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Guides/Bleeding, Burning and Poison damage

Bleeding, Burning and Poison damage

Each stack deals 2 damage plus 4% of your Power every 1 second, before the target's defense. Stacks from you and your allies add up.

The rule

per stack each tick = (2 + 0.04 x Power) x (1 + bonus / 100)

The bonus is your Bleeding, Burning or Poison Damage stat. A creature that applies stacks uses 1% of its Power instead of 4%.

Each tick then loses the target's armor or resistance by the usual rule, with no critical roll. The tick is not rounded, and it deals at least 1.

Poison uses the higher of your two Powers and the higher of your Physical and Magic piercing.

The game counts ticks on a one-second timer, so a tick lands on the first frame after each second.

Bleeding

Damage per stack2
Power usedPhysical Power
Bonus statBleeding Damage
Reduced byArmor
Stack cap10

Burning

Damage per stack2
Power usedMagic Power
Bonus statBurning Damage
Reduced byResistance + Fire Resistance
Stack cap10

Poison

Damage per stack2
Power usedMagic Power / Physical Power
Bonus statPoison Damage
Reduced byResistance + Decay Resistance
Stack cap10

Example

A new Echo Weaver has 10.5 Physical Power. One stack of Bleeding from it deals 2.42 each tick. At the cap of 10 stacks that is 24.2 per tick against a target with no defense.

Raising the stack cap

Some skill nodes raise the cap for the stacks you apply.

Bleeding: Blood Borne, Bloodkindled Focus, Bludgeon and Bleed and 12 more

Burning: Blightfire Quiver, Emberborne Adept, Emberecho and 3 more

Poison: Blightfire Quiver, Envenomed Aim, Master of Afflictions and 6 more

Stacks that protect you

These stacks add resistance to you, so they cut damage over time and normal hits of that type alike. The last column is the damage removed at full stacks with no other defense.

EffectPer stackAt full stacks
Frostbound
Ice Resistance
+0.020%
Inoculation
Decay Resistance
+216.67%
Kindled
Fire Resistance
+216.67%
Bonuses against conditionsCooldowns, charges and attack speed
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