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Guides/Health, Concentration, Stamina and Rage

Health, Concentration, Stamina and Rage

Health, Concentration and Stamina each start from a base and grow with one attribute. Spells spend Concentration or Stamina, some spend both. Rage is a stack that raises your physical damage.

Health150 + 10 per Physique
Concentration10 + 5 per Memory
Stamina19 + 5 per Energy
Sprinting11 Stamina per second

Horned Vanguard: +2.5 Stamina per point of Strength.

Night's Whisper: +2.5 Stamina per point of Agility.

When your Nourishment drops below 50%, all three maximums shrink, down to 25% at an empty meter.

Starting pools

A new character of each archetype starts with these pools, passives included.

ArchetypeStarting pools
Echo WeaverHealth 180
Concentration 45
Stamina 49
Phase DuelistHealth 200
Concentration 35
Stamina 54
Night's WhisperHealth 170
Concentration 40
Stamina 74
Elemental RangerHealth 200
Concentration 45
Stamina 49
WildstriderHealth 220
Concentration 35
Stamina 54
Gloom StalkerHealth 190
Concentration 40
Stamina 49
EarthshakerHealth 210
Concentration 40
Stamina 54
Horned VanguardHealth 230
Concentration 30
Stamina 84
Xwin DreadhornHealth 200
Concentration 35
Stamina 54

Spell costs

Of 111 player spells, 50 cost Concentration and 42 cost Stamina.

Poison Mist costs the most Concentration, 40.

Blade Dance costs the most Stamina, 30.

Rage

The damage code adds 3% to every physical hit per Rage stack. The stack's own stat line adds another 0.02% per stack.

At the cap of 10 stacks that is +30.2% physical damage. The Codex describes Rage like this:

A stacking buff that empowers your physical attacks. Each stack increases the Physical damage you deal by 2%. Gained from certain spells, potions, and passives. Equipment can extend its duration.

Cooldowns, charges and attack speedSkill tree rules
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