Hunter's Trap
Press to cast. Fire an arrow that plants a trap for 10 seconds. Enemies who trigger it take Thrust Damage, and gain increased Stun Build-up. Hunter's Trap consumes Poison to deal 4% increased damage, up to 40%. If Hunter's Trap kills a Poisoned monster, they explode into a Poison Mist which applies Poison and deals Decay Damage. The Poison Mist dissipates after 6 seconds.
In the game
Where to get
Show on the tree It opens the Human tree, shown with the Elemental Ranger archetype.
It opens when any one of the nodes it needs has a point.
Numbers
Tree
Human
Unlocks spell
Hunter's Trap
Spell numbers
Damagex4.77 power
Damage typeThrust
Stamina15
Concentration5
Cooldown18 s
Cast time0.3 s
Charges2
Charge recharge18 s
| Hit | Type | Multiplier | How often |
|---|---|---|---|
| Trap No Poison on the target | Thrust | x4.77 | 1 time per cast |
What it scales with
- Thrust hits use Physical Power.
- Damage bonus: Thrust Damage and Physical Damage from gear and the tree, added together into one bonus.
- Physical Power = Strength x1, Adventure x0.5, Agility x0.5, plus flat Physical Power from gear and the tree. Archetype passives add: Wild Strider Adventure x0.25.
- One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.
Needs one of
Critical Chance vs. Bleeding (Wildstrider)
Thrust Damage Increase (Elemental Ranger)
Damage vs. Poisoned (Gloom Stalker)
Leads to
Critical Chance vs. Bleeding (Wildstrider)
Thrust Damage Increase (Elemental Ranger)
Hunter's Trap Damage Increase I
Damage vs. Poisoned (Gloom Stalker)