Pyro Human Magician
Dragon's Breath puts Burning on a whole pack at once. A charged
Fireball eats the stacks for a big hit and turns on
Ashen Escalation. Between casts, crossbow shots on Burning enemies fire the small fireballs of
Ember Cascade.
The build
Open this build in the planner
The planner opens Elemental Ranger with the tree and the attributes of this guide. Its Damage tab gives a damage per second estimate for your own gear and target.
Level 25 gives 48 points; the last 12 come from first boss kills.
Why the wiki picked this build
Fireball is the spell players name most often, and the Human Magician is the second most discussed pair. Players post two fire plans: a burn and burst tree built on
Dragon's Breath and
Fireball, and a crossbow tree built on
Ember Cascade. A player's build tier list puts both in tier B. This guide joins them. The full pyro trees players shared were pictures, so this is the wiki's own tree based on those posts and the video guides below.
- Discord messages that name the Human mage: 188
- Messages in the build and balance channels that name
Dragon's Breath: 35 - Messages that name
Ember Cascade: 47 - Messages that name the
Pyreweaver set: 191
Counted on our copy of the official Dimraeth Discord, bot messages left out. A count shows how much players talk about a build, not how strong it is.
Why it works
- The whole tree runs on Burning.
Dragon's Breath makes it,
Fireball and
Ashen Escalation cash it in, and
Ember Cascade fires more embers the more there is. - The tree raises your maximum Burning well past what
Fireball eats in one hit, so a target keeps stacks for the embers after each cast.
Wildfire Dragon spreads the stacks, so the same rotation works on a pack and on a single boss.- Crit against Burning enemies and damage against Burning enemies work on almost every hit, because almost every target burns.
The nodes that make it work
The first line under each node is the game text.
Wildfire DragonWhen a Dragon's Breath projectile applies Burning to an enemy, it also applies 1 Burning to up to 2 nearby enemies.Your Burning engine. Every projectile that burns one enemy also burns the enemies next to it, so a pack gets stacks fast.
Charged FireballFireball becomes a Hold to Cast Spell. Charge Fireball for up to 1.5 seconds. At full charge, Fireball deals 50% increased Fire Damage and travels 20% faster.Hold
Fireball to charge it for more damage. Players who post this build take it together with
Combusting Fireball.
Combusting FireballFireball consumes up to 10 Burning stacks from each enemy hit. For each Burning stack consumed, Fireball deals 5% increased Fire Damage to that enemy.
Fireball eats Burning stacks and hits harder for each one. The balance notes cut the bonus from 12 to 5 percent per stack, so it is weaker than older guides say.
Ashen EscalationWhenever your spells consume Burning, gain 10% Burning Damage per stack consumed, up to 100%, for 8 seconds.Each time
Fireball eats stacks, your Burning ticks harder for a few seconds. The balance notes capped the bonus, and it raises Burning Damage only, not Fire Damage.
Ember CascadeHitting a Burning enemy with a ranged attack fires a small fireball at the target. The number of fireballs increases by the number of Burning stacks, up to 10.Crossbow shots on a Burning enemy fire small fireballs, more of them with more stacks. It gives you damage while
Fireball and
Dragon's Breath are on cooldown.
Max Burning IncreaseIncrease the maximum Burning you can apply by 3.The biggest Max Burning node. More Burning means more ticks, more embers and more stacks for
Fireball to eat.
Lord of CindersIncrease your damage against Full Health enemies by 10%.
Increase your damage vs. Burning enemies by 12%Extra damage against Burning enemies, which is nearly every target in this build.
Spells
Dragon's BreathFrom the skill tree · cooldown 16 sYour opener. Cast it on the pack or the boss to put Burning on everything in front of you.
FireballFrom the skill tree · cooldown 3 sCharge it on the target with the most Burning. With
Combusting Fireball it eats the stacks for your biggest hit.
ConflagrationFrom
Spellbook Conflagration · cooldown 5 sA spellbook. It spreads the Burning of one target to the enemies around it. Use it on packs.
