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Guides/Starter builds/Poison Elf Shadow (starter build)

Poison Elf Shadow

Wiki starter build, based on these sourcesNight's Whisperpoisondecaydouble strike

Contagion puts Poison on a target and spreads it to the pack. Outbreak consumes that Poison, and two keystones turn the consumed Poison into fuel: Temporal Rot applies Temporal Echo and a Decay burst, Septic Aftercut gives Double Strike. Limitless Onslaught then strikes once per Temporal Echo, and Double Strike makes each hit land twice.

The build

Race and classNight's Whisper
Level25
Skill points60 of 60

Open this build in the planner

The planner opens Night's Whisper with the tree and the attributes of this guide. Its Damage tab gives a damage per second estimate for your own gear and target.

Level 25 gives 48 points; the last 12 come from first boss kills.

Why the wiki picked this build

Poison, decay and plague is one of the top build themes in the build and balance channels. A player posted this exact plan: spend Poison with Temporal Rot and Septic Aftercut to feed Limitless Onslaught. Limitless Onslaught alone gets poor reviews from players because it needs Temporal Echo from another source, and this build supplies it. A player's tier list puts the Elf Shadow Double Strike idea in tier C, viable but needing work. The original tree sat behind a link to another planner, so this is the wiki's own starter tree.

Counted on our copy of the official Dimraeth Discord, bot messages left out. A count shows how much players talk about a build, not how strong it is.

Why it works

The nodes that make it work

The first line under each node is the game text.

  • Temporal RotWhen Poison is consumed from an enemy, apply Temporal Echo equal to the Poison consumed, up to 10. If at least 5 Poison is consumed, create a Decay burst around the target. This effect has a 6-second cooldown.The engine. Consumed Poison becomes Temporal Echo for Limitless Onslaught. The newest patch gave its Decay burst its own, much stronger damage line.
  • Septic AftercutWhen you consume Bleeding or Poison from an enemy, gain Double Strike equal to the Bleeding or Poison consumed, up to 10. This effect has a 10-second cooldown.The same Poison consumed also gives Double Strike, so the strikes of Limitless Onslaught land twice.
  • Envenoming ContagionContagion applies 3 additional Poison to the infected target on cast. The contagious zone applies 1 additional Poison per second to enemies inside it.More Poison on the infected target and in the zone, so Outbreak has a full stack to consume.
  • Envenoming OutbreakOutbreak applies 3 Poison to enemies damaged by its eruption.Puts Poison back after each eruption, so you do not start from zero.
  • Nightveil ToxinsIncrease the maximum Poison you can apply by 3. Increase your Decay Damage by 9%A higher Poison cap and more Decay Damage.
  • Twinned StrikesIncrease your Critical Damage by 18% Increase the maximum Double Strike you can gain by 2.More Critical Damage and a higher Double Strike cap.
  • Septic DuelistIncrease your Thrust Damage by 9% Increase the duration of your Double Strike by 2 seconds.Thrust Damage for Limitless Onslaught and a longer Double Strike, so it lasts until you cast.

Spells

  • ContagionFrom the skill tree · cooldown 16 sYour main Poison source. Cast it on the biggest target so the zone copies its Poison to the pack.
  • OutbreakFrom the skill tree · cooldown 9 sThe trigger. It consumes Poison, which fires both keystones. Base cooldown 9 seconds.
  • Limitless OnslaughtFrom the skill tree · cooldown 60 sIt strikes once per Temporal Echo on each enemy. Without Echo it hits very little, so cast it only after Outbreak. Base cooldown 60 seconds.
  • Infectious SwarmFrom Spellbook Infectious Swarm · cooldown 6 sA spellbook that channels Poison onto an area. The attribute plan meets its Memory and Intelligence needs. A player's ranged poison build uses it.
  • Vanishing StrikeFrom the skill tree · cooldown 6 sThe Shadow start spell. Use the stealth to get out when a pack closes in.

Spell bar, pet and item bar

The spell bar has five slots, then the dash and the defensive spell of your race on their own keys (the game HUD: Spell1 to Spell5, DashSpell, DefensiveSpell).

Pet

Blight Crow · casts Venom Spit every 8 seconds

Venom Spit watches for Poisoned enemies and adds more Poison. That is more Poison for Outbreak to consume, so more Temporal Echo and Double Strike from the keystones.

A pet can reach level 8 while you are level 25: one pet level per 3 of yours, and never above 20.

