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Guides/Support spells: what you give

Support spells: what you give

Your shields grow with Charisma and Healing Power. Your buffs do not: they give the same amount whoever casts them.

Shields

Healing power = Charisma x 0.5, raised by your Healing Power percent from gear, skill nodes and stacks.

Shield = healing power x the multiplier, rounded up. It fades to nothing over 3.5 seconds.

The table shows the shield with no Healing Power at all.

SourceWho gets itMultiplierCharisma 20Charisma 40Charisma 60
Barrieron one ally5.4455109164
Devouron you, when it kills5.4455109164
Shielding Infernoon allies in the fire3.53570105
Warding Voidon allies inside when it collapses3.53570105

Where to get Healing Power

5 rune sets can roll it.

Buffs

Circle of Magic: +25% magic damage for everyone standing in the circle, you included. The circle lasts 10 seconds.

War Banner: +20% physical and magic damage near the banner, you included, for 15 seconds.

Its text says 15% Stamina regeneration. The game code does not read that number: while the banner's effect is on you, your Stamina regeneration is multiplied by 2.

Who each support spell can affect

SpellWho it can affectCooldown (s)
BarrierAllies only, not you.16
Circle of MagicYou and your allies.20
Combat MedicAllies only, not you.12
RejectionYou and your allies.12
War BannerYou and your allies.45

Thrown flasks

A thrown flask also works on you if you stand where it lands.

Healing Power does not change what a thrown flask restores.

Rotations and damage per second
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