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Spells/Shadow Convergence

Shadow Convergence

Thrust

Press to cast. Dash to a target and strike, dealing Thrust Damage and consuming Bleeding for bonus damage. Two Shadow Clones converge on the target for 25% damage each.

In the game

On the skill tree

Requirements

Numbers

Damage6.73
Damage typeThrust
Radius2.5
Stamina20
Cooldown30 s
TagsDamage, Class, Shadow Arts

Hits and scaling

HitTypeMultiplierHow often
Your strike
No Bleeding on the target
Thrustx6.731 time per cast
Clone strike
The 2 clones the cast makes
Thrustx1.68252 times per cast

What it scales with

  • Thrust hits use Physical Power.
  • Damage bonus: Thrust Damage and Physical Damage from gear and the tree, added together into one bonus.
  • Physical Power = Strength x1, Adventure x0.5, Agility x0.5, plus flat Physical Power from gear and the tree. Archetype passives add: Wild Strider Adventure x0.25.
  • One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.

How the game works out a hit

What each upgrade changes

Anchored Convergence
WithoutWith
Your strike damagex6.73x5.0475

You stay in place and no clear path to the target is needed

Corrupting Convergence
WithoutWith
Bleeding consumed per Poisonnone4
Max Poison from your strikenone6
Max extra Poison from clone hits per castnone3

The strike deals Decay damage

Corrupting Convergence Increase
Nodes taken0123
Bleeding consumed per Poison
With Corrupting Convergence
4321
Harvesting Convergence
WithoutWith
Bleeding consumed to cause Rupturenone8
Rupture delaynone3 s
Rupture burst, share of your strike damagenone25%
Burst bonus per clone hit on the target
Up to 40%
none10%
Burst radiusnone4 m
Harvesting Convergence Increase
Nodes taken0123
Max Bleeding consumed by your strike
With Harvesting Convergence
10121416

Each Bleeding consumed adds 4% damage

Manyfold Convergence
WithoutWith
Max strikes per cast
You plus one strike per nearby Shadow Clone
none7
Time between strikesnone0.2 s
Repeat strike on the same enemy, damage multiplierx1x0.5
Range to find other enemiesThis part of the spell's code changed in a later game update, so we show no number.
Numbing Convergence
WithoutWith
Max Poison consumednone10
Damage per Poison consumednone5%
Slow per Poison consumed
Up to 40%
none5%
Slow durationnone3 s

The game sends the whole strike as Stun damage, not only the bonus; clone strikes reuse your Poison bonus

Numbing Convergence Increase
Nodes taken0123
Max Poison consumed
With Numbing Convergence
10111213
Phasing Convergence
WithoutWith
Stealth after the dashnone3 s
Relentless Convergence
WithoutWith
Chargesnone2
New Shadow Clones per cast21
Clone strike damage multiplierx1x0.85
Rending Convergence
WithoutWith
Bleeding from your strikenone10
Bleeding from each clone strikenone3
Rending Convergence Increase
Nodes taken0123
Bleeding from your strike
With Rending Convergence
10121416
Bleeding from each clone strike
With Rending Convergence
3456
Severing Convergence
WithoutWith
Damage bonus, target below 40% Healthnone30%
Damage multiplier, target at 40% Health or morex1x0.75
Clone time added when the target diesnone2 s

The 30% adds to Damage Increase; the 0.75 multiplies

Shadow Convergence Clone Damage Increase
Nodes taken0123
Clone strike, share of your damagex0.25x0.3x0.35x0.4
Shadow Convergence Cooldown Decrease
Nodes taken0123
Cooldown30 s27 s24 s21 s

With Relentless Convergence this is the recharge time of each charge

Shadow Convergence Damage Increase
Nodes taken0123
Strike damagex6.73x7.2684x7.8068x8.3452

Adds to the Bleeding bonus, and clone strikes get it too

Rank it

Compare it with every other damaging spell on the spell ranking.

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