
Goblin Flaskrat
Level 3. Danger 1. 6 XP when you kill it.
Where it lives
- Earlwood Farmlands II (Earlwood): 34 regular spawns, 16 event spawns in 8 events
- Earlwood Farmlands I (Earlwood): 13 regular spawns, 15 event spawns in 10 events
- Wildwood Forest IIA (Earlwood): 12 regular spawns, 11 event spawns in 8 events
- Wildwood Forest IVe (Earlwood): 8 regular spawns, 12 event spawns in 5 events
- Wildwood Forest IVd (Earlwood): 12 regular spawns, 5 event spawns in 2 events
- Wildwood Forest IIB (Earlwood): 7 regular spawns, 9 event spawns in 9 events
- Wildwood Forest IVb (Earlwood): 2 regular spawns, 9 event spawns in 3 events
- Wildwood Forest IVa (Earlwood): 10 regular spawns
- Wildwood Forest IVc (Earlwood): 5 event spawns in 2 events
Event spawns only appear while an event runs in the area.
These bounties ask you to kill it: Assault the Mill, Cull the Camp, Thinning Out the Fields, Clearing Out the Yard.
On the map
Drops
Oil x1, 10% chance
Goblin Tooth x1, 15% chance
Frayed Cloth x1, 15% chance
Gold: 1 to 2, 10% chance.
Rune sets
It rolls 1 rune at a 10% chance.
Each roll picks one of these sets at random. Every player near it gets their own rolls. If it was empowered when it died, it rolls twice as many.
A rune it drops is Common or Uncommon. The rune has 1 star. The piece slot can be Rune, Under-coat or Belt.
Rune odds
The odds depend on where a rarity sits in the creature's list, not on the rarity itself. With three rarities, the first drops 50% of the time, the second 40% and the third 10%. Stars work the same way. The game rolls rarity and stars separately, so each cell is the two chances multiplied.
Each rune is from one of its 6 sets, 16.67% each.
| Rarity | 1 star |
|---|---|
| Common | 70% |
| Uncommon | 30% |
In bounty fights
In a bounty fight, the active deed tier sets its numbers and the runes it can drop. Its number of rune rolls and their chance stay the same at every tier. Its item and gold drops do not change with the tier.
When it spawns in the fight of the bounty Smashmouth Bounty:
| Tier | Physique | Intelligence | Strength |
|---|---|---|---|
| 1 | 6 | 52 | 30 |
| 2 | 25 | 188 | 109 |
| 3 | 40 | 279 | 161 |
| 4 | 55 | 392 | 226 |
| 5 | 65 | 431 | 249 |
| 6 | 90 | 630 | 363 |
| 7 | 109 | 731 | 422 |
| 8 | 128 | 819 | 473 |
| 9 | 144 | 867 | 500 |
| 10 | 161 | 924 | 533 |
- Rune slots: tier 1: 3; tier 2: 5 (adds Ring, Charm); tiers 3 to 10: 8 (adds Ring, Charm, Badge, Bracer, Amulet)
- Rarities: tier 1: Common 70%, Uncommon 30%; tier 2: Common 50%, Uncommon 40%, Rare 10%; tiers 3 to 10: Common 40%, Uncommon 30%, Rare 25%, Mythical 5%
- Stars: tier 1: 1; tier 2: 1 or 2; tiers 3 to 10: 1, 2 or 3
Attributes
Numbers
With other players
Its health grows with the number of players near it: health x (players)^0.485. 2 players: x1.4, 4 players: x1.96, 8 players: x2.74.
Its damage does not grow with more players.

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