FireburstFrom
Spellbook Fireburst · cooldown 12 sA spellbook. A burst of fire around you that also applies Burning. Use it when enemies get close.
Weapon SwapFrom the skill tree · cooldown 8 sSwap to the crossbow and jump back. Crossbow shots are what fire the embers of
Ember Cascade.
Spell bar, pet and item bar
The spell bar has five slots, then the dash and the defensive spell of your race on their own keys (the game HUD: Spell1 to Spell5, DashSpell, DefensiveSpell).
Pet
Ember Hound · casts
Flamebound Charge every 8 seconds
Its charge dashes through enemies, leaves a fire pit and applies Burning to every enemy it hits, so it adds stacks while your spells are on cooldown. In 4 of the video guides below, the creator uses it.
A pet can reach level 8 while you are level 25: one pet level per 3 of yours, and never above 20.
Item bar
The item bar has 4 slots.
Lesser Health PotionA healing draft brewed with enchanted water and herbs.Your only real heal. You have little Health, so drink it early, not at the last moment.
Lesser Concentration PotionA clarity potion distilled from rare flowers and arcane essence.
Dragon's Breath and a charged
Fireball empty your Concentration in long boss fights. This refills it without melee hits.
Thaumablossom TeaA rare herbal tea brewed under moonlight.A drink that raises max Concentration and gives Concentration on every hit, so crossbow shots refill it.
Flaming OilUse to coat your weapon, causing it to deal split Fire Damage.Crossbow shots deal part of their damage as Fire Damage for a short time, so your Fire Damage lines count on them too.
Levelling order
Each level gives 2 skill points, and the first kill of some bosses gives one more. The level shown is the first level with enough points for the step, before any boss point.
- Level 6 10 points
Fireball is your only spell at the start, so make it strong. Take the Fire Damage nodes, then
Explosive Impact, its damage nodes and
Charged Fireball. - Level 14 15 points
Walk the Spell Haste line to
Emberborne Adept and unlock
Dragon's Breath. Take its cooldown nodes,
Remote Dragon so you can move while it fires, the extra projectiles, and then
Wildfire Dragon.The nodes of this step
Spell Haste,
Spell Haste,
Spell Haste,
Emberborne Adept,
Attack Speed Increase,
Attack Speed Increase,
Dragon's Breath,
Dragon's Breath Cooldown Reduction I,
Dragon's Breath Cooldown Reduction II,
Dragon's Breath Cooldown Reduction III,
Remote Dragon,
Dragon's Breath Rate Of Fire Increase I,
Dragon's Breath Rate Of Fire Increase II,
Dragon's Breath Rate Of Fire Increase III,
Wildfire Dragon - Level 19 11 points
Now make
Fireball the payoff. Take
Combusting Fireball, then the Burning line up to
Ashen Escalation, with the big Max Burning node on the way. - Level 22 6 points
Cross the Thrust Damage nodes to
Heat Vision Sight and the keystone
Ember Cascade. From here your crossbow shots add damage between casts.The nodes of this step
Thrust Damage Increase,
Thrust Damage Increase,
Thrust Damage Increase,
Thrust Damage Increase,
Heat Vision Sight,
Ember Cascade - Level 25 and 6 boss points 12 points
Add crit against Burning enemies and
Lord of Cinders. Then raise your maximum Burning with the small nodes and
Wild-fire Ranger.The nodes of this step
Critical Chance vs. Burning,
Critical Chance vs. Burning,
Critical Chance vs. Burning,
Critical Chance vs. Burning,
Lord of Cinders,
Critical Damage vs. Burning,
Critical Damage vs. Burning,
Critical Damage vs. Burning,
Critical Damage vs. Burning,
Max Burning Increase,
Max Burning Increase,
Wild-fire Ranger - Level 25 and 12 boss points 6 points
Spend the last points on Critical Damage, the
Combusting Fireball Increase I nodes so
Fireball eats more stacks, a
Dragon's Breath damage node and an extra target for
Wildfire Dragon.
