EN
Feedback
Creatures/Goblin Flaskrat

Goblin Flaskrat

Standard Melee

Level 3. Danger 1. 6 XP when you kill it.

Where it lives

Event spawns only appear while an event runs in the area.

These bounties ask you to kill it: Assault the Mill, Cull the Camp, Thinning Out the Fields, Clearing Out the Yard.

Show its 180 spawns on the map

On the map

180 pins on the Earlwood map.

Earlwood
Monsters 98Event monsters 82

Drops

Gold: 1 to 2, 10% chance.

Rune sets

It rolls 1 rune at a 10% chance.

Each roll picks one of these sets at random. Every player near it gets their own rolls. If it was empowered when it died, it rolls twice as many.

A rune it drops is Common or Uncommon. The rune has 1 star. The piece slot can be Rune, Under-coat or Belt.

Rune odds

The odds depend on where a rarity sits in the creature's list, not on the rarity itself. With three rarities, the first drops 50% of the time, the second 40% and the third 10%. Stars work the same way. The game rolls rarity and stars separately, so each cell is the two chances multiplied.

Each rune is from one of its 6 sets, 16.67% each.

Rarity1 star
Common70%
Uncommon30%

In bounty fights

In a bounty fight, the active deed tier sets its numbers and the runes it can drop. Its number of rune rolls and their chance stay the same at every tier. Its item and gold drops do not change with the tier.

When it spawns in the fight of the bounty Smashmouth Bounty:

TierPhysiqueIntelligenceStrength
165230
225188109
340279161
455392226
565431249
690630363
7109731422
8128819473
9144867500
10161924533
  • Rune slots: tier 1: 3; tier 2: 5 (adds Ring, Charm); tiers 3 to 10: 8 (adds Ring, Charm, Badge, Bracer, Amulet)
  • Rarities: tier 1: Common 70%, Uncommon 30%; tier 2: Common 50%, Uncommon 40%, Rare 10%; tiers 3 to 10: Common 40%, Uncommon 30%, Rare 25%, Mythical 5%
  • Stars: tier 1: 1; tier 2: 1 or 2; tiers 3 to 10: 1, 2 or 3

Attributes

Physique6
Intelligence52
Strength30

Numbers

Level3
RankStandard Melee
Danger1
XP on kill6
Respawns after15 minutes
Move speed2.5

With other players

Its health grows with the number of players near it: health x (players)^0.485. 2 players: x1.4, 4 players: x1.96, 8 players: x2.74.

Its damage does not grow with more players.

Creatures
Feedback