Sonic Daggers Elf Brawler
An Elf Brawler that lives on Temporal Surge.
Backstep Strike builds Surge, and spending it turns on
Sonic Daggers, so every attack also fires a Sonic Bolt through the pack.
Temporal Cleave spends the Surge on your Final Attack and turns it into Bleeding, and
Echoes Of Mutilation cashes the Bleeding in.
The build
Open this build in the planner
The planner opens Phase Duelist with the tree and the attributes of this guide. Its Damage tab gives a damage per second estimate for your own gear and target.
Level 25 gives 48 points; the last 12 come from first boss kills.
Why the wiki picked this build
Sonic Daggers is the keystone players name most often in the build and balance channels. A player's build tier list puts the Elf Brawler
Sonic Daggers build in tier A, based on a clip of the build clearing a boss after the latest patch. Two video guides show it at level cap. The newest patch lowered the Sonic Bolt proc, so the build now leans more on Bleeding and crits than on the bolts alone.
- Build and balance messages that name
Sonic Daggers: 30 - Build and balance messages that name the Elf Brawler: 62
- Messages anywhere that name the sonic daggers build: 42
Counted on our copy of the official Dimraeth Discord, bot messages left out. A count shows how much players talk about a build, not how strong it is.
Why it works
Sonic Daggers turns every attack into extra damage that passes through the pack, so Attack Speed is worth more here than on most builds.
Backstep Strike gives Surge,
Temporal Cleave spends it on your Final Attack, and spending it refreshes
Sonic Daggers.- The official notes for the newest patch lowered the Sonic Bolt proc from 0.58 to 0.26. Players read that as roughly half the bolt damage. The build keeps working because
Temporal Cleave,
Echoes Of Mutilation and
Dismantle add a Bleeding burst on top of the bolts. - Most crit in this tree only works against Bleeding enemies.
Temporal Cleave keeps every target Bleeding, so those nodes are always on.
The nodes that make it work
The first line under each node is the game text.
Sonic DaggersWhen spending 5 Temporal Surge, gain Sonic Daggers for 5 seconds. While Sonic Daggers is active, hitting enemies with your attack shoots out a sonic bolt that passes through enemies and deals split Thrust Damage and Blunt Damage.The keystone the build is named for. Each time you spend Surge you get a few seconds of Sonic Bolt on every attack. Players note it has no cooldown, so you can refresh it before it ends.
Temporal CleaveHitting an enemy with your Final Attack spends your Temporal Surge to apply Bleeding to all nearby enemies, equal to the Temporal Surge spentYour Final Attack spends the Surge. That keeps the daggers going between casts and puts Bleeding on the whole pack.
Repeating BackstepAt the end of the dash, strike again in a larger area. If both attacks hit, reduce the cooldown of Backstep Strike by 50%.Landing both hits halves the cooldown of
Backstep Strike, so you build Surge more often. Players report that the second strike gives Surge too.
Surging Backstep Increase IIncrease the Temporal Surge gained from Backstep Strike by 1 per point. (not mutually exclusive with other Effect Milestone Modifiers)More Surge per
Backstep Strike hit. Take all three.
Harvesting MutilationConsume all Bleeding on enemies hit by the final strike. For each Bleeding stack consumed, gain 1 Double Strike, up to a cap of 10. Echoes of Mutilation no longer gains Double Strike from Temporal Surge.
Echoes Of Mutilation eats the Bleeding from
Temporal Cleave and turns it into Double Strike.
DismantleWhenever Bleeding is consumed on an enemy, its remaining damage over time is dealt at once.When Bleeding is consumed, its remaining damage lands at once. It pairs with the Bleeding you build and consume.
Elven Martial FlowIncrease the damage of your Attacks by 12%
Increase your Critical Chance against Stunned enemies by 12%A cheap node that raises the damage of your attacks, the hits that fire the bolts.
Spells
Backstep StrikeFrom the skill tree · cooldown 3 sA start spell and the engine. Each hit gives Temporal Surge. Its base cooldown is 3 seconds, and the tree shortens it.