Attributes
Raise Intelligence and Memory just enough for
Conflagration first. After that, everything goes into Intelligence: each point gives 1 Magic Power, against 0.5 for Adventure, and it costs less.
| Attribute | Start | At level 25 | Base XP cost | One point gives |
|---|---|---|---|---|
| Memory | 7 | 8 | 180 | 5 Concentration |
| Charisma | 7 | 7 | 180 | 0.5 Magic Power, 0.5 Support Power |
| Adventure | 6 | 6 | 200 | 0.5 Physical Power, 0.5 Magic Power |
| Physique | 5 | 5 | 220 | 10 Health |
| Intelligence | 8 | 50 | 160 | 1 Magic Power |
| Agility | 5 | 5 | 220 | 0.5 Physical Power, 0.5 Attack Speed % |
| Strength | 4 | 4 | 240 | 1 Physical Power |
| Energy | 6 | 6 | 200 | 5 Stamina |
Points are trained cheapest first: each one goes to the attribute whose next point costs the least XP at that moment. The whole plan costs 124403 XP.
Training order, point by point
Intelligence 1, Memory 1, Intelligence 41
Stat priorities
- Intelligence first: each point gives 1 Magic Power and its base cost is 160, against 0.5 Magic Power for Adventure at a base cost of 200.
- Memory only up to 8, with Intelligence at 10, the needs of
Conflagration. More Memory adds nothing this build uses. - On gear, Burning Damage before Fire Damage: its line starts at 12 against 6, and
Burning Damage Increase in the tree already stacks on it. - Critical Damage before Critical Chance:
Critical Damage Increase alone gives 18 Critical Damage, and the crit against Burning nodes cover the chance. - Max Burning and Spell Haste on bracers. Each Max Burning line adds stacks for
Ember Cascade and
Fireball. - Health on the defensive slots. Physique gives 10 Health per point, but the attribute plan leaves it at the start value, so gear is where your Health comes from.
The planner link trains them in this order up to level 25. A point costs base x (1 + (points above your start - 1) / 3) ^ 1.1 + 100 x your level in XP, so the order changes the total.
Full gear
Every slot, as a target: Mythical, 3 stars, forge level 12. That is the best piece a player can own in this version of the game. The planner link carries this gear, so the planner shows its totals and damage.
Damage slots roll Fire Damage and Burning Damage. A Burning Damage line starts at 12, a Fire Damage line at 6, so Burning Damage is the larger roll and it feeds the damage that ticks all fight. The amulets and badges take Critical Damage (a line starts at 8) over Critical Chance (3), because the tree already gives Critical Chance against Burning enemies. The bracers take Max Burning and Spell Haste: more stacks for the embers and faster casts. Undercoat, belt and charm cannot roll damage, so they carry Health, Concentration and defences.
The stat values follow the game's forge rule for each piece's stars and forge level. The planner uses the same rule.
- Rune ·
Pyreweaver · Mythical · 3 stars · +11 (forge level 12)
Main stat: 16.5 Fire Damage
Extra stats: 24.7% Burning Damage, 8.2% Magic Damage, 10.3 Fire Piercing, 5.9 Magic Piercing, 5.6 Attack Speed, 14.1 HP - Ring 1 ·
Pyreweaver · Mythical · 3 stars · +11 (forge level 12)
Main stat: 16.5 Fire Damage
Extra stats: 24.7% Burning Damage, 2.1 Max Burning, 2.1 Burning Duration, 9.8 Fire Piercing, 7.4% Magic Damage, 14.1 HP - Ring 2 ·
Pyreweaver · Mythical · 3 stars · +11 (forge level 12)
Main stat: 33.1% Burning Damage
