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Spells/Wave Strike

Wave Strike

Strike

Hold to charge. Release to send a wave of energy forward, dealing Strike Damage to all enemies hit. Wave Strike consumes Bleeding on enemies hit to deal 4% bonus damage per stack, up to 10.

In the game

On the skill tree

Requirements

Numbers

Damage4.8
Damage typeStrike
Radius15
Stamina20
Cooldown12 s
Charge time1.5
TagsDamage, Race

Hits and scaling

HitTypeMultiplierHow often
Wave
Fully charged
Strikex4.81 time per cast

What it scales with

  • Strike hits use Physical Power.
  • Damage bonus: Strike Damage and Physical Damage from gear and the tree, added together into one bonus.
  • Physical Power = Strength x1, Adventure x0.5, Agility x0.5, plus flat Physical Power from gear and the tree. Archetype passives add: Wild Strider Adventure x0.25.
  • One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.

How the game works out a hit

What each upgrade changes

Continuous Wave
WithoutWith
Damage per wavex1x0.4
Cooldown12 s3 s
Stamina cost204
Most Bleeding or Poison consumed per wave101

One wave at cast, then one more each second while held, each costing 4 Stamina; the channel stops when Stamina runs short.

Corrupting Wave
WithoutWith
Most Poison appliednone10
Bonus damage per Bleeding consumed4%0%

1 Poison per Bleeding consumed.

Corrupting Wave Increase
Nodes taken0123
Most Poison applied10121416
Follow Up
WithoutWith
Recast damage multiplier
Recast
x1x0.6
Recast windownone5 s

The recast always counts as fully charged and consumes no Bleeding or Poison. A release before full charge uses up the recast.

Harvesting Wave
WithoutWith
Bonus damage per Bleeding beyond 10none2%

Consumes all Bleeding: the first 10 stacks still give 4% each.

Harvesting Wave Increase
Nodes taken0123
Bonus damage per Bleeding beyond 102%3%4%5%
Inoculated Wave
WithoutWith
Bonus damage per Inoculation consumednone2%
Most bonus damagenone30%
Inoculated Wave Increase
Nodes taken0123
Bonus damage per Inoculation consumed2%3%4%5%
Most bonus damage30%36%42%48%
Inoculating Wave
WithoutWith
Inoculation per enemy hitnone2

1 more when the hit consumes Bleeding or Poison.

Inoculating Wave Increase
Nodes taken0123
Inoculation per enemy hit2345

1 more when the hit consumes Bleeding or Poison.

Purging Wave
WithoutWith
Bonus damage per Poison consumednone4%
Most Poison consumednone10

Bleeding is no longer consumed.

Purging Wave Increase
Nodes taken0123
Most Poison consumed10121416
Rending Wave
WithoutWith
Bleeding applied
Not fully charged
none4
Bleeding applied
Fully charged
none6

The wave no longer consumes Bleeding, so it loses the 4% bonus per stack.

Rending Wave Increase
Nodes taken0123
Bleeding applied
Not fully charged
4567
Bleeding applied
Fully charged
6789
Returning Wave
WithoutWith
Outgoing wave multiplierx1x0.8
Returning wave multipliernonex0.4
Return distancenone20 m
Splitting Wave
WithoutWith
Damage per wavex1x0.4
Waves13

The two side waves fly 35 degrees left and right of the main wave.

Wave Strike Charge Speed
Nodes taken0123
Charge time1.5 s1.275 s1.05 s0.825 s
Wave Strike Cooldown Reduction
Nodes taken0123
Cooldown12 s10.8 s9.6 s8.4 s
Cooldown
With Continuous Wave
3 s2.7 s2.4 s2.1 s
Wave Strike Cost Reduction
WithoutWith
Stamina cost2016
Stamina per wave
With Continuous Wave, each second
43.2
Wave Strike Damage Increase
Nodes taken0123
Wave damagex4.8x5.184x5.568x5.952

Adds to the Bleeding, Poison and Inoculation bonuses in one sum, it does not multiply them.

Rank it

Compare it with every other damaging spell on the spell ranking.

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