Item bar

The item bar has 4 slots.

  • Lesser Health PotionA healing draft brewed with enchanted water and herbs.Your only real heal. This pair has little Health.
  • Lesser Concentration PotionA clarity potion distilled from rare flowers and arcane essence.Limitless Onslaught, Contagion, Outbreak and Infectious Swarm all cost Concentration. Drink it before a long boss phase.
  • Poison FlaskA sealed container of potent toxin. Often used to create poisoned zones or deadly brews.Throw it to leave a poison pool: one more Poison source while your spells are on cooldown.
  • Earlwood FeastA lavish and filling feast prepared using robust beast meat and fresh eggs, slow-cooked over the rich heat of Treant wood. It provides a balanced boost to all physical and mental attributes.Eat before a boss: more max Health, Stamina and Concentration for a long time.

Levelling order

Each level gives 2 skill points, and the first kill of some bosses gives one more. The level shown is the first level with enough points for the step, before any boss point.

  1. Level 7 12 points

    Go down the Plague side through the Critical Damage row to Pestilent Precision, then take the Max Poison row to unlock Contagion. It is your first Poison source.

    The nodes of this step

    Health Boost, Magic Damage Increase, Magic Damage Increase, Magic Damage Increase, Plague Initiate, Critical Damage Increase, Critical Damage Increase, Critical Damage Increase, Pestilent Precision, Max Poison Increase, Max Poison Increase, Contagion

  2. Level 12 9 points

    Build Contagion up to Envenoming Contagion and its first two increases. Lingering Contagion keeps the zone for a moment after it ends, and the cooldown node lets you cast it more often.

    The nodes of this step

    Contagion Damage Increase I, Contagion Damage Increase II, Lingering Contagion, Contagion Duration Increase I, Contagion Cooldown Decrease I, Contagion Duration Increase III, Envenoming Contagion, Envenoming Contagion Increase I, Envenoming Contagion Increase II

  3. Level 19 14 points

    Finish the Max Poison row to Nightveil Toxins and Temporal Rot. Then take the Critical Damage row to Twinned Strikes and Septic Aftercut, and walk down from there to Outbreak. From now on each Outbreak can fire both keystones.

    The nodes of this step

    Max Poison Increase, Max Poison Increase, Nightveil Toxins, Temporal Rot, Critical Damage Increase, Critical Damage Increase, Critical Damage Increase, Critical Damage Increase, Twinned Strikes, Septic Aftercut, Max Double Strike Increase, Max Double Strike Increase, Max Double Strike Increase, Outbreak

  4. Level 24 11 points

    Cross to the Elf side through Septic Duelist and the Double Strike duration row, then unlock Limitless Onslaught and its first two damage nodes.

    The nodes of this step

    Septic Duelist, Double Strike Duration Increase, Double Strike Duration Increase, Double Strike Duration Increase, Double Strike Duration Increase, Timeless Capacity, Max Bleeding Increase, Max Bleeding Increase, Limitless Onslaught, Limitless Onslaught Damage Increase I, Limitless Onslaught Damage Increase II

  5. Level 25 and 5 boss points 7 points

    Build Outbreak up to Envenoming Outbreak, so each eruption puts Poison back on the enemies it hits and the next cast has something to consume.

    The nodes of this step

    Outbreak Poison Consumption Increase I, Outbreak Poison Consumption Increase II, Lingering Rupture, Outbreak Radius Increase I, Outbreak Radius Increase II, Outbreak Radius Increase III, Envenoming Outbreak

  6. Level 25 and 12 boss points 7 points

    Spend the last points near Plague Initiate: Critical Damage, Spell Haste and Magic Damage.

    The nodes of this step

    Critical Damage Increase, Critical Damage Increase, Spell Haste, Spell Haste, Spell Haste, Magic Damage Increase, Magic Damage Increase

Attributes

Intelligence gets the most points: it gives the most Magic Power per point for the Decay spells, and with a little Memory it opens Infectious Swarm. Adventure gives both Physical and Magic Power, which suits a build that mixes Decay spells with the Thrust hits of Limitless Onslaught. Memory gives 5 Concentration per point, and this build spends a lot of it.