Echoes Of MutilationFrom the skill tree · cooldown 12 sYour burst. With
Harvesting Mutilation it consumes Bleeding for Double Strike stacks. Base cooldown 12 seconds.
Quick JabFrom the skill tree · cooldown 4 sA start spell. A fast extra hit that also raises your Physical Damage for a moment.
DashFrom the skill tree · cooldown 0.35 sA start spell. Your way out when a boss winds up.
Tendon SliceFrom
Spellbook Tendon Slice · cooldown 4 sA spellbook your Agility and Energy already allow. It is a cheap Bleeding hit with a short cooldown, so
Echoes Of Mutilation always has stacks to consume.
DevourFrom
Spellbook Devour · cooldown 8 sA spellbook that needs only Strength. It hits harder the lower the enemy's Health, and a kill with it gives you a shield.
VanishFrom the skill tree · cooldown 0.25 sYour defensive key. A perfect block teleports you behind the attacker and grants Temporal Surge, which also feeds
Sonic Daggers.
Spell bar, pet and item bar
The spell bar has five slots, then the dash and the defensive spell of your race on their own keys (the game HUD: Spell1 to Spell5, DashSpell, DefensiveSpell).
Pet
Carrion Parrot · casts
Carrion Sweep every 8 seconds
It swoops on Bleeding enemies and adds Bleeding to the target and one more enemy. More stacks mean more Double Strike from
Harvesting Mutilation and a bigger burst from
Dismantle. One video guide also suggests it.
A pet can reach level 8 while you are level 25: one pet level per 3 of yours, and never above 20.
Item bar
The item bar has 4 slots.
Lesser Health PotionA healing draft brewed with enchanted water and herbs.Your main heal. The tree has no healing.
Lesser Stamina PotionA revitalizing tonic scented with mint and wild herbs.One video guide notes that Stamina runs out now and then. Your spells and your guard all cost Stamina.
Copper Throwing KnifeA finely balanced copper throwing knife that passes through enemies. Favored for its precision and weight in combat.Applies Bleeding from range to every enemy it passes, so
Echoes Of Mutilation has stacks even before you close in.
Hunter's StewA warm, nourishing stew slow-cooked with care. Often shared at village hearths after long days of labor.Food that raises max Health and Stamina for a long time. Eat it before a boss.
Levelling order
Each level gives 2 skill points, and the first kill of some bosses gives one more. The level shown is the first level with enough points for the step, before any boss point.
- Level 6 10 points
Build the Surge engine first. Go up to
Backstep Strike, take the three
Surging Backstep Increase I nodes and
Repeating Backstep, which strikes a second time and halves the cooldown when both hits land.
Crippling Backstep sits on the path and costs a little damage. - Level 12 12 points
Take the
Backstep Strike cooldown nodes, then climb the Attack Speed path and two Thrust Damage nodes to unlock
Echoes Of Mutilation. Until the keystones, it spends your Surge and gives you a burst.The nodes of this step
Backstep Strike Cooldown Reduction I,
Backstep Strike Cooldown Reduction II,
Backstep Strike Cooldown Reduction III,
Attack Speed Increase,
Attack Speed Increase,
Attack Speed Increase,
Finesse of the Graced,
Thrust Damage Increase,
Thrust Damage Increase,
Echoes of Mutilation,
Echoes of Mutilation Max Stacks Converted Increase I,
Echoes of Mutilation Max Stacks Converted Increase III - Level 15 6 points
Walk the Attack Speed path to
Sonic Daggers. Every node on the way raises Attack Speed, and more attacks mean more bolts.The nodes of this step
Attack Speed Increase,
Attack Speed Increase,
Attack Speed Increase,
Attack Speed Increase,
Timebound Palms,
Sonic Daggers - Level 21 11 points
Take
Temporal Cleave through the Thrust Damage path, so your Final Attack spends Surge and keeps
Sonic Daggers running. Add
Rending Backstep for more Bleeding, then the
Echoes Of Mutilation hit nodes and
Harvesting Mutilation, which turns the Bleeding into Double Strike.The nodes of this step
Thrust Damage Increase,
Thrust Damage Increase,
Timeless Butcher,
Temporal Cleave,
Rending Backstep,
Rending Backstep Increase I,
Repeating Mutilation,
Echoes of Mutilation Hit Increase I,
Echoes of Mutilation Hit Increase II,
Echoes of Mutilation Hit Increase III,
Harvesting Mutilation - Level 25 and 4 boss points 13 points
Now the crit and Bleeding ring.