Extra stats: 12.4 Fire Damage, 2.1 Max Burning, 2.1 Burning Duration, 9.8 Fire Piercing, 7.4% Magic Damage, 5.3 Attack Speed - Bracer 1 ·
Pyreweaver · Mythical · 3 stars · +11 (forge level 12)
Main stat: 2.8 Max Burning
Extra stats: 24.7% Burning Damage, 12.4 Fire Damage, 2.1 Burning Duration, 5.9 Spell Haste, 7.4% Magic Damage, 14.1 HP - Bracer 2 ·
Pyreweaver · Mythical · 3 stars · +11 (forge level 12)
Main stat: 8.3 Spell Haste
Extra stats: 24.7% Burning Damage, 12.4 Fire Damage, 2.1 Max Burning, 2 Burning Duration, 7.4% Magic Damage, 14.1 HP - Badge 1 ·
Pyreweaver · Mythical · 3 stars · +11 (forge level 12)
Main stat: 22% Critical Multiplier
Extra stats: 6.2% Critical Rate, 24.7% Burning Damage, 12.4 Fire Damage, 7.8% Magic Damage, 5.6 Attack Speed, 14.1 HP - Badge 2 ·
Enflamed · Mythical · 3 stars · +11 (forge level 12)
Main stat: 22% Critical Multiplier
Extra stats: 6.2% Critical Rate, 24.7% Burning Damage, 12.4 Fire Damage, 7.8% Magic Damage, 5.6 Attack Speed, 14.1 HP - Amulet 1 ·
Enflamed · Mythical · 3 stars · +11 (forge level 12)
Main stat: 8.3% Critical Rate
Extra stats: 16.5% Critical Multiplier, 24.7% Burning Damage, 12.4 Fire Damage, 7.8% Magic Damage, 5.6 Spell Haste, 14.1 HP - Amulet 2 ·
Enflamed · Mythical · 3 stars · +11 (forge level 12)
Main stat: 22% Critical Multiplier
Extra stats: 6.2% Critical Rate, 24.7% Burning Damage, 12.4 Fire Damage, 7.8% Magic Damage, 5.6 Spell Haste, 14.1 HP - Charm ·
Enflamed · Mythical · 3 stars · +11 (forge level 12)
Main stat: 22 Concentration
Extra stats: 6.2 Spell Haste, 16.5 HP, 16.5 Stamina, 15.7 Stamina Regen, 11.2 Armor, 10.6 Resistance - Under-coat ·
Convergence · Mythical · 3 stars · +11 (forge level 12)
Main stat: 22 HP
Extra stats: 12.4 Armor, 12.4 Resistance, 8.2 Movement Speed, 11.8 Fire Resistance, 11.2 Decay Resistance, 14.1 Stamina - Belt ·
Convergence · Mythical · 3 stars · +11 (forge level 12)
Main stat: 22 HP
Extra stats: 12.4 Armor, 12.4 Resistance, 8.2 Movement Speed, 11.8 Fire Resistance, 11.2 Decay Resistance, 14.1 Stamina
While levelling
- In the first areas, wear any
Burnward pieces from
Gotburg The Burned. Its first bonus at 2 pieces adds Fire Damage, which is what
Fireball deals. - Next, collect
Pyreweaver runes, undercoats and belts from the
Goblin Flaskrat and the
Goblin Ripper, and from the chests in the farmlands. These drop at the lowest star, but 2 pieces already give Fire Damage and Magic Damage. - Pick up
Convergence pieces from the
Wildwood Wolf and the dryads such as the
Dryad Rivercaller in the Wildwood for the Spell Haste bonus. - After
Goblin King, the
Rageborn Ripper in its bounty drops
Pyreweaver rings, amulets and charms at higher stars. Build the full set from there. - At the level cap, farm
Briarheart The Firecursed for the
Enflamed pieces and the goblin cave chests for
Pyreweaver badges and bracers, the only slots the target gear still misses.
Gear sets
A character wears 12 runes. The bonuses listed are the ones these piece counts switch on.
Pyreweaver 6 piecesThe core set. At 6 pieces, Burning enemies take more damage from you, and nearly every target burns. Goblins like the
Goblin Flaskrat and the
Goblin Ripper drop it.- 2 pieces: +8 Fire Damage, +5% Magic Damage
- 3 pieces: +4 Spell Haste
- 6 pieces: +7% HP, Wildfire: Burning enemies take +15% increased damage from you
Where it drops:
Goblin Flaskrat: 1.67% per kill;
Goblin Ripper: 1.67% per kill.
