rarity | 1 star |
|---|---|
| Common | 70% |
| Uncommon | 30% |
Empowered kill
If it was empowered when it died, the odds shift from the start of the list toward the end.
| Rarity | 1 star |
|---|---|
| Common | 35% |
| Uncommon | 65% |
Attributes
Numbers
Empowered
Each time it spawns, it has a 33% chance to be empowered with one of these 10: Brutal, Venomous, Swift, Frostbound, Flamecaller, Spiteful, Arcane Shielded, Blighted, Mortar, Unyielding.
When empowered, it has +100% health.
With other players
Its health grows with the number of players near it: health x (players)^0.485. 2 players: x1.4, 4 players: x1.96, 8 players: x2.74.
Its damage does not grow with more players.

Pitfighter
Pyreweaver
Moonthorn
Aethershade
Graveveil
Corrupted Droop
Forest Heart
Goblin Devour Runner
Goblin Ripper