Elven Martial Flow raises the damage of your attacks. The ring gives Critical Damage and Critical Chance against Bleeding enemies,
Blood Borne and
Accelerated Hemorrhage. It ends at
Dismantle, which deals the rest of a Bleeding at once when it is consumed.The nodes of this step
Elven Martial Flow,
Timedrifted Hemorrhage,
Critical Damage vs. Bleeding,
Critical Damage vs. Bleeding,
Critical Damage vs. Bleeding,
Critical Damage vs. Bleeding,
Blood Borne,
Critical Chance vs. Bleeding,
Critical Chance vs. Bleeding,
Critical Chance vs. Bleeding,
Critical Chance vs. Bleeding,
Accelerated Hemorrhage,
Dismantle - Level 25 and 12 boss points 8 points
Spend the last points on Thrust Damage and Focused Assault, which raises attack damage after each Elf ability, plus two more Attack Speed nodes and one more point of max Temporal Surge.
Attributes
Strength gets the most points: it gives the most Physical Power per point, and the Elf Brawler passive adds Attack Speed for each point of Strength. A few points of Physique add Health so you survive a stray hit. Agility gives less power, but it adds Attack Speed, which fires more bolts.
| Attribute | Start | At level 25 | Base XP cost | One point gives |
|---|---|---|---|---|
| Memory | 5 | 5 | 220 | 5 Concentration |
| Charisma | 5 | 5 | 240 | 0.5 Magic Power, 0.5 Support Power |
| Adventure | 6 | 6 | 200 | 0.5 Physical Power, 0.5 Magic Power |
| Physique | 5 | 10 | 220 | 10 Health |
| Intelligence | 4 | 4 | 220 | 1 Magic Power |
| Agility | 8 | 17 | 160 | 0.5 Physical Power, 0.5 Attack Speed % |
| Strength | 8 | 43 | 180 | 1 Physical Power |
| Energy | 7 | 7 | 160 | 5 Stamina |
Points are trained cheapest first: each one goes to the attribute whose next point costs the least XP at that moment. Trained this way, the points leave XP to spare before level 25, so 2 more points go to Agility. That makes 49 points for 122594 XP. The order the guide started from bought 47 points for 124623 XP.
Training order, point by point
Agility 1, Strength 1, Physique 1, Agility 1, Strength 1, Agility 1, Physique 1, Strength 1, Agility 1, Physique 1, Strength 1, Agility 1, Strength 1, Agility 1, Physique 1, Strength 1, Agility 1, Physique 1, Agility 1, Strength 1, Agility 1, Strength 28
Stat priorities
- Strength first. It gives 1 Physical Power per point, twice what Agility gives, and the Elf Brawler passive adds Attack Speed for each point of Strength.
- Agility next. It gives 0.5 Physical Power and 0.5 percent Attack Speed per point, and Attack Speed means more bolts.
- Keep some Physique. Each point adds 10 Health.
- On gear, Attack Speed and Thrust Damage on the damage pieces, then crit. Attack Speed has a base roll of 3, Thrust Damage 6.
- Critical Chance matters more than usual. The tree gives crit mostly against Bleeding enemies, such as
Accelerated Hemorrhage, and the
Lionspear bonus needs crits.
The planner link trains them in this order up to level 25. A point costs base x (1 + (points above your start - 1) / 3) ^ 1.1 + 100 x your level in XP, so the order changes the total.
Full gear
Every slot, as a target: Mythical, 3 stars, forge level 12. That is the best piece a player can own in this version of the game. The planner link carries this gear, so the planner shows its totals and damage.
