Hunter's Trap
Press to cast. Fire an arrow that plants a trap for 10 seconds. Enemies who trigger it take Thrust Damage, and gain increased Stun Build-up. Hunter's Trap consumes Poison to deal 4% increased damage, up to 40%. If Hunter's Trap kills a Poisoned monster, they explode into a Poison Mist which applies Poison and deals Decay Damage. The Poison Mist dissipates after 6 seconds.
In the game
On the skill tree
Hunter's Trap (Human)
Requirements
- Race:
Human
Numbers
Hits and scaling
| Hit | Type | Multiplier | How often |
|---|---|---|---|
| Trap No Poison on the target | Thrust | x4.77 | 1 time per cast |
What it scales with
- Thrust hits use Physical Power.
- Damage bonus: Thrust Damage and Physical Damage from gear and the tree, added together into one bonus.
- Physical Power = Strength x1, Adventure x0.5, Agility x0.5, plus flat Physical Power from gear and the tree. Archetype passives add: Wild Strider Adventure x0.25.
- One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.
Upgraded by
34 nodes on the skill tree upgrade it.
Chain Trap (Human)
Corrupting Trap (Human)
Corrupting Trap Increase I (Human),
Corrupting Trap Increase II (Human),
Corrupting Trap Increase III (Human)
Hand-placed Trap (Human)
Harvesting Trap (Human)
Harvesting Trap Increase I (Human),
Harvesting Trap Increase II (Human),
Harvesting Trap Increase III (Human)
Hunter's Trap Cooldown Reduction I (Human),
Hunter's Trap Cooldown Reduction II (Human),
Hunter's Trap Cooldown Reduction III (Human)
Hunter's Trap Damage Increase I (Human),
Hunter's Trap Damage Increase II (Human),
Hunter's Trap Damage Increase III (Human)
Hunter's Trap Stun Build-up I (Human),
Hunter's Trap Stun Build-up II (Human),
Hunter's Trap Stun Build-up III (Human)
Inoculated Trap (Human)
Inoculated Trap Increase I (Human),
Inoculated Trap Increase II (Human),
Inoculated Trap Increase III (Human)
Purging Trap (Human)
Purging Trap Increase I (Human),
Purging Trap Increase II (Human),
Purging Trap Increase III (Human)
Quick Trap (Human)
Rending Trap (Human)
Rending Trap Increase I (Human),
Rending Trap Increase II (Human),
Rending Trap Increase III (Human)
Scatter Trap (Human)
Venom Burst Trap (Human)
What each upgrade changes
Chain Trap
| Without | With | |
|---|---|---|
| Second trap damage | none | x0.4 |
| Second trap placed after Then it arms after its own 1 s delay | none | 0.5 s |
The second trap keeps full Stun build-up and cannot create Poison Mist; it lands 2 m from the triggered enemy.
Corrupting Trap
| Without | With | |
|---|---|---|
| Most Bleeding turned into Poison | none | 10 |
Each Bleeding consumed gives 1 Poison, before the trap consumes Poison for damage.
Corrupting Trap Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Most Bleeding turned into Poison With Corrupting Trap | 10 | 12 | 14 | 16 |
Hand-placed Trap
| Without | With | |
|---|---|---|
| Throw range | 8 m | 2 m |
| Damage multiplier | x1 | x1.15 |
| Extra Stun build-up | none | 15% |
Harvesting Trap
| Without | With | |
|---|---|---|
| Most Bleeding consumed | none | 10 |
| Damage bonus per Bleeding consumed | none | 4% |
| Poison Mist Bleeding per second per 3 Bleeding consumed The trap killed the enemy | none | 1 |
Harvesting Trap Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Most Bleeding consumed With Harvesting Trap | 10 | 12 | 14 | 16 |
Hunter's Trap Cooldown Reduction
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Charge recharge time | 18 s | 16.2 s | 14.4 s | 12.6 s |
Hunter's Trap Damage Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Trap damage | x4.77 | x5.1516 | x5.5332 | x5.9148 |
Hunter's Trap Stun Build-up
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Extra Stun build-up | 0% | 10% | 20% | 30% |
Inoculated Trap
| Without | With | |
|---|---|---|
| Extra Stun build-up per Inoculation | none | 8% |
| Poison Mist damage bonus per Inoculation | none | 5% |
Consumes all your Inoculation when the trap triggers.
Inoculated Trap Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Extra Stun build-up per Inoculation With Inoculated Trap | 8% | 10% | 12% | 14% |
| Poison Mist damage bonus per Inoculation With Inoculated Trap | 5% | 6% | 7% | 8% |
Purging Trap
| Without | With | |
|---|---|---|
| Damage bonus per Poison beyond the first 10 | none | 2% |
Consumes all Poison; the first 10 still give 4% each.
Purging Trap Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Damage bonus per Poison beyond the first 10 With Purging Trap | 2% | 3% | 4% | 5% |
Quick Trap
| Without | With | |
|---|---|---|
| Arming delay | 1 s | 0 s |
| Damage multiplier | x1 | x0.8 |
| Extra Stun build-up | none | -20% |
Scatter and chain traps read their own delay value, which Quick Trap never changes, so they still wait 1 s.
Rending Trap
| Without | With | |
|---|---|---|
| Poison consumed per Bleeding applied | none | 4 |
Rending Trap Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Poison consumed per Bleeding applied With Rending Trap | 4 | 3 | 2 | 1 |
Scatter Trap
| Without | With | |
|---|---|---|
| Charges | 2 | 1 |
| Traps per cast | 1 | 5 |
| Spread radius | none | 8 m |
| Damage per trap | x1 | x0.4 |
| Stun per trap | x1 | x0.4 |
Venom Burst Trap
| Without | With | |
|---|---|---|
| Poison Mist damage multiplier | x1 | x0.75 |
The mist spawns on every triggered enemy, and casting no longer staggers you.
Rank it
Compare it with every other damaging spell on the spell ranking.