Enflamed 4 piecesBurning Damage and Spell Haste, and at 4 pieces every fire spell fires an extra mortar shot. It drops from
Briarheart The Firecursed.- 2 pieces: +8% Burning Damage, +3 Spell Haste
- 4 pieces: Everburn: When casting a Fire Spell a mortar shot fires from you toward a random nearby enemy dealing Fire Damage
Where it drops:
Briarheart The Firecursed: 100% per kill.
Convergence 2 pieces2 pieces for Magic Damage and Spell Haste in the last slots.
- 2 pieces: +5% Magic Damage, +3 Spell Haste
Where it drops:
Dryad Beastwarden: 33.33% per kill;
Dryad Beastwarden Corrupted Beast Key: 33.33% per kill.
Stat totals
Everything the tree and the target gear add, stat by stat. Tree nodes give a flat amount or a percent; gear counts each piece at its target stars and forge level, plus the set bonuses the piece counts switch on.
| Stat | Skill tree | Gear |
|---|---|---|
| Armor | +36 | |
| Attack Speed | +6% | +22.1 |
| Burning Damage | +120% | +238.7% |
| Burning Duration | +8.3% | |
| Concentration | +9 | +22 |
| Critical Chance | +26.9 | |
| Critical Chance vs. Burning | +24% | |
| Critical Damage | +24% | +82.5 |
| Critical Damage vs. Burning | +40% | |
| Damage vs. Burning | +12% | |
| Damage vs. Full Health | +10% | |
| Decay Resistance | +22.4 | |
| Fire Damage | +18% | +127.8 |
| Fire Piercing | +29.9 | |
| Fire Resistance | +23.6 | |
| Health | +173.3 | |
| HP Percent | +7% | |
| Magic Damage | +79% | |
| Magic Piercing | +5.9 | |
| Max Burning | +12 | +9.1 |
| Movement Speed | +5% | +16.4% |
| Resistance | +35.4 | |
| Spell Haste | +10 | +41.6 |
| Stamina | +44.7 | |
| Stamina Regen | +15.7 | |
| Thrust Damage | +21% |
Conditional stats (against Bleeding, Burning or Stunned targets) only count against those targets. Spell upgrades and keystones are not stats and are listed under the key nodes.
Farming route
Pyreweaver first, because it is the core set. Early goblins drop only runes, undercoats and belts. The
Rageborn Ripper in the bounty for
Goblin King drops rings, amulets and charms, and the goblin cave chests drop the badges and bracers.- Run bounties at deed tier three or higher. The plain goblins add Mythical pieces and three star rolls only from tier three, the
Rageborn Ripper from tier two.
Enflamed comes only from
Briarheart The Firecursed. Its bounty rolls Mythical at every tier, so run it once your damage allows.
Convergence comes from Wildwood wolves, dryads and treants. You need only two pieces, so take the first good ones.
Chance per kill is for a piece of that set on a normal kill. A deed run at a higher tier changes the rarity (the bounty and set pages show each tier); in this version tier 3 is the highest a world can open.