The bolts fire on hits, so Attack Speed is a main stat on a Ring and both Bracers. Thrust Damage leads on the Rune and the other Ring, because
Backstep Strike,
Echoes Of Mutilation and
Lionspear all work with Thrust. Crit fills the Amulets and Badges: Critical Damage has a base roll of 8 against 3 for Critical Chance, but the
Lionspear six piece bonus needs Thrust crits to trigger, so one Amulet takes Critical Chance. Attack Damage appears as an extra wherever it can, since it raises the attacks that fire the bolts. Defence slots take Health and Armor.
The stat values follow the game's forge rule for each piece's stars and forge level. The planner uses the same rule.
- Rune ·
Lionspear · Mythical · 3 stars · +11 (forge level 12)
Main stat: 16.5 Thrust Damage
Extra stats: 8.2% Physical Damage, 10.3 Thrust Piercing, 6.2 Physical Piercing, 9.8% Attack Damage, 5.6 Attack Speed, 14.1 HP - Under-coat ·
Gorehorn · Mythical · 3 stars · +11 (forge level 12)
Main stat: 22 HP
Extra stats: 12.4 Armor, 12.4 Thrust Armor, 12.4 Strike Armor, 11.8 Blunt Armor, 11.2 Resistance, 14.1 Stamina Regen - Belt ·
Gorehorn · Mythical · 3 stars · +11 (forge level 12)
Main stat: 22 HP
Extra stats: 12.4 Armor, 12.4 Resistance, 12.4 Strike Armor, 11.8 Blunt Armor, 14.9 Stamina, 14.1 Stamina Regen - Charm ·
Gorehorn · Mythical · 3 stars · +11 (forge level 12)
Main stat: 22 Stamina Regen
Extra stats: 16.5 Stamina, 16.5 HP, 12.4 Armor, 11.8 Resistance, 5.6 Spell Haste, 10.6 Strike Armor - Ring 1 ·
Lionspear · Mythical · 3 stars · +11 (forge level 12)
Main stat: 16.5 Thrust Damage
Extra stats: 8.2% Physical Damage, 10.3 Thrust Piercing, 6.2 Physical Piercing, 9.8% Attack Damage, 5.6 Attack Speed, 14.1 HP - Ring 2 ·
Lionspear · Mythical · 3 stars · +11 (forge level 12)
Main stat: 8.3 Attack Speed
Extra stats: 12.4 Thrust Damage, 8.2% Physical Damage, 10.3 Thrust Piercing, 5.9 Physical Piercing, 9.3% Attack Damage, 14.1 HP - Amulet 1 ·
Lionspear · Mythical · 3 stars · +11 (forge level 12)
Main stat: 8.3% Critical Rate
Extra stats: 16.5% Critical Multiplier, 12.4 Thrust Damage, 8.2% Physical Damage, 9.8% Attack Damage, 5.6 Attack Speed, 14.1 HP - Amulet 2 ·
Lionspear · Mythical · 3 stars · +11 (forge level 12)
Main stat: 22% Critical Multiplier
Extra stats: 6.2% Critical Rate, 12.4 Thrust Damage, 8.2% Physical Damage, 9.8% Attack Damage, 5.6 Attack Speed, 14.1 HP - Badge 1 ·
Lionspear · Mythical · 3 stars · +11 (forge level 12)
Main stat: 22% Critical Multiplier
Extra stats: 6.2% Critical Rate, 12.4 Thrust Damage, 8.2% Physical Damage, 9.8% Attack Damage, 5.6 Attack Speed, 14.1 HP - Badge 2 ·
Pitfighter · Mythical · 3 stars · +11 (forge level 12)
Main stat: 22% Critical Multiplier
Extra stats: 6.2% Critical Rate, 8.2% Physical Damage, 10.3% Attack Damage, 5.9 Attack Speed, 14.9 HP, 10.6 Armor - Bracer 1 ·
Pitfighter · Mythical · 3 stars · +11 (forge level 12)
Main stat: 8.3 Attack Speed
Extra stats: 8.2% Physical Damage, 10.3% Attack Damage, 6.2 Spell Haste, 15.7 HP, 11.2 Armor, 14.1 Stamina Regen - Bracer 2 ·
Pitfighter · Mythical · 3 stars · +11 (forge level 12)
Main stat: 8.3 Attack Speed
Extra stats: 8.2% Physical Damage, 10.3% Attack Damage, 6.2 Spell Haste, 15.7 HP, 11.2 Armor, 14.1 Stamina Regen
While levelling
- While levelling, wear pieces with Thrust Damage, Physical Damage or Attack Speed. Goblins such as
Goblin Ripper drop
Moonthorn at one star early, and two pieces already add Thrust Damage. - In the Wildwood,
Wildwood Wolf and
Wildwood Aetherfang Wolf drop
Gorehorn. Three pieces give Physical Damage and Attack Speed.
