Health, Concentration, Stamina and Rage
Health, Concentration and Stamina each start from a base and grow with one attribute. Spells spend Concentration or Stamina, some spend both. Rage is a stack that raises your physical damage.
Horned Vanguard: +2.5 Stamina per point of Strength.
Night's Whisper: +2.5 Stamina per point of Agility.
When your Nourishment drops below 50%, all three maximums shrink, down to 25% at an empty meter.
Starting pools
A new character of each archetype starts with these pools, passives included.
| Archetype | Starting pools |
|---|---|
| Echo Weaver | Health 180 Concentration 45 Stamina 49 |
| Phase Duelist | Health 200 Concentration 35 Stamina 54 |
| Night's Whisper | Health 170 Concentration 40 Stamina 74 |
| Elemental Ranger | Health 200 Concentration 45 Stamina 49 |
| Wildstrider | Health 220 Concentration 35 Stamina 54 |
| Gloom Stalker | Health 190 Concentration 40 Stamina 49 |
| Earthshaker | Health 210 Concentration 40 Stamina 54 |
| Horned Vanguard | Health 230 Concentration 30 Stamina 84 |
| Xwin Dreadhorn | Health 200 Concentration 35 Stamina 54 |
Spell costs
Of 111 player spells, 50 cost Concentration and 42 cost Stamina.
Poison Mist costs the most Concentration, 40.
Blade Dance costs the most Stamina, 30.
Rage
The damage code adds 3% to every physical hit per Rage stack. The stack's own stat line adds another 0.02% per stack.
At the cap of 10 stacks that is +30.2% physical damage. The Codex describes Rage like this:
A stacking buff that empowers your physical attacks. Each stack increases the Physical damage you deal by 2%. Gained from certain spells, potions, and passives. Equipment can extend its duration.