AttributeStartAt level 25Base XP costOne point gives
Memory6201805 Concentration
Charisma662400.5 Magic Power, 0.5 Support Power
Adventure6202000.5 Physical Power, 0.5 Magic Power
Physique2228010 Health
Intelligence6321801 Magic Power
Agility10101200.5 Physical Power, 0.5 Attack Speed %, 2.5 Stamina from your race and class passive
Strength662401 Physical Power
Energy661605 Stamina

Points are trained cheapest first: each one goes to the attribute whose next point costs the least XP at that moment. Trained this way, the points leave XP to spare before level 25, so 2 more points go to Memory. That makes 54 points for 123318 XP. The order the guide started from bought 52 points for 124125 XP.

Training order, point by point

Memory 1, Intelligence 1, Adventure 1, Memory 1, Intelligence 1, Adventure 1, Memory 1, Intelligence 1, Adventure 1, Memory 1, Intelligence 1, Adventure 1, Memory 1, Intelligence 1, Adventure 1, Memory 1, Intelligence 1, Adventure 1, Memory 1, Intelligence 1, Adventure 1, Memory 1, Intelligence 1, Memory 1, Adventure 1, Intelligence 1, Memory 1, Intelligence 1, Adventure 1, Memory 1, Intelligence 1, Adventure 1, Memory 1, Intelligence 1, Adventure 1, Memory 1, Intelligence 1, Adventure 1, Memory 1, Intelligence 1, Adventure 1, Intelligence 1, Adventure 1, Intelligence 11

Stat priorities

  • Intelligence first. Each point gives 1 Magic Power, the most of any attribute, for every Decay spell.
  • Adventure second. Each point gives 0.5 Magic Power and 0.5 Physical Power, so it feeds both halves of the build.
  • Memory third. Each point gives 5 Concentration, and Limitless Onslaught alone costs 30.
  • On gear: Decay Damage and Poison Damage first, then crit and Spell Haste, then Thrust Damage. The tree gives Critical Damage through Pestilent Precision and Twinned Strikes, which adds 18.
  • A higher Poison cap means more to consume. Nightveil Toxins adds 3 and the Max Poison row adds more.

The planner link trains them in this order up to level 25. A point costs base x (1 + (points above your start - 1) / 3) ^ 1.1 + 100 x your level in XP, so the order changes the total.

Full gear

Every slot, as a target: Mythical, 3 stars, forge level 12. That is the best piece a player can own in this version of the game. The planner link carries this gear, so the planner shows its totals and damage.

Decay Damage and Magic Damage go on the Graveveil pieces for Contagion, Outbreak and the Temporal Rot burst. Poison Damage rolls as an extra, with a high base value of 12 per roll. The Moonthorn pieces carry Thrust Damage and crit for Limitless Onslaught. Spell Haste on both bracers shortens every cooldown (3 per roll at base). The undercoat, belt and charm take Health and Concentration, because this pair starts with little Health and the spells here cost Concentration.

The stat values follow the game's forge rule for each piece's stars and forge level. The planner uses the same rule.