Lionspear drops only from
Wildwood Aetherfang Wolf and from some Wildwood chests. Start farming it as soon as you can beat those wolves, and move to it at four pieces for the Attack Speed step.- At level cap, aim for six
Lionspear, three
Gorehorn and three
Pitfighter, all at three stars. The chests are the only source of
Lionspear Amulets, Badges and Bracers in the files.
Gear sets
A character wears 12 runes. The bonuses listed are the ones these piece counts switch on.
Lionspear 6 piecesThe set both video guides aim for. It adds Thrust Damage, Critical Chance and Attack Speed, and the six piece bonus raises your Thrust Damage after a Thrust crit. Keep all six.
- 3 pieces: +10 Thrust Damage, +4% Critical Rate
- 4 pieces: +5 Attack Speed
- 6 pieces: +30% Critical Multiplier, Lionsurge: critical hits with Thrust Damage grant you Thrust Damage +20% for 5 seconds
Where it drops:
Wildwood Aetherfang Wolf: 3% per kill.
Gorehorn 3 piecesThree pieces add Physical Damage and Attack Speed. The videos run five for the Bleeding bonus, but twelve slots do not fit six, five and a bonus step, so this guide keeps the
Lionspear bonus and stops here.- 3 pieces: +6% Physical Damage, +4 Attack Speed
Where it drops:
Wildwood Wolf: 5% per kill;
Wildwood Aetherfang Wolf: 3% per kill.
Pitfighter 3 piecesFills a Badge and both Bracers. It adds max Health, Physical Damage and Armor, which a melee build with little Health needs.
- 2 pieces: +3% HP, +5% Physical Damage
- 3 pieces: +10 Armor
Where it drops:
Dryad Beastwarden: 33.33% per kill;
Dryad Beastwarden Corrupted Beast Key: 33.33% per kill.
Stat totals
Everything the tree and the target gear add, stat by stat. Tree nodes give a flat amount or a percent; gear counts each piece at its target stars and forge level, plus the set bonuses the piece counts switch on.
| Stat | Skill tree | Gear |
|---|---|---|
| Armor | +80.2 | |
| Attack Damage | +10% | +89.2 |
| Attack Speed | +42% | +67.8 |
| Bleeding Damage | +50% | |
| Bleeding Duration | +1 | |
| Blunt Armor | +23.6 | |
| Crit Damage vs. Echoed | +9% | |
| Critical Chance | +30.9 | |
| Critical Chance vs. Bleeding | +24% | |
| Critical Chance vs. Stunned | +12% | |
| Critical Damage | +112.5 | |
| Critical Damage vs. Bleeding | +36% | |
| Damage vs. <40% HP | +10% | |
| Damage vs. Bleeding | +12% | |
| Health | +8 | +191.4 |
| HP Percent | +3% | |
| Max Bleeding | +2 | |
| Max Temporal Surge | +1 | |
| Physical Damage | +3% | +84.8% |
| Physical Piercing | +18.3 | |
| Resistance | +35.4 | |
| Spell Haste | +18 | |
| Stamina | +18 | +31.4 |
| Stamina Regen | +78.4 | |
| Strike Armor | +35.4 | |
| Stun Build-up | +12% | |
| Thrust Armor | +12.4 | |
| Thrust Damage | +42% | +92.6 |
| Thrust Piercing | +30.9 |
Conditional stats (against Bleeding, Burning or Stunned targets) only count against those targets. Spell upgrades and keystones are not stats and are listed under the key nodes.
