Shadow Convergence
Press to cast. Dash to a target and strike, dealing Thrust Damage and consuming Bleeding for bonus damage. Two Shadow Clones converge on the target for 25% damage each.
In the game
On the skill tree
Shadow Convergence (Shadow)
Requirements
- Class:
Shadow
Numbers
Damage6.73
Damage typeThrust
Radius2.5
Stamina20
Cooldown30 s
TagsDamage, Class, Shadow Arts
Hits and scaling
| Hit | Type | Multiplier | How often |
|---|---|---|---|
| Your strike No Bleeding on the target | Thrust | x6.73 | 1 time per cast |
| Clone strike The 2 clones the cast makes | Thrust | x1.6825 | 2 times per cast |
What it scales with
- Thrust hits use Physical Power.
- Damage bonus: Thrust Damage and Physical Damage from gear and the tree, added together into one bonus.
- Physical Power = Strength x1, Adventure x0.5, Agility x0.5, plus flat Physical Power from gear and the tree. Archetype passives add: Wild Strider Adventure x0.25.
- One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.
Upgraded by
30 nodes on the skill tree upgrade it.
Anchored Convergence (Shadow)
Corrupting Convergence (Shadow)
Corrupting Convergence Increase I (Shadow),
Corrupting Convergence Increase II (Shadow),
Corrupting Convergence Increase III (Shadow)
Harvesting Convergence (Shadow)
Harvesting Convergence Increase I (Shadow),
Harvesting Convergence Increase II (Shadow),
Harvesting Convergence Increase III (Shadow)
Manyfold Convergence (Shadow)
Numbing Convergence (Shadow)
Numbing Convergence Increase I (Shadow),
Numbing Convergence Increase II (Shadow),
Numbing Convergence Increase III (Shadow)
Phasing Convergence (Shadow)
Relentless Convergence (Shadow)
Rending Convergence (Shadow)
Rending Convergence Increase I (Shadow),
Rending Convergence Increase II (Shadow),
Rending Convergence Increase III (Shadow)
Severing Convergence (Shadow)
Shadow Convergence Clone Damage Increase I (Shadow),
Shadow Convergence Clone Damage Increase II (Shadow),
Shadow Convergence Clone Damage Increase III (Shadow)
Shadow Convergence Cooldown Decrease I (Shadow),
Shadow Convergence Cooldown Decrease II (Shadow),
Shadow Convergence Cooldown Decrease III (Shadow)
Shadow Convergence Damage Increase I (Shadow),
Shadow Convergence Damage Increase II (Shadow),
Shadow Convergence Damage Increase III (Shadow)
What each upgrade changes
Anchored Convergence
| Without | With | |
|---|---|---|
| Your strike damage | x6.73 | x5.0475 |
You stay in place and no clear path to the target is needed
Corrupting Convergence
| Without | With | |
|---|---|---|
| Bleeding consumed per Poison | none | 4 |
| Max Poison from your strike | none | 6 |
| Max extra Poison from clone hits per cast | none | 3 |
The strike deals Decay damage
Corrupting Convergence Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Bleeding consumed per Poison With Corrupting Convergence | 4 | 3 | 2 | 1 |
Harvesting Convergence
| Without | With | |
|---|---|---|
| Bleeding consumed to cause Rupture | none | 8 |
| Rupture delay | none | 3 s |
| Rupture burst, share of your strike damage | none | 25% |
| Burst bonus per clone hit on the target Up to 40% | none | 10% |
| Burst radius | none | 4 m |
Harvesting Convergence Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Max Bleeding consumed by your strike With Harvesting Convergence | 10 | 12 | 14 | 16 |
Each Bleeding consumed adds 4% damage
Manyfold Convergence
| Without | With | |
|---|---|---|
| Max strikes per cast You plus one strike per nearby Shadow Clone | none | 7 |
| Time between strikes | none | 0.2 s |
| Repeat strike on the same enemy, damage multiplier | x1 | x0.5 |
| Range to find other enemies | This part of the spell's code changed in a later game update, so we show no number. | |
Numbing Convergence
| Without | With | |
|---|---|---|
| Max Poison consumed | none | 10 |
| Damage per Poison consumed | none | 5% |
| Slow per Poison consumed Up to 40% | none | 5% |
| Slow duration | none | 3 s |
The game sends the whole strike as Stun damage, not only the bonus; clone strikes reuse your Poison bonus
Numbing Convergence Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Max Poison consumed With Numbing Convergence | 10 | 11 | 12 | 13 |
Phasing Convergence
| Without | With | |
|---|---|---|
| Stealth after the dash | none | 3 s |
Relentless Convergence
| Without | With | |
|---|---|---|
| Charges | none | 2 |
| New Shadow Clones per cast | 2 | 1 |
| Clone strike damage multiplier | x1 | x0.85 |
Rending Convergence
| Without | With | |
|---|---|---|
| Bleeding from your strike | none | 10 |
| Bleeding from each clone strike | none | 3 |
Rending Convergence Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Bleeding from your strike With Rending Convergence | 10 | 12 | 14 | 16 |
| Bleeding from each clone strike With Rending Convergence | 3 | 4 | 5 | 6 |
Severing Convergence
| Without | With | |
|---|---|---|
| Damage bonus, target below 40% Health | none | 30% |
| Damage multiplier, target at 40% Health or more | x1 | x0.75 |
| Clone time added when the target dies | none | 2 s |
The 30% adds to Damage Increase; the 0.75 multiplies
Shadow Convergence Clone Damage Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Clone strike, share of your damage | x0.25 | x0.3 | x0.35 | x0.4 |
Shadow Convergence Cooldown Decrease
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Cooldown | 30 s | 27 s | 24 s | 21 s |
With Relentless Convergence this is the recharge time of each charge
Shadow Convergence Damage Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Strike damage | x6.73 | x7.2684 | x7.8068 | x8.3452 |
Adds to the Bleeding bonus, and clone strikes get it too
Rank it
Compare it with every other damaging spell on the spell ranking.