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Creatures/Treant

Treant

Giant Melee

Level 8. Danger 2. 67 XP when you kill it.

Where it lives

Event spawns only appear while an event runs in the area.

A bounty asks you to kill it: Fell the Treants.

Show its 27 spawns on the map

On the map

27 pins on the Earlwood map.

Earlwood
Monsters 11Event monsters 16

Drops

Rune sets

It rolls 1 rune at a 100% chance.

Each roll picks one of these sets at random. Every player near it gets their own rolls. If it was empowered when it died, it rolls twice as many.

A rune it drops is Common, Uncommon or Rare. The rune has 1 or 2 stars. The piece slot can be Under-coat, Ring, Rune or Belt.

Rune odds

The odds depend on where a rarity sits in the creature's list, not on the rarity itself. With three rarities, the first drops 50% of the time, the second 40% and the third 10%. Stars work the same way. The game rolls rarity and stars separately, so each cell is the two chances multiplied.

Each rune is from one of its 4 sets, 25% each.

Rarity1 star2 starsAny stars
Common35%15%50%
Uncommon28%12%40%
Rare7%3%10%

In bounty fights

In a bounty fight, the active deed tier sets its numbers and the runes it can drop. Its number of rune rolls and their chance stay the same at every tier. Its item and gold drops do not change with the tier.

When it spawns in the fight of the bounty The Corrupted Beast Returns:

TierPhysiqueIntelligenceStrength
1120100100
2374290290
3593430430
4814604604
5965663663
61331970970
7161511251125
8189712611261
9213213341334
10237614221422
  • Rune slots: tier 1: 4; tier 2: 6 (adds Charm, Badge); tiers 3 to 10: 8 (adds Charm, Badge, Bracer, Amulet)
  • Rarities: tier 1: Uncommon 100%; tier 2: Uncommon 70%, Rare 30%; tier 3: Uncommon 50%, Rare 40%, Mythical 10%; tier 4: Uncommon 100%; tier 5: Uncommon 70%, Rare 30%; tier 6: Uncommon 50%, Rare 40%, Mythical 10%; tier 7: Rare 70%, Mythical 30%; tier 8: Uncommon 70%, Rare 30%; tier 9: Rare 50%, Mythical 40%, Heroic 10%; tier 10: Mythical 70%, Heroic 30%
  • Stars: tiers 1 to 2: 2; tier 3: 1, 2 or 3; tiers 4 to 5: 1 or 2; tiers 6 to 10: 2

Attributes

Physique120
Intelligence100
Strength100

Numbers

Level8
RankGiant Melee
Danger2
XP on kill67
Respawns after15 minutes
Move speed0.7

With other players

Its health grows with the number of players near it: health x (players)^0.485. 2 players: x1.4, 4 players: x1.96, 8 players: x2.74.

Its damage does not grow with more players.

Creatures
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