Pyreweaver
| Creature | Chance per kill | Pieces | Rarity | Stars |
|---|---|---|---|---|
Goblin Flaskrat | 1.67% | Rune, Undercoat, Belt | Common 70%, Uncommon 30% | 1 |
Goblin Flaskrat Empowered | 1.67% | Rune, Undercoat, Belt | Common 70%, Uncommon 30% | 1 |
Goblin Ripper | 1.67% | Rune, Undercoat, Belt | Common 70%, Uncommon 30% | 1 |
Goblin Ripper Empowered | 1.67% | Rune, Undercoat, Belt | Common 70%, Uncommon 30% | 1 |
Rageborn Flaskrat | 1.67% | Undercoat, Ring, Rune, Belt, Charm, Amulet | Common 50%, Uncommon 40%, Rare 10% | 2 |
Rageborn Flaskrat | 1.67% | Undercoat, Ring, Rune, Belt, Charm, Amulet | Common 50%, Uncommon 40%, Rare 10% | 2 |
Where to farm it · Every source in the drop finder
Enflamed
| Creature | Chance per kill | Pieces | Rarity | Stars |
|---|---|---|---|---|
Briarheart The Firecursed | 100% | Rune, Undercoat, Belt, Charm, Ring, Amulet, Badge | Common 40%, Uncommon 30%, Rare 25%, Mythical 5% | 2, 3 |
Where to farm it · Every source in the drop finder
Convergence
| Creature | Chance per kill | Pieces | Rarity | Stars |
|---|---|---|---|---|
Dryad Beastwarden | 33.33% | Undercoat, Ring, Rune, Belt, Charm | Common 50%, Uncommon 40%, Rare 10% | 1, 2 |
Dryad Beastwarden Corrupted Beast Key | 33.33% | Undercoat, Ring, Rune, Belt, Charm | Common 50%, Uncommon 40%, Rare 10% | 1, 2 |
Dryad Beastwarden Empowered | 33.33% | Undercoat, Ring, Rune, Belt, Charm | Common 50%, Uncommon 40%, Rare 10% | 1, 2 |
Dryad Rivercaller | 33.33% | Undercoat, Ring, Rune, Belt, Charm | Common 50%, Uncommon 40%, Rare 10% | 1, 2 |
Dryad Rivercaller Corrupted Beast Key | 33.33% | Undercoat, Ring, Rune, Belt, Charm | Common 50%, Uncommon 40%, Rare 10% | 1, 2 |
Dryad Rivercaller Empowered | 33.33% | Undercoat, Ring, Rune, Belt, Charm | Common 50%, Uncommon 40%, Rare 10% | 1, 2 |
How to play it
The core rotation
- Before the pull, drop to range and swap to the crossbow with
Weapon Swap. - Open with
Dragon's Breath. With
Remote Dragon it keeps firing from where you cast it, so step away at once. - Shoot the Burning targets with the crossbow while
Dragon's Breath runs. Every hit on a Burning enemy fires the small fireballs of
Ember Cascade. - When the target has a big stack, charge
Fireball fully and release it.
Combusting Fireball eats the stacks and
Ashen Escalation turns on for a few seconds. - While
Ashen Escalation is up, keep shooting so the Burning ticks and the embers hit with the bonus. Cast
Fireball again each time it is ready. - Recast
Dragon's Breath as soon as it is ready and repeat. When Concentration runs low, basic attacks refill it.
Bosses
- On a single boss,
Wildfire Dragon has no second target. Keep
Dragon's Breath for the Burning, and charge
Fireball only when the boss stands still. - Save a charge of
Fireball for the end of the
Ashen Escalation window rather than casting into a bare boss.
Conflagration does nothing without a second enemy. On a lone boss, use that slot for
Fireburst only when the boss comes close.
Packs
- Burn one enemy, then cast
Conflagration on it to copy its stacks to the pack. - If the pack reaches you, cast
Fireburst around you and jump back with
Weapon Swap.
Explosive Impact makes each
Fireball hit an area, so aim it at the middle of the pack.
In a group
- In a group, let the melee players hold the boss and stay at crossbow range. Your Burning ticks while you move.
- Your stacks help anyone who deals Fire Damage to Burning enemies. Tell your group before you consume them with
Fireball.
Defence
At level 25 with this attribute plan, before gear:
Dash is on its own key. It costs 10 Stamina and gives a short burst of speed. Use it to leave the ground attacks of bosses.
Parry is on its own key too. While you hold it, hits deal no damage and drain Stamina instead. If Stamina runs out, you are stunned for 1.5 seconds.- Players have no stun bar. Only guarding makes you immune to a stun, so block the big hits you cannot dodge.
Weapon Swap jumps you back when you swap to the crossbow. It is your second escape.- The build has no shield.
Barrier needs Charisma 18, which this attribute plan does not reach. Your defence is range, the dash and the Health on gear, plus the Health from
Pyreweaver at 6 pieces.
