
Treant Empowered
Level 8. Danger 2. 67 XP when you kill it.
Where it lives
- Wildwood Forest Vb (Earlwood): 5 regular spawns
- Corrupted Thicket (Earlwood): 1 event spawn in 1 event
- Wildwood Forest IVb (Earlwood): 1 event spawn in 1 event
- Wildwood Forest IVc (Earlwood): 1 regular spawn
- Wildwood Forest Va (Earlwood): 1 event spawn in 1 event
Event spawns only appear while an event runs in the area.
A bounty asks you to kill it: Fell the Treants.
On the map
Drops
Treant Head x1, 5% chance
Treant Heart x1, 50% chance
Treant Wood x1, 50% chance
Rune sets
It rolls 1 rune at a 100% chance.
Each roll picks one of these sets at random. Every player near it gets their own rolls. If it was empowered when it died, it rolls twice as many.
A rune it drops is Common, Uncommon or Rare. The rune has 1 or 2 stars. The piece slot can be Under-coat, Ring, Rune or Belt.
Rune odds
The odds depend on where a rarity sits in the creature's list, not on the rarity itself. With three rarities, the first drops 50% of the time, the second 40% and the third 10%. Stars work the same way. The game rolls rarity and stars separately, so each cell is the two chances multiplied.
Each rune is from one of its 4 sets, 25% each.
Normal kill
| Rarity | 1 star | 2 stars | Any stars |
|---|---|---|---|
| Common | 35% | 15% | 50% |
| Uncommon | 28% | 12% | 40% |
| Rare | 7% | 3% | 10% |
Empowered kill
If it was empowered when it died, the odds shift from the start of the list toward the end.
| Rarity | 1 star | 2 stars | Any stars |
|---|---|---|---|
| Common | 0% | 0% | 0% |
| Uncommon | 45.5% | 19.5% | 65% |
| Rare | 24.5% | 10.5% | 35% |
In bounty fights
In a bounty fight, the active deed tier sets its numbers and the runes it can drop. Its number of rune rolls and their chance stay the same at every tier. Its item and gold drops do not change with the tier.
When it spawns in the fight of the bounty The Corrupted Beast Returns:
| Tier | Physique | Intelligence | Strength |
|---|---|---|---|
| 1 | 120 | 100 | 100 |
| 2 | 374 | 290 | 290 |
| 3 | 593 | 430 | 430 |
| 4 | 814 | 604 | 604 |
| 5 | 965 | 663 | 663 |
| 6 | 1331 | 970 | 970 |
| 7 | 1615 | 1125 | 1125 |
| 8 | 1897 | 1261 | 1261 |
| 9 | 2132 | 1334 | 1334 |
| 10 | 2376 | 1422 | 1422 |
- Rune slots: tier 1: 4; tier 2: 6 (adds Charm, Badge); tiers 3 to 10: 8 (adds Charm, Badge, Bracer, Amulet)
- Rarities: tier 1: Uncommon 100%; tier 2: Uncommon 70%, Rare 30%; tier 3: Uncommon 50%, Rare 40%, Mythical 10%; tier 4: Uncommon 100%; tier 5: Uncommon 70%, Rare 30%; tier 6: Uncommon 50%, Rare 40%, Mythical 10%; tier 7: Rare 70%, Mythical 30%; tier 8: Uncommon 70%, Rare 30%; tier 9: Rare 50%, Mythical 40%, Heroic 10%; tier 10: Mythical 70%, Heroic 30%
- Stars: tiers 1 to 2: 2; tier 3: 1, 2 or 3; tiers 4 to 5: 1 or 2; tiers 6 to 10: 2
Attributes
Numbers
Empowered
Each time it spawns, it has a 33% chance to be empowered with one of these 10: Brutal, Venomous, Swift, Frostbound, Flamecaller, Spiteful, Arcane Shielded, Blighted, Mortar, Unyielding.
When empowered, it has +20% health.
With other players
Its health grows with the number of players near it: health x (players)^0.485. 2 players: x1.4, 4 players: x1.96, 8 players: x2.74.
Its damage does not grow with more players.

Rumbler
Rootbloom
Convergence
Shieldline
Dryad Beastwarden
Dryad Rivercaller