  • Rune · Graveveil · Mythical · 3 stars · +11 (forge level 12)
    Main stat: 16.5 Decay Damage
    Extra stats: 8.2% Magic Damage, 24.7% Poison Damage, 12.4 Thrust Damage, 9.8 Decay Piercing, 7.4% Physical Damage, 5.3 Attack Speed
  • Ring 1 · Graveveil · Mythical · 3 stars · +11 (forge level 12)
    Main stat: 16.5 Decay Damage
    Extra stats: 8.2% Magic Damage, 24.7% Poison Damage, 12.4 Thrust Damage, 9.8 Decay Piercing, 7.4% Physical Damage, 5.3 Attack Speed
  • Amulet 1 · Graveveil · Mythical · 3 stars · +11 (forge level 12)
    Main stat: 8.3% Critical Rate
    Extra stats: 16.5% Critical Multiplier, 12.4 Decay Damage, 8.2% Magic Damage, 23.5% Poison Damage, 11.2 Thrust Damage, 5.3 Spell Haste
  • Badge 1 · Graveveil · Mythical · 3 stars · +11 (forge level 12)
    Main stat: 11% Magic Damage
    Extra stats: 12.4 Decay Damage, 24.7% Poison Damage, 16.5% Critical Multiplier, 5.9% Critical Rate, 11.2 Thrust Damage, 7% Physical Damage
  • Bracer 1 · Graveveil · Mythical · 3 stars · +11 (forge level 12)
    Main stat: 8.3 Spell Haste
    Extra stats: 12.4 Decay Damage, 8.2% Magic Damage, 24.7% Poison Damage, 11.8 Thrust Damage, 7.4% Physical Damage, 5.3 Attack Speed
  • Ring 2 · Moonthorn · Mythical · 3 stars · +11 (forge level 12)
    Main stat: 16.5 Thrust Damage
    Extra stats: 8.2% Physical Damage, 6.2 Attack Speed, 10.3 Thrust Piercing, 9.8% Attack Damage, 14.9 HP, 14.1 Stamina
  • Amulet 2 · Moonthorn · Mythical · 3 stars · +11 (forge level 12)
    Main stat: 22% Critical Multiplier
    Extra stats: 6.2% Critical Rate, 6.2 Spell Haste, 12.4 Thrust Damage, 7.8% Physical Damage, 5.6 Attack Speed, 14.1 HP
  • Badge 2 · Moonthorn · Mythical · 3 stars · +11 (forge level 12)
    Main stat: 22% Critical Multiplier
    Extra stats: 6.2% Critical Rate, 12.4 Thrust Damage, 8.2% Physical Damage, 5.9 Attack Speed, 14.9 HP, 14.1 Stamina
  • Bracer 2 · Moonthorn · Mythical · 3 stars · +11 (forge level 12)
    Main stat: 8.3 Spell Haste
    Extra stats: 12.4 Thrust Damage, 8.2% Physical Damage, 6.2 Attack Speed, 15.7 HP, 14.9 Stamina, 14.1 Stamina Regen
  • Under-coat · Convergence · Mythical · 3 stars · +11 (forge level 12)
    Main stat: 22 HP
    Extra stats: 12.4 Armor, 12.4 Resistance, 12.4 Decay Resistance, 15.7 Stamina, 14.9 Stamina Regen, 7 Movement Speed
  • Belt · Convergence · Mythical · 3 stars · +11 (forge level 12)
    Main stat: 22 HP
    Extra stats: 12.4 Armor, 12.4 Resistance, 16.5 Stamina, 15.7 Stamina Regen, 7.4 Movement Speed, 10.6 Decay Resistance
  • Charm · Convergence · Mythical · 3 stars · +11 (forge level 12)
    Main stat: 22 Concentration
    Extra stats: 16.5 Concentration Regen, 6.2% Concentration, 4.1 Concentration on Hit, 5.9 Spell Haste, 14.9 HP, 14.1 Stamina

While levelling

Gear sets

A character wears 12 runes. The bonuses listed are the ones these piece counts switch on.

Stat totals

Everything the tree and the target gear add, stat by stat. Tree nodes give a flat amount or a percent; gear counts each piece at its target stars and forge level, plus the set bonuses the piece counts switch on.

StatSkill treeGear
Armor+24.8
Attack Damage+9.8
Attack Speed+44.8
Concentration+6+22
Concentration On Hit+4.1
Concentration Percent+6.2%
Concentration Regen+26.5
Critical Chance+26.6
Critical Damage+96%+77
Decay Damage+9%+78.2
Decay Piercing+19.6
Decay Resistance+23
Double Strike Duration+6
Health+8+118.5
Magic Damage+27%+48.8%
Max Bleeding+2
Max Double Strike+5
Max Poison+7
Max Temporal Surge+2
Movement Speed+25.4%
Physical Damage+61.6%
Physical Piercing+4
Poison Damage+122.3%
Resistance+24.8
Spell Haste+14+37
Stamina+89.4
Stamina Regen+44.7
Thrust Damage+9%+130.7
Thrust Piercing+10.3

Conditional stats (against Bleeding, Burning or Stunned targets) only count against those targets. Spell upgrades and keystones are not stats and are listed under the key nodes.

Farming route

  • Graveveil and Moonthorn: the Goblin Cave bounties. Goblins like Goblin Flaskrat roll both sets, and the cave chests at higher deed tiers roll them up to Mythical with three stars.
  • Convergence: dryads such as Dryad Beastwarden in the corrupted beast bounty and the final boss bounty, from deed tier three up for Mythical pieces. Rotting Treant in the final boss bounty can roll Mythical at every tier.
  • Farm the cave first: it gives nine of your twelve pieces, and the page shows the exact chances per source.

Chance per kill is for a piece of that set on a normal kill. A deed run at a higher tier changes the rarity (the bounty and set pages show each tier); in this version tier 3 is the highest a world can open.