Farming route
Lionspear is the target, and it drops from
Wildwood Aetherfang Wolf. Deed tier three adds the Mythical rarity, so run the wolf bounties at the highest tier you can clear. The same wolves drop
Gorehorn.
Lionspear Amulets, Badges and Bracers come only from chests in the late Wildwood in the files. Open them on every run.
Pitfighter Badges and Bracers come from the chests in the Goblin Caves.- Empowered monsters roll better rarity. Kill them when you see them.
Chance per kill is for a piece of that set on a normal kill. A deed run at a higher tier changes the rarity (the bounty and set pages show each tier); in this version tier 3 is the highest a world can open.
Lionspear
| Creature | Chance per kill | Pieces | Rarity | Stars |
|---|---|---|---|---|
Wildwood Aetherfang Wolf | 3% | Undercoat, Ring, Rune, Belt, Charm | Common 70%, Uncommon 30% | 1, 2 |
Wildwood Aetherfang Wolf Empowered | 3% | Undercoat, Ring, Rune, Belt, Charm | Common 70%, Uncommon 30% | 1, 2 |
Where to farm it · Every source in the drop finder
Gorehorn
| Creature | Chance per kill | Pieces | Rarity | Stars |
|---|---|---|---|---|
Wildwood Wolf | 5% | Undercoat, Ring, Rune, Belt | Common 70%, Uncommon 30% | 1 |
Wildwood Wolf Empowered | 5% | Undercoat, Ring, Rune, Belt | Common 70%, Uncommon 30% | 1 |
Wildwood Aetherfang Wolf | 3% | Undercoat, Ring, Rune, Belt, Charm | Common 70%, Uncommon 30% | 1, 2 |
Wildwood Aetherfang Wolf Empowered | 3% | Undercoat, Ring, Rune, Belt, Charm | Common 70%, Uncommon 30% | 1, 2 |
Where to farm it · Every source in the drop finder
Pitfighter
| Creature | Chance per kill | Pieces | Rarity | Stars |
|---|---|---|---|---|
Dryad Beastwarden | 33.33% | Undercoat, Ring, Rune, Belt, Charm | Common 50%, Uncommon 40%, Rare 10% | 1, 2 |
Dryad Beastwarden Corrupted Beast Key | 33.33% | Undercoat, Ring, Rune, Belt, Charm | Common 50%, Uncommon 40%, Rare 10% | 1, 2 |
Dryad Beastwarden Empowered | 33.33% | Undercoat, Ring, Rune, Belt, Charm | Common 50%, Uncommon 40%, Rare 10% | 1, 2 |
Dryad Rivercaller | 33.33% | Undercoat, Ring, Rune, Belt, Charm | Common 50%, Uncommon 40%, Rare 10% | 1, 2 |
Dryad Rivercaller Corrupted Beast Key | 33.33% | Undercoat, Ring, Rune, Belt, Charm | Common 50%, Uncommon 40%, Rare 10% | 1, 2 |
Dryad Rivercaller Empowered | 33.33% | Undercoat, Ring, Rune, Belt, Charm | Common 50%, Uncommon 40%, Rare 10% | 1, 2 |
How to play it
The core rotation
- Open with
Backstep Strike into the pack and land both strikes. That fills your Surge and puts Bleeding down with
Rending Backstep. - Basic attack. The Final Attack of your chain triggers
Temporal Cleave: it spends the Surge, Bleeds the pack and starts
Sonic Daggers. - Keep attacking. Every hit now fires a bolt through the pack.
- Add
Tendon Slice for more Bleeding, then cast
Echoes Of Mutilation. It consumes the Bleeding for Double Strike, and
Dismantle deals the rest of the Bleeding at once. - Use
Quick Jab for its Physical Damage boost while Double Strike is up. - Recast
Backstep Strike as soon as it is ready, so the daggers never drop. Finish low monsters with
Devour.