Your dash and defensive spell
Dash cooldown 0.35 s, 10 StaminaPress to cast. Dash a short distance in your movement direction, briefly gaining Move Speed.
Parry cooldown 0.25 sHold to block. While blocking, incoming hits deal no damage and instead drain your Stamina based on the damage blocked. A perfect parry heavily reduces the Stamina drained and counters with a slash, dealing Strike Damage to nearby enemies. If your Stamina runs out, the block breaks and you are Stunned for 1.5 seconds.
Stuns and guarding
- Players have no stun bar: monsters cannot build up a stun on you the way you do on them.
- Guarding makes you immune to stuns. A guard costs 0.8 Stamina per point of damage blocked (0.2 on a perfect guard); if the guard breaks you are stunned for 1.5 seconds.
Hard fights
Health is the solo value on Moderate: Physique x 20. Hard difficulty and every extra player raise it.
Wildwood Wolf Alpha level 4 · 2400 Health soloThe early wall. You have only
Fireball and a few nodes at this point. Kite it with the crossbow, and dash away from its lunges.
Goblin Basher level 4 · 800 Health soloPlayers report that its hits stun you. Stay at crossbow range, and block if it reaches you, since guarding is the only stun immunity.
Goblin King level 18 · 12000 Health solo · defences: Magic 30, Physical 30It has a Magic defence of 30, so every spell hits it for less. Build a full Burning stack before each
Fireball.
Rotting Treant level 15 · 8000 Health solo · defences: Magic 15, Physical 15A big, slow target with a Magic defence of 15. Easy to stack Burning on, but it hits hard up close, so stay at range.
Briarheart The Firecursed level 19 · 14000 Health solo · defences: Magic 30, Physical 30Its Fire defence in our data is 0, so fire works on it as on any other boss. You farm it for
Enflamed.
Aelwynor The Wildroot Father level 20 · 30000 Health solo · defences: Magic 30, Physical 30The final boss has a Physique of 1500, far above the other bosses on this list, so the fight is long. Bring Concentration potions and keep
Dragon's Breath on cooldown.
Alternatives and what you trade
Nodes
- Swap
Ember Cascade and its Thrust Damage path for more
Dragon's Breath damage nodes if you do not like to shoot between casts. You lose the ember damage. - Take
Remote Dragon out for
Channelled Dragon if you fight in one place:
Dragon's Breath fires as long as you hold it, at less damage per projectile. - Move the
Combusting Fireball Increase I points into
Dragon's Breath damage nodes. The author of the pyro post says this shows bigger
Dragon's Breath numbers but thinks total damage is lower.
Gear
- Four
Burnward instead of four
Enflamed: Fire Resistance and Fire Damage in place of the mortar shot. Easier to farm, less damage. - Six
Pathweaver in place of
Pyreweaver for a crossbow heavy version. A video guide below uses it. You lose the bonus against Burning enemies.
Spells
Inferno in place of
Fireburst: it absorbs Burning from nearby enemies and hits a target area. It is a tree spell, so it costs points this tree does not have.
Flaming Strike in place of
Fireburst if you want a charged melee hit that applies Burning. It needs Adventure and Energy this plan does not buy.
Switching into this build
Refunding a whole 60 point tree: each new level gives 1 free refund (up to 24 by level 25), and every point past the free ones costs 1 gold times a multiplier that grows with the points you have paid to refund in the past (SkillTree.CalculateRefundCost).
| Points you paid to refund before | Multiplier | Gold for 60 points, no free refunds |
|---|---|---|
| 0 to 20 | x1 | 60 |
| 21 to 50 | x1.15 | 69 |
| 51 to 100 | x1.3 | 78 |
| 101 to 200 | x1.5 | 90 |
| more than 200 | x1.75 | 105 |
Attributes reset with
Elixir of Rebirth (buy price 500 gold), sold by Befr once the shop is upgraded. It returns the XP spent on attributes; your level drops with it, and your skill points stay. Shops
Weak points
- The newest balance changes cut
Combusting Fireball and capped
Ashen Escalation. Guides from before those changes show bigger numbers. - The newest patch also lowered the damage of the small fireballs from
Ember Cascade.