Graveveil

CreatureChance per killPiecesRarityStars
Goblin Flaskrat1.67%Rune, Undercoat, BeltCommon 70%, Uncommon 30%1
Goblin Flaskrat Empowered1.67%Rune, Undercoat, BeltCommon 70%, Uncommon 30%1
Goblin Ripper1.67%Rune, Undercoat, BeltCommon 70%, Uncommon 30%1
Goblin Ripper Empowered1.67%Rune, Undercoat, BeltCommon 70%, Uncommon 30%1
Rageborn Flaskrat1.67%Undercoat, Ring, Rune, Belt, Charm, AmuletCommon 50%, Uncommon 40%, Rare 10%2
Rageborn Flaskrat1.67%Undercoat, Ring, Rune, Belt, Charm, AmuletCommon 50%, Uncommon 40%, Rare 10%2

Where to farm it · Every source in the drop finder

Moonthorn

CreatureChance per killPiecesRarityStars
Goblin Flaskrat1.67%Rune, Undercoat, BeltCommon 70%, Uncommon 30%1
Goblin Flaskrat Empowered1.67%Rune, Undercoat, BeltCommon 70%, Uncommon 30%1
Goblin Ripper1.67%Rune, Undercoat, BeltCommon 70%, Uncommon 30%1
Goblin Ripper Empowered1.67%Rune, Undercoat, BeltCommon 70%, Uncommon 30%1
Rageborn Flaskrat1.67%Undercoat, Ring, Rune, Belt, Charm, AmuletCommon 50%, Uncommon 40%, Rare 10%2
Rageborn Flaskrat1.67%Undercoat, Ring, Rune, Belt, Charm, AmuletCommon 50%, Uncommon 40%, Rare 10%2

Where to farm it · Every source in the drop finder

Convergence

CreatureChance per killPiecesRarityStars
Dryad Beastwarden33.33%Undercoat, Ring, Rune, Belt, CharmCommon 50%, Uncommon 40%, Rare 10%1, 2
Dryad Beastwarden Corrupted Beast Key33.33%Undercoat, Ring, Rune, Belt, CharmCommon 50%, Uncommon 40%, Rare 10%1, 2
Dryad Beastwarden Empowered33.33%Undercoat, Ring, Rune, Belt, CharmCommon 50%, Uncommon 40%, Rare 10%1, 2
Dryad Rivercaller33.33%Undercoat, Ring, Rune, Belt, CharmCommon 50%, Uncommon 40%, Rare 10%1, 2
Dryad Rivercaller Corrupted Beast Key33.33%Undercoat, Ring, Rune, Belt, CharmCommon 50%, Uncommon 40%, Rare 10%1, 2
Dryad Rivercaller Empowered33.33%Undercoat, Ring, Rune, Belt, CharmCommon 50%, Uncommon 40%, Rare 10%1, 2

Where to farm it · Every source in the drop finder

How to play it

The core rotation

  1. Open with Contagion on the biggest enemy. The zone copies its Poison to the enemies around it.
  2. Channel Infectious Swarm on the pack, and let Venom Spit add more Poison.
  3. When the targets carry a lot of Poison, cast Outbreak. The Decay burst shows that Temporal Rot fired.
  4. Cast Limitless Onslaught at once, while Temporal Echo and Double Strike are up.
  5. Envenoming Outbreak put Poison back, so recast Contagion when it is ready and repeat.
  6. Use Vanishing Strike or your dash to get out when enemies close in.

Bosses

Packs

  • Channel Infectious Swarm on the pack after Contagion: the zone and the swarm stack Poison on every enemy.
  • Enemies with enough Poison chain into their own outbreak, so one Outbreak clears a stacked pack.
  • Limitless Onslaught darts between all enemies that carry Temporal Echo, so it is at its best on packs.

In a group

Defence

At level 25 with this attribute plan, before gear:

Health170
Concentration110
Stamina74
Health+8, gear +118.5
Armorgear +24.8
Resistancegear +24.8
  • Your defensive key is Vanish. Hold it to block: hits deal no damage and drain Stamina instead. A perfect parry teleports you behind the attacker and applies Temporal Echo to it, which Limitless Onslaught can spend.
  • If Stamina runs out while blocking, the block breaks and you are Stunned for 1.5 seconds. Players have no stun bar and blocking makes you immune to stun.
  • Dash costs 10 Stamina. This build puts no points into Stamina, so do not waste dashes.
  • Vanishing Strike puts you in stealth and leaves a clone behind. Use it to drop aggro when a pack closes in.
  • What the build lacks: Physique stays at the start value, so your Health is low, and the tree takes no defence nodes. Players report that Limitless Onslaught does not make you invulnerable while it runs.

