EN
Feedback
Spells/Hunter's Trap

Hunter's Trap

Thrust

Press to cast. Fire an arrow that plants a trap for 10 seconds. Enemies who trigger it take Thrust Damage, and gain increased Stun Build-up. Hunter's Trap consumes Poison to deal 4% increased damage, up to 40%. If Hunter's Trap kills a Poisoned monster, they explode into a Poison Mist which applies Poison and deals Decay Damage. The Poison Mist dissipates after 6 seconds.

In the game

On the skill tree

Requirements

Numbers

Damage4.77
Damage typeThrust
Stamina15
Concentration5
Cooldown18 s
Cast time0.3 s
Charges2
Charge recharge18 s
TagsDamage, Race

Hits and scaling

HitTypeMultiplierHow often
Trap
No Poison on the target
Thrustx4.771 time per cast

What it scales with

  • Thrust hits use Physical Power.
  • Damage bonus: Thrust Damage and Physical Damage from gear and the tree, added together into one bonus.
  • Physical Power = Strength x1, Adventure x0.5, Agility x0.5, plus flat Physical Power from gear and the tree. Archetype passives add: Wild Strider Adventure x0.25.
  • One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.

How the game works out a hit

What each upgrade changes

Chain Trap
WithoutWith
Second trap damagenonex0.4
Second trap placed after
Then it arms after its own 1 s delay
none0.5 s

The second trap keeps full Stun build-up and cannot create Poison Mist; it lands 2 m from the triggered enemy.

Corrupting Trap
WithoutWith
Most Bleeding turned into Poisonnone10

Each Bleeding consumed gives 1 Poison, before the trap consumes Poison for damage.

Corrupting Trap Increase
Nodes taken0123
Most Bleeding turned into Poison
With Corrupting Trap
10121416
Hand-placed Trap
WithoutWith
Throw range8 m2 m
Damage multiplierx1x1.15
Extra Stun build-upnone15%
Harvesting Trap
WithoutWith
Most Bleeding consumednone10
Damage bonus per Bleeding consumednone4%
Poison Mist Bleeding per second per 3 Bleeding consumed
The trap killed the enemy
none1
Harvesting Trap Increase
Nodes taken0123
Most Bleeding consumed
With Harvesting Trap
10121416
Hunter's Trap Cooldown Reduction
Nodes taken0123
Charge recharge time18 s16.2 s14.4 s12.6 s
Hunter's Trap Damage Increase
Nodes taken0123
Trap damagex4.77x5.1516x5.5332x5.9148
Hunter's Trap Stun Build-up
Nodes taken0123
Extra Stun build-up0%10%20%30%
Inoculated Trap
WithoutWith
Extra Stun build-up per Inoculationnone8%
Poison Mist damage bonus per Inoculationnone5%

Consumes all your Inoculation when the trap triggers.

Inoculated Trap Increase
Nodes taken0123
Extra Stun build-up per Inoculation
With Inoculated Trap
8%10%12%14%
Poison Mist damage bonus per Inoculation
With Inoculated Trap
5%6%7%8%
Purging Trap
WithoutWith
Damage bonus per Poison beyond the first 10none2%

Consumes all Poison; the first 10 still give 4% each.

Purging Trap Increase
Nodes taken0123
Damage bonus per Poison beyond the first 10
With Purging Trap
2%3%4%5%
Quick Trap
WithoutWith
Arming delay1 s0 s
Damage multiplierx1x0.8
Extra Stun build-upnone-20%

Scatter and chain traps read their own delay value, which Quick Trap never changes, so they still wait 1 s.

Rending Trap
WithoutWith
Poison consumed per Bleeding appliednone4
Rending Trap Increase
Nodes taken0123
Poison consumed per Bleeding applied
With Rending Trap
4321
Scatter Trap
WithoutWith
Charges21
Traps per cast15
Spread radiusnone8 m
Damage per trapx1x0.4
Stun per trapx1x0.4
Venom Burst Trap
WithoutWith
Poison Mist damage multiplierx1x0.75

The mist spawns on every triggered enemy, and casting no longer staggers you.

Rank it

Compare it with every other damaging spell on the spell ranking.

Spells
Feedback