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Guides/Skill tree rules

Skill tree rules

You can buy a node when one of the nodes linked before it is bought. One is enough. Some nodes come in locked groups: buying one closes the others.

The rules

  1. Your starting nodes are open from the start and cost nothing.
  2. Any other node opens when at least one of its parent nodes has the points it asks for.
  3. Links run one way. A bought child does not open its parent.
  4. A node locked with a bought node cannot be bought until you refund that one.
  5. Every node takes 1 point.

Refunds

Starting nodes cannot be refunded. A node that a bought node depends on cannot be refunded first. The game says:

Refund the nodes that depend on this one first

Numbers

Nodes in all trees2496
Nodes with more than one parent997
Locked pairs427

Examples

Power Hook has 3 parents. Any one of them opens it: Blunt Damage Increase, Attack Speed Increase, Attack Damage Increase.

Quick Strikes and Cycling Strikes are locked together. Buy one and the other stays closed.

Health, Concentration, Stamina and RageRune stats and forge upgrades
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