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Creatures/Goblin Basher

Goblin Basher

Elite Melee

Level 4. Danger 1. 76 XP when you kill it.

Where it lives

Event spawns only appear while an event runs in the area.

A bounty asks you to kill it: Brutal Bashers.

Show its 125 spawns on the map

On the map

125 pins in all. This map shows the 72 in Earlwood.

Earlwood
Monsters 23Event monsters 49

Also in: Goblin Caves 53

Drops

Gold: 3 to 6, 100% chance.

Rune sets

It rolls 1 rune at a 100% chance.

Each roll picks one of these sets at random. Every player near it gets their own rolls. If it was empowered when it died, it rolls twice as many.

A rune it drops is Common or Uncommon. The rune has 1 star. The piece slot can be Rune, Under-coat or Belt.

Rune odds

The odds depend on where a rarity sits in the creature's list, not on the rarity itself. With three rarities, the first drops 50% of the time, the second 40% and the third 10%. Stars work the same way. The game rolls rarity and stars separately, so each cell is the two chances multiplied.

Each rune is from one of its 3 sets, 33.33% each.

Rarity1 star
Common70%
Uncommon30%

In bounty fights

In a bounty fight, the active deed tier sets its numbers and the runes it can drop. Its number of rune rolls and their chance stay the same at every tier. Its item and gold drops do not change with the tier.

When it spawns in the fight of the bounty Hoard King's Bounty:

TierPhysiqueIntelligenceStrength
1404085
2162136289
3257201428
4353282600
5419310660
6577454965
77015271119
88235901255
99256251328
1010316661414
  • Rune slots: tier 1: 3; tier 2: 5 (adds Ring, Charm); tiers 3 to 10: 8 (adds Ring, Charm, Badge, Bracer, Amulet)
  • Rarities: tier 1: Common 70%, Uncommon 30%; tier 2: Common 50%, Uncommon 40%, Rare 10%; tiers 3 to 10: Common 40%, Uncommon 30%, Rare 25%, Mythical 5%
  • Stars: tier 1: 1; tier 2: 1 or 2; tiers 3 to 10: 1, 2 or 3

Attributes

Physique40
Intelligence40
Strength85

Numbers

Level4
RankElite Melee
Danger1
XP on kill76
Respawns after15 minutes
Move speed2.4

With other players

Its health grows with the number of players near it: health x (players)^0.485. 2 players: x1.4, 4 players: x1.96, 8 players: x2.74.

Its damage does not grow with more players.

Creatures
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