Dragon's Breath without
Remote Dragon holds you in place, and a charged
Fireball takes time. With low Health, a hit can kill you.- Almost all the damage needs Burning first. The first seconds of a fight are slower while the stacks build.
Changed in the newest patch
The newest patch changed none of the nodes, spells or sets of this build in the game tables.
Not in the game files
These points matter for the build, but the game files we read do not settle them. The guide says so rather than guess.
- The game files do not give the base maximum Burning a player can apply, so we cannot say exactly how many stacks stay after each cast.
- We have not found how a Magic defence value turns into damage taken in the code we read.
- The fireball count of
Ember Cascade rises with Burning stacks, but its per fireball damage lives in code we have not read for the newest patch.
Sources
This is a wiki starter build, based on the sources below. The wiki put the tree together from these posts and videos and checked it with the planner. It is not one player's build, and players are not named here: each link shows the post on Discord.
Discord posts
- Discord post in #build-discussions, 2026-09-18
The post this guide grows from: a Burning build that opens with
Dragon's Breath to stack Burning, then spends it with a charged
Fireball, with
Conflagration,
Fireburst and the full
Pyreweaver set. The author says it clears every tier three boss. - Discord post in #patch-notes, 2026-09-23
The balance notes:
Combusting Fireball and
Flaring Fireball lose most of their bonus per stack, and
Ashen Escalation is capped. - Discord post in #build-discussions, 2026-09-16
A player finds
Dragon's Breath with the modifier that lets you move away very strong, and calls
Conflagration great for packs. - Discord post in #build-discussions, 2026-09-18
A player runs a Burning build with a very large stack and says
Ember Cascade fires a large volley of small fireballs while you move. - Discord post in #build-discussions, 2026-09-25
A Human Magician on full
Pyreweaver with
Dragon's Breath asks how to raise the damage. The gear list matches this guide. - Discord post in New Build Tierlist, 2026-09-29
A player's build tier list puts the
Dragon's Breath fire build and Human Magician
Ember Cascade in tier B. The author says they have played only brawlers and shadows.
Videos
- Enflamed Dragon Breath fire Build | Hardmode | Easy to build | Mega DPS | Dimraeth by Zelendes · Watch on YouTube
A
Dragon's Breath tree with
Wildfire Dragon on the same
Pyreweaver,
Enflamed and
Convergence sets as this guide. - Dimraeth: Nova build de arqueiro de fogo Versão 2.0 / Extremely Insane Fire Archer Build V 2.0 by Heaven · Watch on YouTube
A full level cap tree that joins
Dragon's Breath with
Ember Cascade and crossbow shots. - FAST and EXPLOSIVE! | EMBERBURST Fire Archer Build Guide | Dimraeth by amaggixz · Watch on YouTube
Ember Cascade with
Fireball and
Ashen Escalation, tested on dummies. - Pyromancer Wizard Build (early/mid game) | DIMRAETH Early Access by jonplaysgames · Watch on YouTube
An early game tree with
Charged Fireball and
Combusting Fireball and
Ashen Escalation. - 【Dimraeth】マルチでもキャリー余裕!対単体火力最強の燠火の吐息ビルド紹介 by ポンぺらいおんCh · Watch on YouTube
Dragon's Breath with
Ember Cascade. Crossbow shots between casts fire the small fireballs. - Dimraeth: A melhor build de arqueiro de fogo / Extremely Insane Fire Archer Build by Heaven · Watch on YouTube
A fire crossbow build:
Fireball and
Dragon's Breath put on Burning, then crossbow shots fire
Ember Cascade. - 딤레이스(Dimraeth) 인간 화염 마법사 스킬 트리, 장비 공략 by 배고픈사슴 · Watch on YouTube
A
Dragon's Breath and
Fireball tree on full
Pyreweaver, with the set tooltips shown.
Community builds
4 builds that players shared for this race and class are on the builds page, each with its source. See them