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Guides/Bonuses against conditions

Bonuses against conditions

Some damage bonuses only count when the target is in a certain state: bleeding, burning, stunned, at full Health, or badly hurt. They join your other percent bonuses for that hit.

The rule

The game checks the target at the moment of the hit. Every bonus that applies is added to the same percent total as your damage type bonus, then the total multiplies your Power once.

A target "has" an effect when it carries at least one stack of it.

Example

Crimson Reaper gives +12% Damage vs. Bleeding. Rage-bound Fighter gives +12% Damage vs. Stunned. Against a target where both count, the hit gets +24%, not 25.44%, because percent bonuses add up before they multiply.

Damage bonuses

Stat and when it countsWhere to get it
Damage vs. Bleeding
The target has Bleeding
Blood Borne, Conditioned Exploitation and 3 more
Damage vs. Full Health
The target is at full Health
Damage vs. Full Health, Earth Shattering Might and 1 more
Damage vs. Stunned
The target is stunned
Damage vs. Stunned, Earth Shattering Might and 4 more
Damage vs. <40% HP
The target is below 40% Health
Ambidextrous Precision, Closing Window and 7 more
Damage vs. Poisoned
The target has Poison
Conditioned Exploitation, Damage vs. Poisoned and 3 more
Damage vs. Burning
The target has Burning
Increased Damage vs. Burning, Lord of Cinders
Damage vs. Chilled
The target has Chill
Increased Damage vs. Chilled, Master of Ice
Damage vs. Echoed
The target has Temporal Echo
Adept of Time, Emberecho and 3 more
Attack Damage
Every hit
Attack Damage Increase, Cinder-Gored Strikes and 4 more; can roll on 24 rune sets
Critical hitsBleeding, Burning and Poison damage
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