Your dash and defensive spell

  • Dash cooldown 0.35 s, 10 StaminaPress to cast. Dash a short distance in your movement direction, briefly gaining Move Speed.
  • Vanish cooldown 0.25 sHold to block. While blocking, incoming hits deal no damage and instead drain your Stamina based on the damage blocked. A perfect parry heavily reduces the Stamina drained and teleports you behind the attacker, granting Temporal Surge and applying Temporal Echo to them. If your Stamina runs out, the block breaks and you are Stunned for 1.5 seconds.

Stuns and guarding

  • Players have no stun bar: monsters cannot build up a stun on you the way you do on them.
  • Guarding makes you immune to stuns. A guard costs 0.8 Stamina per point of damage blocked (0.2 on a perfect guard); if the guard breaks you are stunned for 1.5 seconds.

Hard fights

Health is the solo value on Moderate: Physique x 20. Hard difficulty and every extra player raise it.

  • Wildwood Wolf Alpha level 4 · 2400 Health soloIts moves in our files fire Frost darts and leave a Chill Zone, and its pack moves fast. Cast Contagion early and keep moving: this build is weak until the targets carry Poison.
  • Goblin Basher level 4 · 800 Health soloIts hits stun. Keep it at range with Contagion and Infectious Swarm, and block with Vanish if it reaches you.
  • Goblin King level 18 · 12000 Health solo · defences: Magic 30, Physical 30It has 30 Magic defence and 30 Physical defence, so both halves of your damage lose some. Its adds are good targets for Contagion to spread Poison.
  • Rotting Treant level 15 · 8000 Health solo · defences: Magic 15, Physical 15A giant that can pull you in with roots. Stay at the edge of its reach and let the Contagion zone and the Outbreak chain do the work.
  • Aelwynor The Wildroot Father level 20 · 30000 Health solo · defences: Magic 30, Physical 30The final boss has far more Health than the others and 30 Magic defence. Bring Concentration potions: you will cast Contagion and Outbreak many times.

Alternatives and what you trade

Nodes

Gear

Spells

Switching into this build

Refunding a whole 60 point tree: each new level gives 1 free refund (up to 24 by level 25), and every point past the free ones costs 1 gold times a multiplier that grows with the points you have paid to refund in the past (SkillTree.CalculateRefundCost).

Points you paid to refund beforeMultiplierGold for 60 points, no free refunds
0 to 20x160
21 to 50x1.1569
51 to 100x1.378
101 to 200x1.590
more than 200x1.75105

Attributes reset with Elixir of Rebirth (buy price 500 gold), sold by Befr once the shop is upgraded. It returns the XP spent on attributes; your level drops with it, and your skill points stay. Shops

Weak points

  • Slow start. Nothing big happens until the targets carry Poison, and players report that Poison is hard to apply reliably.
  • Limitless Onslaught has a long cooldown, and players report that you can still be hit while it runs.
  • The damage is split between Magic Power for the Decay spells and Physical Power for Limitless Onslaught, so neither side is maxed.
  • Temporal Rot only fires on consumed Poison. A player reports that Chrono Spike does not trigger it, so do not plan around that spell.

Changed in the newest patch

The newest patch changed none of the nodes, spells or sets of this build in the game tables.

Not in the game files

These points matter for the build, but the game files we read do not settle them. The guide says so rather than guess.

  • Whether Double Strike from Septic Aftercut also doubles the Decay spells is not clear: the game text says it doubles your attacks.
  • How Temporal Rot behaves when Outbreak consumes Poison from several enemies at once is not in our files. The node has its own cooldown.
  • Whether Poison from other players counts for Outbreak is not in our files.
  • Which boss uses which move is matched by the move name in our files, not read from the boss itself.

Sources

This is a wiki starter build, based on the sources below. The wiki put the tree together from these posts and videos and checked it with the planner. It is not one player's build, and players are not named here: each link shows the post on Discord.

Discord posts

Videos

Community builds

2 builds that players shared for this race and class are on the builds page, each with its source. See them

Bleed Elf ShadowPyro Human Magician
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