Wave Strike
Hold to charge. Release to send a wave of energy forward, dealing Strike Damage to all enemies hit. Wave Strike consumes Bleeding on enemies hit to deal 4% bonus damage per stack, up to 10.
In the game
On the skill tree
Wave Strike (Human)
Requirements
- Race:
Human
Numbers
Hits and scaling
| Hit | Type | Multiplier | How often |
|---|---|---|---|
| Wave Fully charged | Strike | x4.8 | 1 time per cast |
What it scales with
- Strike hits use Physical Power.
- Damage bonus: Strike Damage and Physical Damage from gear and the tree, added together into one bonus.
- Physical Power = Strength x1, Adventure x0.5, Agility x0.5, plus flat Physical Power from gear and the tree. Archetype passives add: Wild Strider Adventure x0.25.
- One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.
Upgraded by
38 nodes on the skill tree upgrade it.
Continuous Wave (Human)
Corrupting Wave (Human)
Corrupting Wave Increase I (Human),
Corrupting Wave Increase II (Human),
Corrupting Wave Increase III (Human)
Follow Up (Human)
Harvesting Wave (Human)
Harvesting Wave Increase I (Human),
Harvesting Wave Increase II (Human),
Harvesting Wave Increase III (Human)
Inoculated Wave (Human)
Inoculated Wave Increase I (Human),
Inoculated Wave Increase II (Human),
Inoculated Wave Increase III (Human)
Inoculating Wave (Human)
Inoculating Wave Increase I (Human),
Inoculating Wave Increase II (Human),
Inoculating Wave Increase III (Human)
Purging Wave (Human)
Purging Wave Increase I (Human),
Purging Wave Increase II (Human),
Purging Wave Increase III (Human)
Rending Wave (Human)
Rending Wave Increase I (Human),
Rending Wave Increase II (Human),
Rending Wave Increase III (Human)
Returning Wave (Human)
Splitting Wave (Human)
Wave Strike Charge Speed I (Human),
Wave Strike Charge Speed II (Human),
Wave Strike Charge Speed III (Human)
Wave Strike Cooldown Reduction I (Human),
Wave Strike Cooldown Reduction II (Human),
Wave Strike Cooldown Reduction III (Human)
Wave Strike Cost Reduction I (Human)
Wave Strike Damage Increase I (Human),
Wave Strike Damage Increase II (Human),
Wave Strike Damage Increase III (Human)
What each upgrade changes
Continuous Wave
| Without | With | |
|---|---|---|
| Damage per wave | x1 | x0.4 |
| Cooldown | 12 s | 3 s |
| Stamina cost | 20 | 4 |
| Most Bleeding or Poison consumed per wave | 10 | 1 |
One wave at cast, then one more each second while held, each costing 4 Stamina; the channel stops when Stamina runs short.
Corrupting Wave
| Without | With | |
|---|---|---|
| Most Poison applied | none | 10 |
| Bonus damage per Bleeding consumed | 4% | 0% |
1 Poison per Bleeding consumed.
Corrupting Wave Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Most Poison applied | 10 | 12 | 14 | 16 |
Follow Up
| Without | With | |
|---|---|---|
| Recast damage multiplier Recast | x1 | x0.6 |
| Recast window | none | 5 s |
The recast always counts as fully charged and consumes no Bleeding or Poison. A release before full charge uses up the recast.
Harvesting Wave
| Without | With | |
|---|---|---|
| Bonus damage per Bleeding beyond 10 | none | 2% |
Consumes all Bleeding: the first 10 stacks still give 4% each.
Harvesting Wave Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Bonus damage per Bleeding beyond 10 | 2% | 3% | 4% | 5% |
Inoculated Wave
| Without | With | |
|---|---|---|
| Bonus damage per Inoculation consumed | none | 2% |
| Most bonus damage | none | 30% |
Inoculated Wave Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Bonus damage per Inoculation consumed | 2% | 3% | 4% | 5% |
| Most bonus damage | 30% | 36% | 42% | 48% |
Inoculating Wave
| Without | With | |
|---|---|---|
| Inoculation per enemy hit | none | 2 |
1 more when the hit consumes Bleeding or Poison.
Inoculating Wave Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Inoculation per enemy hit | 2 | 3 | 4 | 5 |
1 more when the hit consumes Bleeding or Poison.
Purging Wave
| Without | With | |
|---|---|---|
| Bonus damage per Poison consumed | none | 4% |
| Most Poison consumed | none | 10 |
Bleeding is no longer consumed.
Purging Wave Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Most Poison consumed | 10 | 12 | 14 | 16 |
Rending Wave
| Without | With | |
|---|---|---|
| Bleeding applied Not fully charged | none | 4 |
| Bleeding applied Fully charged | none | 6 |
The wave no longer consumes Bleeding, so it loses the 4% bonus per stack.
Rending Wave Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Bleeding applied Not fully charged | 4 | 5 | 6 | 7 |
| Bleeding applied Fully charged | 6 | 7 | 8 | 9 |
Returning Wave
| Without | With | |
|---|---|---|
| Outgoing wave multiplier | x1 | x0.8 |
| Returning wave multiplier | none | x0.4 |
| Return distance | none | 20 m |
Splitting Wave
| Without | With | |
|---|---|---|
| Damage per wave | x1 | x0.4 |
| Waves | 1 | 3 |
The two side waves fly 35 degrees left and right of the main wave.
Wave Strike Charge Speed
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Charge time | 1.5 s | 1.275 s | 1.05 s | 0.825 s |
Wave Strike Cooldown Reduction
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Cooldown | 12 s | 10.8 s | 9.6 s | 8.4 s |
| Cooldown With Continuous Wave | 3 s | 2.7 s | 2.4 s | 2.1 s |
Wave Strike Cost Reduction
| Without | With | |
|---|---|---|
| Stamina cost | 20 | 16 |
| Stamina per wave With Continuous Wave, each second | 4 | 3.2 |
Wave Strike Damage Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Wave damage | x4.8 | x5.184 | x5.568 | x5.952 |
Adds to the Bleeding, Poison and Inoculation bonuses in one sum, it does not multiply them.
Rank it
Compare it with every other damaging spell on the spell ranking.