Bosses
- Against one target, the bolts hit only the boss. Stay close, keep attacking and time
Backstep Strike so its dash back also takes you out of a big attack. - Hold
Echoes Of Mutilation until the boss has plenty of Bleeding from
Temporal Cleave,
Tendon Slice and the parrot. - Use
Vanish on the attacks you can read. A perfect block puts you behind the boss and gives Surge.
Packs
- Packs suit this build best. The bolts pass through enemies, so line up the pack before you attack.
Temporal Cleave Bleeds everything nearby, so
Echoes Of Mutilation and
Dismantle hit the whole pack.
In a group
- Stand where the bolts pass through the enemies your group is fighting.
- Other players' Bleeding may feed
Harvesting Mutilation. The files do not say whose stacks are consumed.
Defence
At level 25 with this attribute plan, before gear:
Vanish is your defensive key. While you hold it, hits deal no damage and drain Stamina. A normal block costs 0.8 Stamina per point of damage, a perfect one only 0.2, and a perfect one also teleports you behind the attacker.- Players have no stun bar in the game code, and guarding makes you immune to stun. If your Stamina runs out during a block, the guard breaks and you are stunned for 1.5 seconds.
Dash is your dodge, and
Backstep Strike also dashes you backward after it hits.
Devour gives a shield on a kill.
Pitfighter adds Health and Armor.- The build has no barrier and no heal in the tree, and it plans less Physique than the Human Brawler guide. Play at the edge of the pack.
Your dash and defensive spell
Dash cooldown 0.35 s, 10 StaminaPress to cast. Dash a short distance in your movement direction, briefly gaining Move Speed.
Vanish cooldown 0.25 sHold to block. While blocking, incoming hits deal no damage and instead drain your Stamina based on the damage blocked. A perfect parry heavily reduces the Stamina drained and teleports you behind the attacker, granting Temporal Surge and applying Temporal Echo to them. If your Stamina runs out, the block breaks and you are Stunned for 1.5 seconds.
Stuns and guarding
- Players have no stun bar: monsters cannot build up a stun on you the way you do on them.
- Guarding makes you immune to stuns. A guard costs 0.8 Stamina per point of damage blocked (0.2 on a perfect guard); if the guard breaks you are stunned for 1.5 seconds.
Hard fights
Health is the solo value on Moderate: Physique x 20. Hard difficulty and every extra player raise it.
Goblin King level 18 · 12000 Health solo · defences: Magic 30, Physical 30The tier list clip for this build is a clear of this boss. Devour Call lets the king eat his goblins to restore his vitality, and the bolts pass through them, so kill the goblins as they come. The king has 30 Physical defence, so Thrust and Physical Piercing help.
Wildwood Wolf Alpha level 4 · 2400 Health soloAlpha Pounce leaves a Chill Zone and
Alpha Howl fires frost projectiles. Do not stand still in melee. Use
Backstep Strike to hit and hop back.
Rotting Treant level 15 · 8000 Health solo · defences: Magic 15, Physical 15Rotting Stomp hits a large area around it, and you stand close. Back off with
Backstep Strike when it winds up. It has 15 Physical defence.
Woldroot The Path Guardian level 19 · 14000 Health solo · defences: Magic 30, Physical 30Another treant boss with 30 Physical defence and a stomp, Woldroot Stomp. Block it with
Vanish for free Surge.
Aelwynor The Wildroot Father level 20 · 30000 Health solo · defences: Magic 30, Physical 30The final boss, with 30 Physical defence. It holds many players for a long time. Bring full potions and the stew and keep the daggers up the whole fight.
Alternatives and what you trade
Nodes
- Skip
Dismantle and its path of crit nodes if you want more Attack Speed. You lose the Bleeding burst when
Echoes Of Mutilation consumes stacks. - Take Surging Vanish so a perfect
Vanish gives Surge on its own. It costs points on the Elf side of the tree.
