
Wildwood Wolf Alpha
Level 4. Danger 3. 143 XP when you kill it.
It gives 2 skill points, one for the first kill in each of these places: Wildwood Forest IIB, Wildwood Forest IVc.
The game files list it 2 times with these same numbers.
Where it lives
- Wildwood Forest IIB (Earlwood): 1 event spawn in 1 event
- Wildwood Forest IVc (Earlwood): 1 event spawn in 1 event
Event spawns only appear while an event runs in the area.
On the map
Drops
Alpha Claw x1 to 2, 100% chance
Alpha Fur x1 to 2, 100% chance
Rune sets
It rolls 2 runes, each at a 100% chance.
Each roll picks one of these sets at random. Every player near it gets their own rolls. If it was empowered when it died, it rolls twice as many.
A rune it drops is Common, Uncommon or Rare. The rune has 1 star. The piece slot can be Under-coat, Ring, Rune or Belt.
Rune odds
The odds depend on where a rarity sits in the creature's list, not on the rarity itself. With three rarities, the first drops 50% of the time, the second 40% and the third 10%. Stars work the same way. The game rolls rarity and stars separately, so each cell is the two chances multiplied.
Each rune is from one of its 2 sets, 50% each.
| Rarity | 1 star |
|---|---|
| Common | 50% |
| Uncommon | 40% |
| Rare | 10% |
In bounty fights
In a bounty fight, the active deed tier sets its numbers and the runes it can drop. Its number of rune rolls and their chance stay the same at every tier. Its item and gold drops do not change with the tier.
When it spawns in the fight of the bounty Alpha Wolf Bounty:
| Tier | Physique | Intelligence | Strength |
|---|---|---|---|
| 1 | 156 | 98 | 98 |
| 2 | 203 | 127 | 127 |
| 3 | 264 | 165 | 165 |
| 4 | 343 | 214 | 214 |
| 5 | 446 | 279 | 279 |
| 6 | 581 | 363 | 363 |
| 7 | 755 | 472 | 472 |
| 8 | 982 | 614 | 614 |
| 9 | 1276 | 797 | 797 |
| 10 | 1658 | 1036 | 1036 |
- Rune slots: tier 1: 4; tier 2: 6 (adds Charm, Badge); tiers 3 to 10: 8 (adds Charm, Badge, Bracer, Amulet)
- Rarities: tier 1: Common 50%, Uncommon 40%, Rare 10%; tiers 2 to 10: Common 40%, Uncommon 30%, Rare 25%, Mythical 5%
- Stars: tier 1: 1; tier 2: 1 or 2; tiers 3 to 10: 1, 2 or 3
Attributes
How to meet it
As a random world event, in Wildwood Forest IIB
- A new world starts with this route open. Winning the fight once closes it.
- Walk into the event area in Wildwood Forest IIB. The game rolls one event from a list, and this fight has a 100% chance. If nothing starts, it rolls again after 15 seconds.
Wildwood Wolf Alpha appears in Wildwood Forest IIB.- Winning gives 1 skill point the first time.
- Winning gives
Alpha Fur. - You can win it this way only once per world.
As a bounty, in Wildwood Forest IIB
- The route opens once you have won this fight.
- Take the bounty Alpha Wolf Bounty from the Guild Hall board. It has 10 tiers, and they open one after another.
- Reach step 1 of 1 ("Slay the Wildwood Alpha Wolf") of the quest
Alpha Wolf Bounty.
Wildwood Wolf Alpha appears in Wildwood Forest IIB.- Winning gives 1 skill point the first time.
- Winning gives
Alpha Fur. - You can take the bounty again once a day.
As a random world event, in Wildwood Forest IVc
- A new world starts with this route open.
- Walk into the event area in Wildwood Forest IVc. The game rolls one event from a list, and this fight has a 100% chance. If nothing starts, it rolls again after 15 seconds.
Wildwood Wolf Alpha appears in Wildwood Forest IVc.- Winning gives 1 skill point the first time,
Alpha Fur. - After an event, the area waits 1 minute before it rolls again.
These ways share one skill point. You get it once, from whichever way you win first.
Numbers
With other players
Its health grows with the number of players near it: health x (players)^0.485. 2 players: x1.4, 4 players: x1.96, 8 players: x2.74.
Its damage does not grow with more players.

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