Bonuses against conditions
Some damage bonuses only count when the target is in a certain state: bleeding, burning, stunned, at full Health, or badly hurt. They join your other percent bonuses for that hit.
The rule
The game checks the target at the moment of the hit. Every bonus that applies is added to the same percent total as your damage type bonus, then the total multiplies your Power once.
A target "has" an effect when it carries at least one stack of it.
Example
Crimson Reaper gives +12% Damage vs. Bleeding.
Rage-bound Fighter gives +12% Damage vs. Stunned. Against a target where both count, the hit gets +24%, not 25.44%, because percent bonuses add up before they multiply.
Damage bonuses
| Stat and when it counts | Where to get it |
|---|---|
| Damage vs. Bleeding The target has Bleeding | |
| Damage vs. Full Health The target is at full Health | |
| Damage vs. Stunned The target is stunned | |
| Damage vs. <40% HP The target is below 40% Health | |
| Damage vs. Poisoned The target has Poison | |
| Damage vs. Burning The target has Burning | |
| Damage vs. Chilled The target has Chill | |
| Damage vs. Echoed The target has Temporal Echo | |
| Attack Damage Every hit |