Surged Backstep instead of
Repeating Backstep lets
Backstep Strike consume Surge for extra hits, but it no longer gains Surge on hit. That breaks this loop, so only take it with another Surge source.
Gear
- Five
Gorehorn and four
Lionspear, as in the videos' Bleeding version, with three
Pitfighter. You gain the Bleeding bonus and lose the
Lionspear six piece crit bonus. - Four
Moonthorn instead of
Gorehorn and
Pitfighter for a pure attack speed build, as one player plans. You trade Health and Armor for Thrust Damage and Attack Speed.
Spells
Frenzied Slashes is a spellbook one video guide uses while levelling, in place of
Devour. Our spellbook table lists no attribute need for it, so this guide leaves it off the bar.
Switching into this build
Refunding a whole 60 point tree: each new level gives 1 free refund (up to 24 by level 25), and every point past the free ones costs 1 gold times a multiplier that grows with the points you have paid to refund in the past (SkillTree.CalculateRefundCost).
| Points you paid to refund before | Multiplier | Gold for 60 points, no free refunds |
|---|---|---|
| 0 to 20 | x1 | 60 |
| 21 to 50 | x1.15 | 69 |
| 51 to 100 | x1.3 | 78 |
| 101 to 200 | x1.5 | 90 |
| more than 200 | x1.75 | 105 |
Attributes reset with
Elixir of Rebirth (buy price 500 gold), sold by Befr once the shop is upgraded. It returns the XP spent on attributes; your level drops with it, and your skill points stay. Shops
Weak points
- The patch cut to Sonic Bolt hit this build directly, and players say it now needs good gear to work well.
- You stand in melee and basic attack most of the time. Low Health makes boss attacks dangerous, so keep some Physique.
Crippling Backstep is a forced node on the way up and lowers the damage of
Backstep Strike.
Changed in the newest patch
The newest patch changed none of the nodes, spells or sets of this build in the game tables.
Not in the game files
These points matter for the build, but the game files we read do not settle them. The guide says so rather than guess.
- The files do not say how much Surge one
Backstep Strike hit gives before the tree bonuses. - It is not clear whether
Sonic Daggers needs five Surge spent at once or in total. - Players say Double Strike does not fire Sonic Bolt twice. We have not found that in the code.
- We could not find the base max Bleeding a player can apply in the files we read.
Sources
This is a wiki starter build, based on the sources below. The wiki put the tree together from these posts and videos and checked it with the planner. It is not one player's build, and players are not named here: each link shows the post on Discord.
Discord posts
- Discord post in New Build Tierlist, 2026-09-29
A player's build tier list puts the Elf Brawler
Sonic Daggers build in tier A, citing a boss clear after the patch. It also notes talk that the build needs very good gear. - Discord post in #build-discussions, 2026-09-18
An early post about an on hit Elf Brawler built on
Sonic Daggers and Double Strike. - Discord post in #game-discussion, 2026-09-25
A player spends Surge with the Final Attack to refresh the daggers all the time, the job
Temporal Cleave does in this guide. - Discord post in #build-discussions, 2026-09-24
An attack speed Elf Brawler in
Lionspear and
Gorehorn that stacks attack speed and spams attacks and skills. - Discord post in #build-discussions, 2026-09-19
An Elf Brawler going all in on attack speed plans
Lionspear and a full
Moonthorn set. - Discord post in #game-questions, 2026-09-25
Players read the patch note on Sonic Bolt as about half the damage.
Videos
- [Dimraeth] Elf Brawler Sonic Daggers Build by Gale Windscar · Watch on YouTube
A short tour of a level cap Elf Brawler with all three keystones this guide takes, in
Lionspear and
Gorehorn. - Fist of Gale Build | Sonic Daggers | Hardmode | Dimraeth by Zelendes · Watch on YouTube
A Hard mode run of the same idea, with the rotation:
Backstep Strike for Surge, Bleeding, then
Echoes Of Mutilation.
Community builds
2 builds that players shared for this race and class are on the builds page, each with its source. See them
Dryad Rivercaller